AnoidBuild by lifedrain

[raw]
made by lifedrain for Ludum Dare 49 (COMPO)

Hit all blocks down and build to reach target height to next level.

"MAX HEIGHT" means the max height built by fallen blocks.Sometimes it will not update until the blocks are stable.

AD/←→ :move racket.

R:reset level.

Screenshot: AnoidBuildScreenShot.png

Ratings

Overall 394th 3.22⭐ 27🧑‍⚖️
Fun 351th 3.16⭐ 27🧑‍⚖️
Innovation 241th 3.42⭐ 27🧑‍⚖️
Theme 355th 3.34⭐ 27🧑‍⚖️
Given 36🗳️ 0🗨️

Feedback

Chameth
04. Oct 2021 · 14:54 UTC
Interesting! It felt a bit simple at first - I happened to get enough height on level 1 without really understanding what I was doing. Then I failed level 2 and figured it out. The physics of the blocks is fun, and being able to ram the paddle into things to make it move up a bit feels great.
p-r
04. Oct 2021 · 15:01 UTC
What is the height? The platform? It seems anything I do I pass the level by hitting all blocks until they fall.
thesedatedprince
04. Oct 2021 · 15:51 UTC
Fun take on breakout in line with the unstable theme. I thought the physics were a lot of fun, and enjoyed playing this. Adding in some sfx to give feedback when you hit the blocks would be great. Overall, I had fun playing this :)
madjackmcmad
04. Oct 2021 · 15:52 UTC
Neat concept here. A little tough to understand what the goal is at first, but it's fun to knock around a bunch of blocks with my paddle wooshing back and forth.
LDJam user 236404
04. Oct 2021 · 16:11 UTC
I feel like moving left and right is a bit too restrictive, especially on Level 3 where the blocks are basically the same size as your racket, making it hard to move them when you are stuck at the bottom. Maybe adding up and down movement would make it better...?

Other than that, I had fun :).
🎤 lifedrain
05. Oct 2021 · 07:36 UTC
Thank you for your comments and suggestions!
Ludokultur
05. Oct 2021 · 12:54 UTC
Nice twist on the breakout formula! At first I thought blocks should attach to my paddle and create an unwieldy monstrosity paddle over time, but it works quite well as it is! :D
HyperTheory
05. Oct 2021 · 13:09 UTC
Creative idea which turns 'break the bricks' to 'build the bricks'. Good job!
![2021-10-05_210725.png](///raw/449/43/z/46fa3.png)
eyedromeda
05. Oct 2021 · 18:10 UTC
One of those games that's far better than the sum of it's parts, and definitely the most fun I've ever had with a breakout game. The only gripe I had was trying to hit that last piece, which was quite difficult with the ball and racket being as speedy as they are. With more polish and sounds this could definitely work as a mobile game, and all you need then is some skins and microtransactions and boom, it's basically a money machine. But seriously though, it's a really fun mvp and has a lot of potential.
Ghoulean
06. Oct 2021 · 00:19 UTC
I somehow managed to raise the height of my paddle if I drive it against a fallen block that's rotated in a specific way
Raphiell
12. Oct 2021 · 22:10 UTC
Interesting take on arkanoid and good use of the theme. I wish the paddle moved either slower or smoother, and same with the ball. The tiny size of the bricks also made it quite hard to be precise at all.

Well done, this was fun!
PBG
13. Oct 2021 · 14:30 UTC
lol, this game was really fun! I loved the immediate realization of what was happening after I hit the first block and i saw it slowly start to fall. Very novel idea and well-executed. I really enjoyed this one.
nyxkn
14. Oct 2021 · 20:38 UTC
Wasn't sure exactly which strategy I should have gone for to make the blocks stack up. It all seemed a bit random. At the end of the level the paddle gets stuck between all the blocks so at that point one just has to wait for the ball to finish the work and that can be a bit boring. It seems like an interesting idea but needs to be implemented with clearer gameplay.