BoomBoy by NaNda-sbr

[raw]
made by NaNda-sbr for Ludum Dare 49 (JAM)

BoomBoy<em>logo.png Panneau</em>game_petit.png It's a scoring game made during the 49# Ludum Dare, theme Unstable. This game was made by the team La Table.

Follow the link itch.io to dowload it :smile: !

BoomBoy_showreal.gif

Panneau<em>control</em>petit.png controls_mapping.png ! NOTE ! If you are on qwerty keyboard it's A and D !

Panneau<em>team</em>petit.png

The team is La Table (5 people) :

Eugénie PERRAUD (2d Artist)

Arthur MENSAH (Funky Town) (2d Artist, Programmer, VFX)

Emilien PAYET : Programmer, VFX, Animation

Samuel CHOLVIN (Programmer, Integration)

Adnan ESBER (Manager, SFX)

Ratings

Overall 538th 3.675⭐ 22🧑‍⚖️
Fun 521th 3.619⭐ 23🧑‍⚖️
Innovation 579th 3.476⭐ 23🧑‍⚖️
Theme 743th 3.548⭐ 23🧑‍⚖️
Graphics 535th 3.833⭐ 23🧑‍⚖️
Audio 689th 3.225⭐ 22🧑‍⚖️
Humor 735th 2.921⭐ 21🧑‍⚖️
Mood 842th 3.333⭐ 23🧑‍⚖️
Given 13🗳️ 20🗨️

Feedback

Blystrow
04. Oct 2021 · 15:27 UTC
super
Alina Baybulatova
04. Oct 2021 · 18:39 UTC
Great graphic and animation!!!
I really have fun to play this game)
Thank you
Tata_Yoz
04. Oct 2021 · 22:14 UTC
nice !
Raysi
06. Oct 2021 · 13:10 UTC
Easy to control and fun to play.
Quoc
06. Oct 2021 · 14:00 UTC
Very good game. The graphics are good and I enjoyed playing it!
Daniel Spruill
06. Oct 2021 · 14:03 UTC
Honestly, this is really well made and I appreciate all of the little QOL things that went into it. The scene transitions the buttons resizing on hover, all make this feel "real" and smooth. My one complaint is the lack of an end screen/high score mechanism. It makes it hard to track progress/personal best. Besides that, killer job!
Lakrits
06. Oct 2021 · 14:06 UTC
Clean and simple. My biggest gripe is that you used Q/D for left/right instead of A/D. I assume you don't have a Qwerty keyboard like most people, your description here says that it should be A/D on a Qwerty but it was still Q/D for me when I played. But arrow keys could be used as well.
JavaSaurus
06. Oct 2021 · 14:08 UTC
I would imagine this could be a very nice little mobile game, we enjoyed playing it, feels snappy and crips, I wonder what the highest score will be !
enderswype
06. Oct 2021 · 14:11 UTC
kinda hard but cool game, i had a weird bug tho, every now and then the screen would go black and white with weird dots everywhere when i died :/ le big sad
Apple Dash
06. Oct 2021 · 14:14 UTC
It's alright. It's really polished and pleasant to the eye and ear, but the gameplay, imo, needs a bit of tweaking. I can kinda see where you were going with this, with chaining jumps on monsters, but I just feel like there has to be more room for error, because a single mistake can result in a loss, and I just don't feel like this balance fits the game all too well. I would, personally, try to increase player speed and decrease landing blast radius and see if it improves the game
But yeah, overall, a pretty solid entry, great job
TwoSpaces_SG
06. Oct 2021 · 14:29 UTC
Okay so first of all, on Qwerty keyboards the controls are still Q and D. This is not a big deal however as Q is to the left of D.

I really like the concept of this game, it looks good and I like the explosion effect where everything is swept out of the screen :) However, I did find 2 issues with it.

First of all, there's an exploit in easy and random modes, in which you can simply keep going left or right, bumping into the enemies, which will then come from only that side of the screen. This is by far the easiest way to get points in this game.

And if I try to play as intended, it seems like the only enemies in the game are the pink slimes that walk in from the left and right. I feel like there's missed potential, there could be more enemies in the game that do different things, which would introduce more variety into the gameplay.

Don't get me wrong, this is great for someone's first jam game, and it would be very cool to see a post-jam version in which there are more enemies, the exploit is taken care of... maybe a more sophisticated scoring system? But what is there is still very nice.
Alexthehuman2
06. Oct 2021 · 14:30 UTC
It's a polished game but it feels a bit short, there is 3 modes but it would be nice to have some kind of goal to work towards, each difficulty having longer goals? Like maybe try lasting 20s, 50s, 100s etc.
The other thing is, the blast radius from the player should be decreased the lower your difficulty because I find that I can't really jump far enough even after using the first enemy to make some distance.
btw my record is about 30s on the random structure.
geist_191
07. Oct 2021 · 05:39 UTC
I really like the attention to detail you put into this! Great idea with the mechanics as well! The menu looks fantastic and the game is easy to learn and understand! Awesome job!
cavejohnson332
08. Oct 2021 · 18:31 UTC
It's a fun game, I managed to get the cube on the wooden plank and press "right arrow" with the book)
Infinite playability!)
LDJam user 228990
21. Oct 2021 · 15:20 UTC
I love the idea. Good job :D