Kibjow by Zeriver

[raw]
made by Zeriver for LD33 (COMPO)
You are a ghost with ability to change your form to Skeleton-form and you also can possess people.

Controls:

W S A D + Spacebar (double jump)
Rest is explained in the game.

!! You need Java 8 to run this game !!

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I wanted to make much more in-game mechanics but unfortunately because of the time limit i wasn't able to. Anyway i'm going to expand on this concept and finish my game someday. Have fun playing Kibjow.

Language: Java
Programs used: Eclipse, paint, paint.Net, FL Studio


Update 2015-08-29:
-Fixed framerate issue
-Fixed changing speed bug
-Fixed loading background bug

Ratings

Coolness 83% 2
Overall 3.14 453
Audio 2.83 419
Fun 3.05 448
Graphics 3.14 439
Innovation 3.47 191
Mood 3.00 455
Theme 3.42 455

Feedback

Cosine
24. Aug 2015 · 17:12 UTC
Awesome! I really liked the mechanics!
Mister_Melon
24. Aug 2015 · 17:15 UTC
I liked this game overall, the concept was innovative and the gameplay was fun for a while but got repetitive and after the tutorial you had to attempt to play with unbearable lag, it suited the theme perfectly and I really liked the simplistic art style as well as the menu with the popup text that would slowly type on screen (really cool effect), I LOVED the soundtrack and that really contributed to an excellent mood. Overall was really nice but suffered greatly due to lag.
DifferentName
24. Aug 2015 · 17:25 UTC
Cool idea, but doesn't always play as well as I hoped. I got through the tutorial, but couldn't beat the next level. It was a very steep change of difficulty.
Flygamer101
25. Aug 2015 · 13:09 UTC
Nice Art :D Great game and music. Hard to believe this was made in less than 2 days!
Mantlair
26. Aug 2015 · 20:03 UTC
Cool mechanics. I wish there was more stuff for playing.
dancingmad
29. Aug 2015 · 14:30 UTC
A little short but very nice! I like the gameplay mecanics.
bossmojoman
29. Aug 2015 · 15:19 UTC
Great job, Loved the skeleton/ghost/posession mechanic
cynicalmonkey
29. Aug 2015 · 15:23 UTC
i liked the mood of it felt ghostly noir, controls had a little jank to them. did I miss a memo or something? This is the 3rd or 4th ghost possesses people game I have played
Electron
30. Aug 2015 · 10:19 UTC
Good concept , mechanics ,
Innovative overall !
Slashee the Cow
30. Aug 2015 · 10:51 UTC
Did I miss something? The second level seems unbeatable. Whether or not I possess someone in the group of ghost detectors, the red wall comes and kills me.

I like where you're going with the mechanics though. There's just not enough content (at least, content which appears to be beatable).
🎤 Zeriver
30. Aug 2015 · 11:32 UTC
Thank you very much for feedback everyone!

About red wall/laser, you have to change your forms to escape it. In skeleton you run faster so use this form, but when you see a obstacle, change to ghost for a moment and when you get past it change back to skeleton.
If you don't have much life left after passing ghost detectors, you can possess civilian and regenerate health.
Resonious
30. Aug 2015 · 15:20 UTC
The jump is weird, I'm sure you're aware. Very unique concept though. Could lead to some interesting puzzles if further fleshed out. Nice work.
NexusBreaker
30. Aug 2015 · 21:37 UTC
I like the principe of the ghost and the detective ^^
careless
31. Aug 2015 · 15:10 UTC
I like the concept and art work. Would be nice to see how you might develop story and levels given more time. Well done
Insality
31. Aug 2015 · 17:07 UTC
first impression: Nice done with menu! its looks amazing, i love it =)
Game mechanics also was created succesful, it was interesting to play, its the most important thing!
Good job!
nivalis
31. Aug 2015 · 18:03 UTC
Nice work, characters look good and i really LOVED soundtrack. It really sync well with the main theme and the atmosphere.
Roboboy
31. Aug 2015 · 18:51 UTC
Very interesting concept! I also had a problem with a bit of lag, but my laptop is also really old... Great game though!
hgcummings
31. Aug 2015 · 20:36 UTC
Really great artworks and nice gameplay mechanic. Controls were a little odd (especially jumping) and I didn't work out how to avoid the wall of death on level 2 (but from the assets it looks like there is no level three). Would definitely like to see the mechanic fleshed out with more levels and puzzles.
Fanatrick
03. Sep 2015 · 18:09 UTC
Very cool, the detective sprite reminds me of Gunpoint.
Jelinib
05. Sep 2015 · 04:29 UTC
Love the concept here. Stage 2 was quite challenging! I was sad the game was quite short, haha.

The game gets really quiet after the music stops. Needs to loop, and also sound effects!

Nicely done, would like to see this developed further!
Almax27
05. Sep 2015 · 15:41 UTC
Found the jumping in possessed and skeleton form a little awkward but really enjoyed the atmosphere and visuals. Great title menu too, simple but slick. Awesome stuff :D
thedashdude
05. Sep 2015 · 22:16 UTC
This was okay, but was clearly limited by the 48 hour time. This could be really great if you worked on it a little more!
Cosmic5
08. Sep 2015 · 22:58 UTC
Was fun. The music stopped playing after a while. I think it really could have benefited from the music looping. I rated the game as though the music looped, in case it was a glitch.
sorlok
10. Sep 2015 · 04:04 UTC
Fun! I liked the swapping mechanic, but had trouble with the red-wall stage. Good job!
General
13. Sep 2015 · 15:18 UTC
Interesting idea, this can be expanded into a bigger title.

The video reviews of the games I played: https://youtu.be/gAPMEoLs5yA
Your game is at 35:40