Unstable Runner by Krampit_Max

[raw]
made by Krampit_Max for Ludum Dare 49 (COMPO)

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PBG
04. Oct 2021 · 19:39 UTC
I played it! It could maybe use some optimization, framerate was really low on my moto g power, which is a decently beefy android phone.

I liked the idea of a slower-paced auto runner with shooting! and it looks great! unforutnately with the low framerate it was tricky to play.
Ibrahim Oezhan
08. Oct 2021 · 14:59 UTC
Tip: Don't make mobile games since almost all people won't play it
Milestone Games
09. Oct 2021 · 16:03 UTC
This looks really interesting, unfortunately I’m not on Android so I can’t play it
KekkoDude
09. Oct 2021 · 17:41 UTC
Got it running on a galaxy s9, ran pretty smooth for me.

The 3D models are pretty nice and the gameplay works, i didn't really understand the function of the health pots to begin with as i thought they were obstacles(how was i going to collide with something hanging high up in the air you ask, beats me, but i died underneath one on my first run so i made the assumption haha).. I didn't connect the green bar increasing as an "instability meter"? and that i had to get the pots shot down, AND pick them up to keep my "stability" stable? kind of confusing all in all to be honest, but it works. I would put the aim slider on the left to be able to use both thumbs/hands.

I like that you are trying to port for phones, but a win/linux/mac port would be nice, at least for LD so you could reach a wider audience, make every phone input a keyboard input just for testing purposes or something in that line