F@!# My Ship Up by syg

[raw]
made by syg for Ludum Dare 49 (COMPO)

Oh no, looks like you lost your stability regulator while fishing for some sweet uranium nuggets in an asteroid belt.

But your boss Tone won't settle for anything less than 10 more nuggets. Well, at least the main engine still works.

Let's see how far you will go in that dangerous part of space.

Press space bar to fire up your engine. That's pretty much the only thing you have control over out there...

2021-10-03-235931<em>4480x1440</em>scrot.png

Tools

  • Language: C
  • 3D engine: 3dmr
  • Graphics: Blender

Notes

  • the game exits when you crash or when you get 10 uranium nuggets, it's an expected behaviour even though it's not optimal. Just didn't have time for a proper menu and killscreen.
  • Please leave a comment, there are many ratings but only one comment, I'd like to have some constructive feedback even if you didn't like the game.
  • Windows build available thanks to fxc
  • Linux build available as well
  • Read the README if you want to build it yourself for some reasons

Modification log post submission

  • 04/10/2021: removed WASD keys that were left for debug purpose
  • 04/10/2021: don't lock cursor anymore so that players without a tiling window manager can resize the window...

Ratings

Given 4🗳️ 6🗨️

Feedback

Skleembof
05. Oct 2021 · 01:41 UTC
The game is very simple, but I think it could actually be fun doing multiple playthroughs to learn the mechanics and get a feel for the physics. Unfortunately the game either force closes (or crashes?) every time you touch an asteroid.
Some background music and sound effects would have significantly improved the experience.

Good job putting this together in 2 days
🎤 syg
05. Oct 2021 · 04:30 UTC
@skleembof Thanks for the feedback, the game doesn't crash, it graciously exits and prints the score in the terminal. That's very silly indeed but I didn't have much time to do proper menus. I'm using my own homemade 3D engine which is quite limited. Same thing for sound effects, really wanted to get it going but just no time.
DzejPi
10. Oct 2021 · 11:51 UTC
You don't see many custom 3D engines used here, so big props for that! Too bad there wasn't enough time to implement menu or restart buttons and you have to turn the game again every time you hit the asteroid. But no biggie, still very impressive to put this together in such a short amount of time!
🎤 syg
12. Oct 2021 · 02:07 UTC
@DzejPi Thank you for your review. I'm working on getting a post-jam version with a more user friendly interface, I'll update this page when it is done.
Writing your own game engine is fun, massively rewarding and super instructive. I recommend it.