II-III-V by miziziziz

[raw]
made by miziziziz for Ludum Dare 49 (COMPO)

thumbnail.png You're recovering in a hospital when you hear a strange noise outside

Ratings

Overall 102th 3.858⭐ 55🧑‍⚖️
Fun 203th 3.557⭐ 55🧑‍⚖️
Innovation 34th 4.142⭐ 55🧑‍⚖️
Theme 309th 3.472⭐ 55🧑‍⚖️
Graphics 62th 4.085⭐ 55🧑‍⚖️
Audio 60th 3.868⭐ 55🧑‍⚖️
Mood 4th 4.453⭐ 55🧑‍⚖️
Given 6🗳️ 0🗨️

Feedback

LDJam user 174638
03. Oct 2021 · 11:03 UTC
I like the idea but controlling the character is really hard I got frustrated at the level with the first zombie.
I guess it's intended that the mouse cursor disappear during the level progression right ?
🎤 miziziziz
03. Oct 2021 · 17:37 UTC
@dekajoo no that's a bug, I fixed it now
thunderlads
03. Oct 2021 · 21:13 UTC
If you have enough momentum on the last level and die before you reach the end, the character will keep on going through the "door", and into the void
Dobryn
03. Oct 2021 · 22:51 UTC
From an environmental perspective, great job. Love the vibe. It builds the kind of curious world that you can play around with finding stuff.
🎤 miziziziz
03. Oct 2021 · 23:40 UTC
@thunderlads fixed (uploaded before the deadline, just forgot to respond)
andopp
03. Oct 2021 · 23:56 UTC
Such a great atmosphere! I like how it's a self-contained experience, with solid level design. I wouldn't want to control that squeeky wheel chair much longer.
spudboy
04. Oct 2021 · 03:59 UTC
The typing section was kind of a weird detour but I liked the game a lot overall. Not sure I followed the plot besides "radioactive zombies bad" though haha. I wish I could hold left click to "brake" myself.
EthanKessler
04. Oct 2021 · 05:50 UTC
That is so creative! Genuinely an impressive level of innovation with the movement and the graphics are perfect. Great job!
peterfiftyfour
04. Oct 2021 · 13:38 UTC
yessss the typing section is perfection. the sounds and bleep bloops so good
3amsoda
04. Oct 2021 · 13:53 UTC
the parallax effect on the top down environment looks so dope
LDJam user 237913
04. Oct 2021 · 15:50 UTC
Amazing. Love that the world turns instead of you. The only thing that surprised me was that I could die while reading a letter, I thought it paused the zombies. Really well done! Thanks for submitting!
QKboy
04. Oct 2021 · 16:08 UTC
It is hard to control
LoudLout
04. Oct 2021 · 16:51 UTC
Oh god, I like that! Especially sound of stroller :) Really in the mood.
GoldenEvolution
04. Oct 2021 · 16:55 UTC
The aesthetic is super cool and I personally haven't seen the movement mechanic yet. Super awesome entry with a great atmosphere. But did you really have a to jumpscare me haha
JaviCoder
04. Oct 2021 · 17:29 UTC
incredible game, great atmosphere, that together with the fact that the control is made to make you suffer too, makes this game an overwhelming experience :D, in a good way
Souptik Datta
04. Oct 2021 · 17:55 UTC
The game idea, graphics and the audio were all great. But as others also said I struggled a bit with the controls at first but I got accustomed with it very soon.
SuperGamersGames
04. Oct 2021 · 20:44 UTC
Bruh. You didn't need to jumpscare me at the end. XD

Tbh, I don't know if this mattered, but I figured I had to swap the power back to the original stuff after do fire suppression stuff. Does that actually do anything?
Roelosaurus
04. Oct 2021 · 21:00 UTC
Like the graphics, the audio and the style. But couldn't get over the controls.
potkirland
04. Oct 2021 · 22:02 UTC
real neat i like the controls it was a little challenge to figure out but i think it is good once you get it!
curleysam
04. Oct 2021 · 23:13 UTC
aw man you got me at the end! haha
Interesting idea with unique controls.
Very atmospheric too.
I really liked the typing sounds when you are using the computer hehe

GOOD JOB 👏
pinkemma
04. Oct 2021 · 23:31 UTC
Super unique control system, loved it, if a little janky. The computer sounds were great, the atmosphere was really good. The ending though, the ending you f*nut! Daaaangggggg ><
Xeke-Death
05. Oct 2021 · 00:05 UTC
Very atmospheric. I didn't have any trouble with the controls.
I liked the perspective.
The text on the notes was a little tough to read, but it does fit with the visual style.
kjf
05. Oct 2021 · 01:43 UTC
I was just getting the hang of the controls by the end. Nice level design. Having to get away from zombies in a wheelchair is unnerving.
Cornflowerblue
05. Oct 2021 · 04:24 UTC
Great atmosphere.
candlesan
05. Oct 2021 · 05:01 UTC
Wow this is really fantastic. I didn't totally enjoy the controls but I think it adds to the emotional feel that you are just a little bit stressed by your environment. I didn't totally understand why I died when I did. There are lots of elements that add to the mood. The audio is very well done, and the story behind how we're interacting with the computer at the end is also good. I also liked that you finished it off with a mad dash down the hallway - that was super fun. Very nice. If I could offer one suggestion, I really enjoyed reading the bits of story. The notes written on all the papers. I felt like I had to choose between success in the game or reading the story. I wish I could have read the story without having to feel like I had to "burn" a retry so I could read the story on one attempt and then skip the story text on the next trip through.
OctahedronSoftware
05. Oct 2021 · 09:42 UTC
Very atmospheric. Only complaint is that I would have liked to have more time to read the letters. Favorite part of the game was when turning off systems on the pc one by one and testing if I have enough power for the fire suppression. Eventually I sigh as I have to temporarily turn off life support, unsure of what is going to happen. I loved the typing sounds.
randomphantom
05. Oct 2021 · 10:18 UTC
Very cool control scheme, it really gives that tense sensation of horror. the terminal was a nice change of pace but wished I could see more varied stuff like that.
LDJam user 0
05. Oct 2021 · 11:06 UTC
The idea about protagonist being on wheelchair and how character is controlled is very unique so congrats on that, sound is also done very well. However, sadly, for me the way you control the character got from unique to frustrating really fast and at that point it more detracted from game than anything else and eventualy made me quit when the zombies always cought me. Also game not pausing when reading letters was a bit unexpected but not major issue. Great idea, but too frustrating to finish in my opinion.
Simpathey
05. Oct 2021 · 16:10 UTC
The game was great! I loved the unique controls. The fact that it was a little challenging made is scary when the ppl started to chase me. After they chased me I got real good at the controls and zoomed on out of there. Horror games of any type spook me good. One improvement is that you might want to suppress the sound of the squeaks for consecutive squeaks if you were to do a post jam build.
ByYiro
05. Oct 2021 · 17:23 UTC
I saw you scrolling in the hashtag in Twitter and searched your game after the Jam ended. This game looks amazing! Took me a time to understand how to rotate the chair (I moved horizontal lines instead of rotating around the character) but these kind of games is what I love to see in a Jam.
Congratulations!
Paroxysmal
06. Oct 2021 · 03:51 UTC
Interesting concept. Controls are bit annoying...solid entry though.
ROBOWARRIOR1982
06. Oct 2021 · 07:59 UTC
I like the innovative control of the character, and you have add a computer screen console, that add a lot of possibility !It's challenging game and the mood is good, good job.
GingerNingerish
06. Oct 2021 · 09:50 UTC
Awsome atmosphere that kind of alised look adds to it for me for some reason. Wheeelchair mechanic is a perfect balance of frustrating and rewarding.
Fonkin
06. Oct 2021 · 14:32 UTC
Okay graphics, and good idea, controls are just quite finnicky
Teegan
06. Oct 2021 · 16:47 UTC
Sick atmosphere and setting. The writing and environment did a lot of heavy lifting and made the game really engaging. I really enjoyed the wheelchair movement, and the sound design and UX on the computer felt really good and satisfying. Only thing I would say is that it seems like the "zombies"(kinda feel bad calling them that) seem to follow you using a closest path algorithm, but it sort of feels like they should go to the last place they saw you instead (mostly noticable on the loop puzzle). Overall very cool and enjoyable movement system and setting, fun game!
Uraffululz
06. Oct 2021 · 17:08 UTC
Mood rating: 17 stars

Holy crap, that was heavy. Excellent atmosphere of confusion and panic (or was that just me?). The movement was challenging, but unique (definitely more "unstable" than just "WS to move, AD to rotate". Kudos!). This game definitely leaves me wanting more!

And this was a solo, compo jam game? Daaaaamn! Fantastic job!
ChewieCB
06. Oct 2021 · 17:43 UTC
Super tense and original control scheme that added to the mood, nice worldbuilding and great atmosphere. Awesome game - could have maybe done with a headphone warning for the end though since the rest of the game was pretty quiet in comparison.
boaheck-artgent
07. Oct 2021 · 22:37 UTC
Great work, loved the control scheme really elevated the chases. Ended up laughing at the ending because I'd been a little bit spoilered on what happens though XD
UnidayStudio
08. Oct 2021 · 01:33 UTC
I'm a simple person: I see Miziziz content, I like! Can't wait for the devlog man, congrats for the entry!
BadPiggy
08. Oct 2021 · 13:05 UTC
Great entry. Nice and atmospheric and with nice movement mechanics. The writing in those letters was actually nice and the general mood was cool. The visuals were great, good choice of colour pallete and the sound design is really good. I felt damage could have been represented a little differently because it was a little too hard to tell whether I was actually close to death or not since the shade of red doesn't change too much after a certain point. Still, the general mood was great and the game as a whole was cool

That ending seemed a little unnecessary though lol
OneSmallBoy
08. Oct 2021 · 15:18 UTC
​This man always inventing innovative and unique movement systems. Good game
However, Ending = Jump scare = bad. Haha
ArtoniX
10. Oct 2021 · 08:32 UTC
Awesome experience of playing this game. But jumpscare is a bad idea to scare players.
HybridLizard
10. Oct 2021 · 18:58 UTC
The mood was great, your style is clearly visible here. Similar in mood and gameplay to Endoparasitic.

The controls were tough, but after some trying I was better at using them and was able to finish the game.

Nice thing with a computer terminal.
dsoberdan
11. Oct 2021 · 15:08 UTC
Was watching your stream during the first day of this and didn't keep updated since, so cool to see how it all came together. I liked the world-building of the letters a lot, though I only found two, so maybe I missed some.

Also the world rotating is an awesome change to what I saw that first night!

I also enjoyed the lack of combat, and just focusing on the tense situations made from the wheelchair controls themselves.

In terms of more "critical" feedback, I think it would have been cool to see more small levels like the one where you had to lure them away from the exit you were going toward.

On a similar note, the first thought I had when I saw the console and having to power off different systems, which was cool to see in and of itself, was that there was going to be more of a choice in what to power off, as in you didn't need to power off everything else in order to power on the fire suppression. One reason I thought that was that I actually assumed that what we were powering off would manifest in the gameplay (like the lights for example, I expected the level to get much darker and then I had to navigate with those new limitations). Maybe it's just because that crossed my mind while in the terminal, that not being the case left me feeling a bit like "oh, that's it?". But obviously it's a Compo, so you had to keep the scope down. That could be a good way to expand upon this if you ever wanted to.

I actually learned that Ludum Dare was happening at all from your YouTube post about how the theme was about to be announced like five minutes later lol. I'm really glad I saw it, because after wanting to do a jam for a long time but always talking myself out of it, I decided on a whim to take part, and so now I've done my first jam! You also have been a big motivation/help for me getting into Godot, so thanks for that too! It's been a lot of fun learning it.

Looking forward to seeing more small games like this once you finish up Wrought Flesh, keep up the good work :thumbsup:
Boneshot Studios
11. Oct 2021 · 17:06 UTC
Good game but i didn't like the controls
RookRules
11. Oct 2021 · 20:34 UTC
I got the best of the multiple endings I was so happy​
svntax
12. Oct 2021 · 03:58 UTC
I love the unique controls here. It really works well with the mood of the game, especially how sometimes you have to rush your movement if you messed up a bit and got close to an infected person. The computer section near the end was great too.
Sheol
13. Oct 2021 · 07:07 UTC
Caught bits and pieces of the stream and wow what a ride! A short and neat entry, I loved the sound design and the atmosphere of it, really well executed. The controls though wowww. I might be a bit biased since I've seen the stream but I really liked it a lot. The ending though 😭 Not really a fan of that :x Still, I had fun!
ItsHornUnicorn
20. Oct 2021 · 19:10 UTC
A lot of people say that controls are not good. For me it felt so right for a such type of games. So straining atmsphere, cool sounds. Really awesome entry
Barrier
22. Oct 2021 · 11:51 UTC
omg did that ending scare me!