UNDERLOD by Rory Kaufmann

[raw]
made by Rory Kaufmann for Ludum Dare 49 (JAM)

An arcade RTS roguelike. Buy guys and kite them around, fight bosses, level up. Inspired by Dota Underlords and borrowing heavily from SNKRX.

There's no web build, sorry!

Ratings

Overall 1080th 3.263⭐ 21🧑‍⚖️
Fun 655th 3.5⭐ 22🧑‍⚖️
Innovation 1231th 2.816⭐ 21🧑‍⚖️
Theme 1510th 2.132⭐ 21🧑‍⚖️
Humor 1142th 2.211⭐ 21🧑‍⚖️
Mood 1282th 2.789⭐ 21🧑‍⚖️
Given 14🗳️ 12🗨️

Feedback

Rolly
04. Oct 2021 · 00:25 UTC
Your link gives a 404 ;)
🎤 Rory Kaufmann
04. Oct 2021 · 00:32 UTC
oops didnt publish on itch, thanks
Delightfullymad
04. Oct 2021 · 00:53 UTC
I love the style of this game, looks like a finished product! Super fun to play too would love to see a full release of this after the jam!
LDJam user 0
04. Oct 2021 · 01:06 UTC
I feel like this goes against the spirit of the event as you had done a lot of work on this over the past month and used someone elses code, which I am not sure you have permission to use.
MickM
04. Oct 2021 · 02:51 UTC
re: the poster above me it is a jam submission not compo but I do agree that (even though you can use base code for the jam) it does feel against the spirit of the jam?

Can you clarify what the jam part is @rory-kaufmann ? The github commits look like its just iterating on an established game?
VarunDevs
04. Oct 2021 · 07:09 UTC
Great game
Listonos
04. Oct 2021 · 07:23 UTC
Hmm little suspicious indeed. I like the spin on SNKRX but boy does it looks like 1-to-1 clone of it. Coming into ludum dare with a game you have been working on for more than half a year, according to the github repo, is not an awesome move. I think I will leave it without rating unless we get some clarifications.
LDJam user 174638
04. Oct 2021 · 13:38 UTC
Nice game man. I love the juice you put in it. I would definitely have a look at the post jam version 😀
m11
04. Oct 2021 · 15:30 UTC
Really nice work!
🎤 Rory Kaufmann
04. Oct 2021 · 17:51 UTC
@mickm @listonos I've been working on the game for about a month, and it's forked from SNKRX's codebase. SNKRX is open source and MIT licensed, so I figured it was fair game to build off of. If you don't see it as a jam game that's fine, but I'd love to hear what you think about the controls / characters / difficulty. This is a great opportunity to get feedback from people who know games :)
Nicolas Cancio
07. Oct 2021 · 08:15 UTC
Really good game! I didn't read any instructions or anything before playing and had no trouble learning how to play. It's my first time playing a game of this type, so it was a fun and novel experience.

The game has an impressive amount of polish, but it seems that is a product of having worked on it for a long time. Since this is a game jam and your kind of supposed to start from scratch, I'll rate it well on the fun but not so well on the mood and theme.

Apart from the game jam, though, it is a fun and well polished game. The controls were good, the UI was satisfying, and the progression was fun.
LDJam user 234769
07. Oct 2021 · 21:35 UTC
Kind of sad to discover this was not made in the week-end, but it's a cool game. Makes me wanna go try SNKRX ^^
immortalnights
12. Oct 2021 · 22:42 UTC
Good game and it looks good and play well. I have to agree with the comments above though and not rate it.

It did crash during my play through:

```
Error

engine/math/random.lua:44: attempt to get length of local 't' (a nil value)


Traceback

engine/math/random.lua:44: in function 'table'
buy_screen.lua:376: in function 'set_cards'
buy_screen.lua:82: in function 'on_enter'
engine/game/state.lua:45: in function 'enter'
engine/game/state.lua:113: in function 'go_to'
arena.lua:974: in function 'transition_action'
shared.lua:467: in function 'after'
engine/game/trigger.lua:283: in function 'update'
engine/game/gameobject.lua:50: in function 'update_game_object'
shared.lua:483: in function 'update'
engine/game/group.lua:58: in function 'update'
engine/game/state.lua:72: in function 'update'
main.lua:1883: in function 'update'
engine/init.lua:159: in function <engine/init.lua:118>
[C]: in function 'xpcall'
```
francoisvn
14. Oct 2021 · 00:01 UTC
I felt like it borrows too heavily from SNKRX to be a fair comparison to other jam games. To hear you've worked on it for a month is a bit disappointing and doesn't feel like the spirit of the jam :'(
DGSpitzer
16. Oct 2021 · 01:39 UTC
It's extremely fun to play! I really love to play this type of game! The upgrading system and real-time strategy control is great to play around. The game kept crashing at level 11 though, I wish I could finish this game.
Cloud Studios
18. Oct 2021 · 22:08 UTC
Cool game, but not really made in the timeframe. But, I still would like to see a full release!
aerloth
18. Oct 2021 · 22:23 UTC
ah i though that was super polished and sweet but then i realized what SNKRX is and that as I understand a lot of it was used as a base?

i had fun playing the mini rts, not sure how the theme is implemented here unless you mean the crash that i got heheheheh

very hard to say what is coming from the SNKRX and what is not as I'm not familiar with the game

got a random crash after an arena:

`Error

engine/math/random.lua:44: attempt to get length of local 't' (a nil value)


Traceback

engine/math/random.lua:44: in function 'table'
buy_screen.lua:375: in function 'set_cards'
buy_screen.lua:82: in function 'on_enter'
engine/game/state.lua:45: in function 'enter'
engine/game/state.lua:113: in function 'go_to'
arena.lua:974: in function 'transition_action'
shared.lua:467: in function 'after'
engine/game/trigger.lua:283: in function 'update'
engine/game/gameobject.lua:50: in function 'update_game_object'
shared.lua:483: in function 'update'
engine/game/group.lua:58: in function 'update'
engine/game/state.lua:72: in function 'update'
main.lua:1883: in function 'update'
engine/init.lua:159: in function <engine/init.lua:118>
[C]: in function 'xpcall'`