Unstable Runner by Krampit_Max


| Link | https://github.com/SrVage/LDRunnerUnstable |
| Link | https://srvage.itch.io/unstable-ludumdare49 |
| Original URL | https://ldjam.com/events/ludum-dare/49/unstable-runner |
Ratings
| Given | 0🗳️ | 0🗨️ |


| Link | https://github.com/SrVage/LDRunnerUnstable |
| Link | https://srvage.itch.io/unstable-ludumdare49 |
| Original URL | https://ldjam.com/events/ludum-dare/49/unstable-runner |
| Given | 0🗳️ | 0🗨️ |
I liked the idea of a slower-paced auto runner with shooting! and it looks great! unforutnately with the low framerate it was tricky to play.
The 3D models are pretty nice and the gameplay works, i didn't really understand the function of the health pots to begin with as i thought they were obstacles(how was i going to collide with something hanging high up in the air you ask, beats me, but i died underneath one on my first run so i made the assumption haha).. I didn't connect the green bar increasing as an "instability meter"? and that i had to get the pots shot down, AND pick them up to keep my "stability" stable? kind of confusing all in all to be honest, but it works. I would put the aim slider on the left to be able to use both thumbs/hands.
I like that you are trying to port for phones, but a win/linux/mac port would be nice, at least for LD so you could reach a wider audience, make every phone input a keyboard input just for testing purposes or something in that line