Alchesaster by kassanu

Gameplay
Combine potions in your cauldron to create different spells. Be careful, mixing too many at once will backfire. Can you fight your way through the dungeon and defeat the boss?
Controls
Moue and keyboard required. No mobile/controller support.
WASD -> Move
1 -> Use Green Bottle
2 -> Use Blue Bottle
3 -> Use Yellow Bottle
4 -> Use Red Bottle
Q -> Mix Cauldron
Left Click -> Use Spell
Spoilers
Secrets
!> ## Hard Mode
!> In the first room you can control the player in press "H". A Skull should appear next to your health bar.
!> Can you defeat the hard mode boss?
Spells
!> Green + Blue = Heal -> Heals the player
!> Red + Yellow = Fireball -> Launch a fireball that explodes on impact
!> Green + Red = Acid -> Leaves a pool of acid where it lands damaging anything standing inside
!> Red + Blue = Mine -> Drop a mine that will explode if anything gets too close
!> Blue + Yellow = Speed -> Increases the players speed for a short time
!> Green + Yellow = Wall -> Create a wall at a location blocking movement and projectiles
Mechanics
!> Everything will hurt the player. Being too close to explosions, being nears mines, standing in acid.
!> Mixing more than 2 bottles will cause the cauldron to explode damaging the player.
!> When all enemies are killed on a floor you can no longer cast spells, this prevents you from healing up on every floor.
Thank you for playing!
Ratings
| Overall | 347th | 3.31⭐ | 23🧑⚖️ |
| Fun | 231th | 3.476⭐ | 23🧑⚖️ |
| Innovation | 123th | 3.762⭐ | 23🧑⚖️ |
| Theme | 388th | 3.238⭐ | 23🧑⚖️ |
| Graphics | 471th | 2.738⭐ | 23🧑⚖️ |
| Given | 26🗳️ | 20🗨️ |
It would be awesome that we have different kind of attack that would need to use depending on the enemy.
Good job
I love the combo of Green + Red -> Poison.
I think the reason for this is because it requires so many inputs that it feels like I'm doing something really complicated and intricate, even though I'm really not. But that feeling is a really good feeling nonetheless.
I really like the variety of spells that exist. I figured all of them out but the speed one, which I failed to notice had increased my speed.
The most obvious area of improvement for this game is of course polish and audio. But the gameplay is really good, I think. I honestly had a great time trying this out.
Yes more juice! Definitely want to get better at that aspect for these jams. Thank you for playing!
@cabjhegas
Yeah I originally was hoping for more combos to come from the interactions between spells to counter enemies, like using the wall to block enemies and putting acid under them. I also was indenting for fire to be used to clear slimes that rush you while acid could be used on mages that mostly stand still, didn't get it all perfect though in the end I felt fire was just really strong.
@joshuarabbit
Thank you, the combos were a key idea I had early on. I wanted to make it feel frantic pushing buttons (and a little dangerous if you ended up mixing too many)
@honey-pony
Thank you. Yeah speed was an early idea, it was a bit more useful on Friday night/Saturday morning when the game wasn't just single screen rooms and more of a full dungeon-y type thing where you had to run around a lot and also when the camera was far more zoomed out so there was more room to run around and being speedy was really helpful. it also lasted like a full minute instead of the 4 or 5 seconds it does now.
Great job!
Oh and audio would have been nice
Audio would have really helped juicing this up - even if it was just a few beeps and boops - but a nice package even without that.
After like four levels you know all enemies and spells and there is nothing new afterwards. I was spamming 3+4+q all the time because the other ones were just gameplay wise to weak/unnecessary (give or take a few health potions). Having more spells is one way to fix this but i thought having some enmies be immune or resistent to fire may be cool idea to force the player to use other stuff like the poison too. Or having a limited supply of basic potions and they get dropped by enemies instead so if you are out of red ones you need to do something else.
The crafting in itself works surprisingly well and is fun. I even wish some spells would need more than just two ingredients so it would be a bit harder - maybe more ingredients equals more powerful spell or something.