Lava Frog by mathgeek
Game is about a frog in a volcano, jumping across unstable platforms. Click near the frog to get it to jump to your mouse, and guide the frog to the end of the level. Don't fall in the lava!!!

| Link | https://mathgeek656.itch.io/lava-frog |
| Link | https://github.com/mathgeek656/lava-frog |
| Original URL | https://ldjam.com/events/ludum-dare/49/lava-frog |
Ratings
| Overall | 537th | 2.5⭐ | 20🧑⚖️ |
| Fun | 539th | 2.194⭐ | 20🧑⚖️ |
| Innovation | 521th | 2.417⭐ | 20🧑⚖️ |
| Theme | 357th | 3.333⭐ | 20🧑⚖️ |
| Graphics | 502th | 2.5⭐ | 20🧑⚖️ |
| Audio | 413th | 2.194⭐ | 20🧑⚖️ |
| Humor | 305th | 2.556⭐ | 20🧑⚖️ |
| Mood | 462th | 2.472⭐ | 20🧑⚖️ |
| Given | 22🗳️ | 10🗨️ |
Interesting take on frogger, could be cool if polished and refined a bit more.
It feels kinda strange that the frog does not "stick" to the platforms at all. Because of that, it felt to me like my character (the frog) is not anchored in the world at all. I think it would play nicer and more "believable" if the froggy would be staying on the platform for a time after jumping on it and only after a while start sliding off, if that sliding off is a part of the concept.
I could also jump into lava and not die for a time. Even jump from the lava to the next platform. Maybe the frog is a bit fireproof ;).
The game definitely could use polishing, but the concept itself is solid and complete.
Very hard, but like the idea and good effort!
Essentially, I just spammed the mouse button in small increments from the frog, and tried to drag it to be close to platforms as often as possible. This worked for two reasons: First, my movements were always successful, as I never had the mouse too far from the frog, and second, the platforms don't drift as far apart when you reach them quicker.
It is pretty interesting--this strategy only works because the game allows you to be on the lava for a little bit. The particular combination of mechanics this game has is kind of unique, which leads to some really novel ways of playing it, I think.