Unstable Prison by Barrier
The game contains SPOOKY GHOSTS! And they might JUMP SCARE YOU!
Your prison is unstable. You might be able to get out. Don't burn all your bridges and be like Hop the Bunny. This game is supposed to be a bit creepy and frustrating, but once you figure out the trick, it should be easy to finish.

Ratings
| Overall | 341th | 3.323⭐ | 67🧑⚖️ |
| Fun | 403th | 3.008⭐ | 68🧑⚖️ |
| Innovation | 309th | 3.231⭐ | 67🧑⚖️ |
| Theme | 235th | 3.667⭐ | 68🧑⚖️ |
| Audio | 314th | 2.977⭐ | 68🧑⚖️ |
| Mood | 89th | 3.712⭐ | 68🧑⚖️ |
| Given | 184🗳️ | 136🗨️ |
I really enjoyed it. Reading credits after all this pretty fun and relaxing too, nice touch!
It was too hard to react to ghost if you go straight in their direction, so I had memorize their location. There could be more warning there.. maybe you could here them a little earlier than you see the red light. Dunno. The game is short enough for this to not be a big issue.
Amazing job!
I really liked the mood of it. The game is challenging but doable that's a great balance you found.
But next time I will probably make it a bit easier.
Well done :smile:
Well done!
https://ldjam.com/events/ludum-dare/49/the-unstable-battlefield
Thanks for the comment and I'm glad you liked it!
I did watch that star trek episode not long ago so I might have been influenced subconsciously by it :)
I do have a story-telling itch but I never want to plan too much for these compo jams, you can quickly run out of time.
If you are interested what I was thinking story wise: You are dead and stuck in some kind of hell or purgatory and you need to collect pieces of your soul (the lights) to be able to move on. The cake is just there as some kind of object of desire that guides you towards the exit.
The ghosts have a voice line that they keep repeating but its hard to hear. They say you are weak and will fail.
Nice atmospheric game. Tooks several tries to figure out mechanics and memorize routes. And even though I expected the unexpected, they still got me good, HAhaha :D
Well done with sounds to make game eerie enough, but still curious enough to play. Liked the rather indirect hint with hop.
Also kudos for good jump controls, would be insanely hard without it.
I found the mixture of low lighting and the floor just vanishing without any real vfx to be extremely disorienting.
I made several attempts but never got past the first orb.
The tutorial also doesn't really explain the mechanic; it looks like it's trying to, but as a new player I just think it's teaching me to jump over pits, not teaching me to hop to reduce the lost blocks.
Love the concept though. Nice work!
I probably should have added some effect for the floor falling though.
The graphics are simple, but I believe they work with the game's proposal.
The sound is minimalist and very good. Helps set the game's horror mood.
The gameplay is interesting. it's nice to try to locate the lights as you run around the floor that will eventually disappear. This mechanism of disappearing pieces of the floor was an excellent interpretation of the theme. The possible scares that the ghost gives also help to keep the mood of the game.
Although I wasn't able to finish the game. I love horror and suspense games and would love to finish your game, but unfortunately I couldn't understand the ghost's behavior. Sometimes I just died without apparently having much to do.
If I may suggest, maybe you could add a little more "juiciness" to your game, or rather better audio-visual impacts to indicate when the ghost would arrive. Or maybe somewhere you could put some instructions on how to deal with the ghost.
But I recognize that the short time of a gamejam, can make our games lack some things. But no problem.
In general your game is very interesting, unique and creative. It was a very different interpretation of the theme. Liked it. Good job!

Yeah, you could make it colorful and not scary, but that would have probably taken a bunch more artistic talent than I have :D