Minion, I have to take a leak. by fistmaker

[raw]
made by fistmaker for LD33 (COMPO)
The boss has to take a leak. I guess he left me in charge.
Hope nothing stupid happens while he is gone...

Defend the Boss's stuff! Or Else!
Be the BOSS! (At least while he's taking a leak)
Hope you don't get fired!

Ratings

Coolness 65% 3
Overall 3.14 453
Fun 3.03 460
Graphics 3.59 220
Humor 2.70 460
Innovation 3.00 457
Mood 3.03 440
Theme 3.76 222

Feedback

Cosine
24. Aug 2015 · 21:47 UTC
It was pretty fun, but it was so hard!! I also felt like I didn't get better at the game, I just sort of always lost.
Matthew Rayfield
24. Aug 2015 · 21:49 UTC
Enjoyable!

I was a little confused when I started though. And then I thought I was still playing even though I was dead...

But once I got the hang of it it was cool!

Nice graphics.

Wish the difficulty ramped up slower.

Thanks!
whalebot
24. Aug 2015 · 21:51 UTC
Not bad. It would be nice to be able to move through your own fire columns to collect the souls it destroyed, but overall, I enjoyed it.
IronPencilGames
24. Aug 2015 · 21:51 UTC
Cool game, tough boss!
Multiplexor
24. Aug 2015 · 21:58 UTC
Nice game!! It took me a bit to understand what I had to do, but in the end i figured it out :)

1 Good Thing: The boss fight was quite cool
1 Bad thing: The "Power ups" look like an enemy

Good job and keep up the good work! ;)
cxsquared
24. Aug 2015 · 21:59 UTC
Pretty fun. I really liked the bullet effects on the final boss. The art was really good. I did find the bug where you can just keep playing after you health goes to 0. Good work.
vividhelix
26. Aug 2015 · 06:25 UTC
Cute take on the theme, even if a bit too hard!
raducumiczzz
28. Aug 2015 · 00:52 UTC
The game is a little hard and a little bit confusing. Once you start playing a little more you start to get the hang of it. Graphics are sweet. Congratulations
Empyrealhell
29. Aug 2015 · 03:11 UTC
I like the concept, and the movement and attacks felt really good. I think it could have benefited from more player feedback though. It was hard to tell what was going on most of the time, and I'm not sure if that final snake is supposed to be beaten, but I peppered it with fireballs for a solid two minutes and nothing seemed to be happening. That said, it was an interesting concept, and fire walls added a nice strategic element.
magenta
29. Aug 2015 · 16:23 UTC
Nice concept! There were small issues with collision when firing near the main treasure chest and I wasn't sure if I was killing the knights until they became ghosts. Wish the boss would hurry up with the leaking and join in :}
divillysausages
29. Aug 2015 · 21:29 UTC
Super hard! First time, I was straight up against the big snake guy, the next he spawned on top of me :D
Favourite part: setting up loads of fire whirlwinds then blasting into them to have a mega chain reaction
El Cabaro
29. Aug 2015 · 22:10 UTC
The game was very difficult and you can just keep playing with your health into the negative. The graphics were nice thoeugh.
MAnimal
30. Aug 2015 · 11:03 UTC
The game is hard to play, but fun. Nice artstyle ;)
Jeasonfire
30. Aug 2015 · 11:18 UTC
Quite a hard game.
inbetweengames
31. Aug 2015 · 04:19 UTC
That was fun! Couldn't make it past the first level though.
🎤 fistmaker
31. Aug 2015 · 20:42 UTC
Hey everyone! Thanks for playing! Working on the Post compo version now. Fine tuned a few things and made it a little easier to survive. Thanks for all of the feedback!
danidre14
31. Aug 2015 · 21:30 UTC
WOW this was hard. Cool graphics though. Nice entry.
crafteverywhere
03. Sep 2015 · 19:22 UTC
So hard but pretty good gameplay!
Team Klappermann
05. Sep 2015 · 14:14 UTC
Really great for your first entry!
It was fun to play trough it. At first it was not quite clear to me that the blinking are enemies have taken damage but after I realized that I was having a blast!

So one recommedation from me: Add more feedback. Players are stupid and will only get things if you use lots of different methods to convey what is going on in the game.
In you case maybe a sound if an enemy gets hit would be a great start. Also some kind of screenshake when you get hit could be a nice idea!

Btw. I loved the wobble effects of the fireballs of the boss! It looked great to see them warping around the big chest!

Keep up the great work!
wooltech
07. Sep 2015 · 23:44 UTC
Fun, but a bit confusing to figure out what's what at first. Graphics are great.