Exploro by MalusKhan

[raw]
made by MalusKhan for Ludum Dare 49 (JAM)

picture4.png

Exploro

A short space exploration / puzzle game in 2D using RPG maker MV.

About 15 minutes.

Gamedev, art, music by @Malus

+plugin : * GALVDisableMouse * SRDRemoveTitleScreen * HIME_TimerPause

How to play

🛸​ Prefer to run the Web version

📦 Download the Game (MacOs Version untested!)

​🤐 Unzip the file​ and launch the application (​Game​)

🎮​ Use the arrow keys to move, escape to open the menu

😊 Enjoy​

Ratings

Overall 1118th 3.23⭐ 39🧑‍⚖️
Fun 960th 3.23⭐ 39🧑‍⚖️
Innovation 893th 3.176⭐ 39🧑‍⚖️
Theme 1091th 3.149⭐ 39🧑‍⚖️
Graphics 1013th 3.311⭐ 39🧑‍⚖️
Given 32🗳️ 52🗨️

Feedback

Nick Barrash
03. Oct 2021 · 23:21 UTC
Well crafted! Changing orientation randomly is a cool twist
IndieMoose
04. Oct 2021 · 11:10 UTC
Very simple and good game
FaberNull
04. Oct 2021 · 11:12 UTC
Very cute! I see you've met my cat too. Great work :)
LDJam user 156942
04. Oct 2021 · 11:17 UTC
I like that the tutorial is immediately a game! Thought I was about to read the controls there, instead I immediately understood how it worked :smile:

Sudden changes of playfield caught me off guard, at first I thought I was doing something wrong. Cool game, keep it up!
ty_
04. Oct 2021 · 11:24 UTC
ooOH the random turning of playing board is. super cool. definitely a fun concept
LDJam user 174638
04. Oct 2021 · 13:49 UTC
Fun game. Congratz for the work.
I liked the twist with the orientation. 😁
LDJam user 243193
04. Oct 2021 · 13:55 UTC
It appears the only unstability is the orientation which is triggered on some point.
Contrast to other games I've played from this jam, this one is pretty stable. Some levels don't rotate at all.
Vishwah
04. Oct 2021 · 14:10 UTC
Nice art !
UCSBDad
04. Oct 2021 · 14:31 UTC
Fun, simple, and didn't overstay its welcome! Pretty perfectly paced in terms of both length and difficulty.
🎤 MalusKhan
04. Oct 2021 · 16:58 UTC
@nick-barrash @ty @dekajoo Thanks, I'm glad to see that the mechanics is fun :)

@fabernull Thanks, a story with a cat is always a good story x)

@wafflecomposite Thank you. To be honest, the tutorial levels were the first levels of my game... But because it was too easy, I decided to change it in the tutorial phase

@bloodbane Yes I tried to add the "unstable" concept with several mechanics: the airship is always moving and the rotation of the map. But yes, the theme is maybe not enough used in some levels.

@vishwah @ucsbdad thanks for your kind comments :)
itsmebutsolo
04. Oct 2021 · 18:17 UTC
Cool game, I enjoyed it! I wonder if there's a way to make the sudden level rotations a bit less frustrating, while still keeping them disorienting in a way that adds challenge. I died a good couple of times when the level rotated and I was directly an enemy directly with not enough time to react, which didn't seem fair.
🎤 MalusKhan
04. Oct 2021 · 18:44 UTC
Thanks for your comment @itsmebutsolo

Yes it was already a problem I found in the previous version during development and I tried to deal with it by increasing the time the rotation appears.
Maybe adding a stop or slow motion during the effect will avoid this kind of frustration...
KekkoDude
04. Oct 2021 · 20:22 UTC
Neat little game, got myself and the cat back home safely, now he can pee in his litterbox again, and i dont need to worry about getting killed!

Played the HTML version, enjoyable, clean and simple, even popped a "tutorial" in there, even though it was just some simple levels introducing all the obstacles one by one. Wished there where some text to go along with it, but it was a nice introduction at least.
The sound work is solid, pretty neat soundtrack.

Not sure if there's supposed to be any consequences when hitting the different colored planets/moons, but they had no effect on me at least, not sure if i just managed to avoid them like a true Alpha male with my superior arrow-key hitting skills during my playthrough(i did use the yellow ones as pit-stops while crusin the galaxy), but i tested the red ones in the tutorial after i finished the game, and , nothing.
wafflesys
04. Oct 2021 · 20:50 UTC
This was nice space trip!

Game looks good, music sounds nice gameplay is fine well... well done :)

I still have a few comments/suggestions for improvement though:

- Knowing where you are after a rotation is a *real* challenge. And it is quite annoying. I would suggest having a transition rather than a frame to frame direct change. I could be the board rotating over time or something. My main point is that, in order not to "lose yourself" you have to be able to continuously see your ship during the rotation. I understand that it would make movements a bit harder maybe, but this is something for you to figure out :)
- Movement directions after a rotation is incorrect. For instance, my ship is moving towards the north (up), then after a rotation the north ends up where south was (so the opposite), then my ship is still going up thus opposite to the north. So after a rotation directions should be preserved. Maybe this was done on purpose but it made me go nuts ^^
- Not a fan of the story but whatever ^^'

Well done once again!
henriquecanella
04. Oct 2021 · 22:48 UTC
Nice job! Thats the kind of game that I like to play on game jams hahaha =D
ZwodahS
05. Oct 2021 · 03:35 UTC
Good job on the submission. It took me a while to realise that the screen rotate. Initially I thought I was moved to a new map. I think that can be better explained I think.

I also feel that the mechanic can be further explored with new type of obstacle but I guess that's for the future =).

Thanks for the game !.
LDJam user 230963
05. Oct 2021 · 03:51 UTC
Nice mecanics, played more than a few rounds.
Rustywolf
05. Oct 2021 · 04:21 UTC
Very simple idea. My only criticism would be that having the earlier enemies be (seemingly) completely random makes it very difficult to balance. I had runs that were impossible until I got lucky and managed to take a straight line to the exit. Good game otherwise
🎤 MalusKhan
05. Oct 2021 · 06:37 UTC
@kekkodude Yes, there is no difference between the colors ... I just started to create the big shape of a level with yellow, then I use red to add more obstacles but I can understand that this kind of design can lead to a misunderstanding ... Thanks for the interesting comment :)

@wafflesys Thank you ^^ I agree, I was not really inspired for the story x)

@henriquecanella @stoickekis @rustywolf Thank you

@zwodahs Yes I probably need to add more visual explanation on the map rotation :)
Trexxak
05. Oct 2021 · 13:37 UTC
This game masters disorienting the player in a non-punishing manner! That's not to say it's not hindering, quite to the contrary, but I never played a game that makes disorientation a core mechanic without it becoming very annoying - absolutely inspiring!
GuinyTime
05. Oct 2021 · 15:18 UTC
Very interesting, very puzzle of a small game, at the same time very test operation ability!Great music and art, cool!
harusame
05. Oct 2021 · 16:41 UTC
Looks good, simple game with classic controls but it works.
Screen rotation confuse me a lot and it take few rounds to understand what's happen ^^



(Bonjour d'Oniro ^^ j'ai trouvé le lien du jeu depuis le discord)
Rolly
06. Oct 2021 · 06:58 UTC
You have a nice game mechanic for the theme, I think you could have created a few more puzzles with that idea.

It was not easy to figure out what to do at first, and the level bigger than a screen in the last levels was a bit annoying.

The visuals and audio are really good!

Nice enry !


edit: you say that music is made by you but you opted-out of the category?
🎤 MalusKhan
06. Oct 2021 · 09:03 UTC
@rolly Thank you for your comment :)
About the music, I made it a few years ago and the sound effects are not mine, that's why I opted-out of the audio category.
runrajrun
06. Oct 2021 · 22:48 UTC
I really like the movement mechanic - it plays out very well!
Tardif Adrian
07. Oct 2021 · 20:11 UTC
I really appreciate the feelings when you move your character.
The music are really nice, and playing your game is funny.
Good job.
LDJam user 270875
07. Oct 2021 · 20:12 UTC
Got caught out a few times with the glitching/jumping. It's not always easy to spot where you are before you hit something or it hits you.
javve
07. Oct 2021 · 20:54 UTC
Beautiful graphics and great atmosphere! I really liked the intro! <3
Likirus
08. Oct 2021 · 14:29 UTC
Nice game. Easy to understand concept and I love the inclusion of a short tutorial. The complete randomness of the orientation switches always caught me off guard though, maybe you could have added a short warning before the orientation changes, something like "solar storm detected, navigation may encounter problems".
Taffaz
09. Oct 2021 · 12:01 UTC
Cool game, took me a couple of switches to figure out what was happening but cool mechanic.
M2tias
19. Oct 2021 · 20:19 UTC
Weird but interesting game. I think I understood the rules, but then sometimes the level refreshed randomly. I thought I died. After reading the comments I realised that the level rotated. I'm not sure I understand the game at all :D
The art of the ships is nice, but the other stuff is a bit lacking. Music and sounds were good.
Well done!
LDJam user 261242
21. Oct 2021 · 05:17 UTC
Nice work! The rotated level is interesting and reasonable about the theme.