Harry by Owl_Skip
A game about a therapist and a supercomputer.
A short, minimalist narrative game made for the compo. I hope you enjoy.
| Harry Game | https://tim-sheinman.itch.io/harry |
| Source code | https://github.com/timrcoding/Harry |
| Original URL | https://ldjam.com/events/ludum-dare/49/harry |
Ratings
| Overall | 252th | 3.5⭐ | 25🧑⚖️ |
| Fun | 418th | 2.955⭐ | 24🧑⚖️ |
| Innovation | 385th | 3.043⭐ | 25🧑⚖️ |
| Theme | 343th | 3.37⭐ | 25🧑⚖️ |
| Graphics | 261th | 3.455⭐ | 24🧑⚖️ |
| Audio | 23th | 4.087⭐ | 25🧑⚖️ |
| Humor | 376th | 2.25⭐ | 22🧑⚖️ |
| Mood | 6th | 4.413⭐ | 25🧑⚖️ |
| Given | 20🗳️ | 27🗨️ |
It was interesting how the questions developed from just reading comprehension to deeper knowledge.
I agree the pace of the UI sometimes felt a bit slow - but having it a bit laid back like that helps the mood quite a bit.
You ask for responsible reviews, by which I guess you mean that you'd like reviewers to properly play through the game before reviewing. And I'm sorry, I can't.
I agree with retrisma and rjhelms, though, that the text displays a bit too slowly. It also would have been nice to have seen more interactivity somehow... but I imagine that would be a lot of work to implement for a story like this.
I wanted to take a look at the source code, but the linked github repository is empty! :anguished:
@zarkonnen I had exactly the same thought recarding mmacevedo :grin:
Great story as well... I mean it's a whole game
The questions section wasn't much of a fun to me. Especially not being american and not knowing states/football teams.
It also took me some time to realize that I need to press the chapter name to continue. The game bugged a couple of times at this moment and I had to re-start it 2 times.
But that still was a great experience! Amazing job!
Just to give some very minor constructive comments:
- Like some commenters above, I found typing too slow and set the text speed to its highest, but it made the text typing sound rather annoying and a bit too loud relative to the music
- Often it felt like the text is a bit too low on the screen as the continue button and choices were at the very bottom and the top was empty most of the time, although this might depend on the screen/computer?
- Since I as the player am the "therapist" - as I'm answering those questions - I'd probably feel it's more logical to press continue before "my" lines appear, and then the AI just responding on itself
- The final screen was a teeny bit confusing, I spent some time clicking around wondering if it's the end or I can't see how to progress. I liked the quiet pause at the end but would maybe prefer something to appear on screen after some time to indicate it's over
There are all super minor comemnts though and didn't get in the way of me enjoying the game!
Also it's very nice to see a narrative game on LD! We made one as well, seems like very few teams chose to do this :)
I left the "Fun", "Graphics" and "Humor" stuff un-rated, but I highly rated anything else.
It took me a second to figure out I had to click **on** 'Continue' at first, some kind of mouse-over or other markup would've helped in that regard. I initially felt the same about the chapter/topic titles (Childhood, Mother, etc), but the slow fade prompted a click faster than 'Continue' did.
I increased the text speed to about 70%, which felt more comfortable. I appreciate how there were short breaks after a comma and period, that gave the text a more spoken cadence.
I would have preferred it if the choice dropdowns didn't already have an answer selected. A few times the right answer was already selected, which felt like it took away what's supposed to be my job as a player. Having to google sports teams at one point also took me out of the game, which broke immersion/attention. For the next one I didn't know the correct answer to I just selected answers one by one, which didn't really give me the sense that I was succeeding properly.
I'm glad I read @sasha-v's final bullet point because I, too, hadn't realized the story ended right-away.
All in all, the story felt intimate and I did appreciate the open ending. I wrote a much more clunky narrative text game in Twine a while back for Ludum Dares 47, and your presentation added a lot more life and kind of a pleasant flow than I ever could.
Nonetheless, amazing work!
The lack of visuals were somehow better at giving me an image of what was happening, it really felt like I was talking to a computer screen. Great work!