{"author_link":"\/author\/zenmumbler\/","author_name":"zenmumbler","author_uid":"17143","comments":[{"author_name":"Gootz","author_uid":"115538","time":"Sep 16, 2016 @ 5:38am","epoch":1474003980,"text":"The graphics were great its just that nothing worked. I know its unfinished but if you decide to finish it I'm sure it can be pretty fun. I'm sure next time you'll have learned from this entry and it'll be awesome! just keep going at it."}],"images":["ld36\/17143-412c87ef51afc7116f390fbfe63d9b4e.jpg","ld36\/17143-4330cc66b38486b52962a672193b0b2d.jpg","ld36\/17143-d1f4abf6186481f8580f297d05479bcc.jpg"],"links":[{"url":"http:\/\/zenmumbler.net\/ld36u\/RAIDAWAY-mac.zip","text":"macOS (incomplete)"},{"url":"http:\/\/zenmumbler.net\/ld36u\/RAIDAWAY-win.zip","text":"Windows (incomplete)"}],"metadata":{"g_key":"804","g_author":"17143","g_event":"LD36","g_eventkey":"35","g_subevent":"JAM","g_urlkey":"783","g_title":"RAID-AWAY Inc.","g_status":"UCHK1","g_place":"99999","g_commentcount":"1","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/17143-shot0-1472512466.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/17143-shot1-1472513546.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/17143-shot2-1472513546.png-eq-900-500.jpg"],"text":"**** UNFINISHED ****\r\n\r\nRAID-AWAY Inc.\r\n\r\nTeam:\r\nArthur Langereis (@zenmumbler) \u2014 Game Design, Code, Level Design\r\nBrian J. Miller (@mokumgames) \u2014 Game Design, Textures, Scenery, Modelling, Animations, LIGHT!\r\n\r\nThe idea is Night Trap or FNAF meets tower defence. Raiders are coming into the temple to steal the goods. Find them on the map and with the cameras, spring and reset your traps, etc. Of course, you're just a hired security guard saddled with some designed-by-committee cumbersome surveillance system.\r\n\r\nSadly, we have a level and some nav data, but within the jam time we didn't get to the implementation of the actual gameplay.\r\n\r\nOf course, I broke the core tenet of LD, namely using unknown tools (Unity in this case) but I learned a lot and had fun. Thanks to Brian for Jamming and for all the light. So much light.\r\n\r\nRating disabled as we did not finish, but we may find time to work on a post-Jam version.","title":"RAID-AWAY Inc."}