Exploro by MalusKhan

Exploro
A short space exploration / puzzle game in 2D using RPG maker MV.
About 15 minutes.
Gamedev, art, music by @Malus
+plugin : * GALVDisableMouse * SRDRemoveTitleScreen * HIME_TimerPause
How to play
🛸 Prefer to run the Web version
📦 Download the Game (MacOs Version untested!)
🤐 Unzip the file and launch the application (Game)
🎮 Use the arrow keys to move, escape to open the menu
😊 Enjoy
| Link | https://maluskhan.itch.io/exploro |
| Link | https://maluskhan.itch.io/exploro |
| Link | https://maluskhan.itch.io/exploro |
| Original URL | https://ldjam.com/events/ludum-dare/49/exploro |
Ratings
| Overall | 1118th | 3.23⭐ | 39🧑⚖️ |
| Fun | 960th | 3.23⭐ | 39🧑⚖️ |
| Innovation | 893th | 3.176⭐ | 39🧑⚖️ |
| Theme | 1091th | 3.149⭐ | 39🧑⚖️ |
| Graphics | 1013th | 3.311⭐ | 39🧑⚖️ |
| Given | 32🗳️ | 52🗨️ |
Sudden changes of playfield caught me off guard, at first I thought I was doing something wrong. Cool game, keep it up!
I liked the twist with the orientation. 😁
Contrast to other games I've played from this jam, this one is pretty stable. Some levels don't rotate at all.
@fabernull Thanks, a story with a cat is always a good story x)
@wafflecomposite Thank you. To be honest, the tutorial levels were the first levels of my game... But because it was too easy, I decided to change it in the tutorial phase
@bloodbane Yes I tried to add the "unstable" concept with several mechanics: the airship is always moving and the rotation of the map. But yes, the theme is maybe not enough used in some levels.
@vishwah @ucsbdad thanks for your kind comments :)
Yes it was already a problem I found in the previous version during development and I tried to deal with it by increasing the time the rotation appears.
Maybe adding a stop or slow motion during the effect will avoid this kind of frustration...
Played the HTML version, enjoyable, clean and simple, even popped a "tutorial" in there, even though it was just some simple levels introducing all the obstacles one by one. Wished there where some text to go along with it, but it was a nice introduction at least.
The sound work is solid, pretty neat soundtrack.
Not sure if there's supposed to be any consequences when hitting the different colored planets/moons, but they had no effect on me at least, not sure if i just managed to avoid them like a true Alpha male with my superior arrow-key hitting skills during my playthrough(i did use the yellow ones as pit-stops while crusin the galaxy), but i tested the red ones in the tutorial after i finished the game, and , nothing.
Game looks good, music sounds nice gameplay is fine well... well done :)
I still have a few comments/suggestions for improvement though:
- Knowing where you are after a rotation is a *real* challenge. And it is quite annoying. I would suggest having a transition rather than a frame to frame direct change. I could be the board rotating over time or something. My main point is that, in order not to "lose yourself" you have to be able to continuously see your ship during the rotation. I understand that it would make movements a bit harder maybe, but this is something for you to figure out :)
- Movement directions after a rotation is incorrect. For instance, my ship is moving towards the north (up), then after a rotation the north ends up where south was (so the opposite), then my ship is still going up thus opposite to the north. So after a rotation directions should be preserved. Maybe this was done on purpose but it made me go nuts ^^
- Not a fan of the story but whatever ^^'
Well done once again!
I also feel that the mechanic can be further explored with new type of obstacle but I guess that's for the future =).
Thanks for the game !.
@wafflesys Thank you ^^ I agree, I was not really inspired for the story x)
@henriquecanella @stoickekis @rustywolf Thank you
@zwodahs Yes I probably need to add more visual explanation on the map rotation :)
Screen rotation confuse me a lot and it take few rounds to understand what's happen ^^
(Bonjour d'Oniro ^^ j'ai trouvé le lien du jeu depuis le discord)
It was not easy to figure out what to do at first, and the level bigger than a screen in the last levels was a bit annoying.
The visuals and audio are really good!
Nice enry !
edit: you say that music is made by you but you opted-out of the category?
About the music, I made it a few years ago and the sound effects are not mine, that's why I opted-out of the audio category.
The music are really nice, and playing your game is funny.
Good job.
The art of the ships is nice, but the other stuff is a bit lacking. Music and sounds were good.
Well done!