{"author_link":"\/users\/euske","author_name":"euske","author_uid":1000178,"comments":[{"id":710217,"author_name":"RatoGodoy","author_uid":"ratogodoy","epoch":1633297467,"text":"this game looked really simple, but it ended up being quite challenging, i've spent quite some time trying to hit the Tokyo metro area, but i spent most of my time farming kills around Hokkaido LoL","format":"md","likes":2,"spam":"N"},{"id":710517,"author_name":"belthesar","author_uid":"belthesar","epoch":1633304535,"text":"If all you're going for is max casualties, this game turns out to literally be \"Hold Left to Win\". Do this, and you can hang out in the Sea of Japan forever never losing steam. Fun premise though, and neat use of low-res graphics to make a radar display. ","format":"md","likes":3,"spam":"N"},{"id":711831,"author_name":"The crane","author_uid":"the-crane","epoch":1633325189,"text":"Amazing creativity, if it can improve the picture quality or perfect the world map. Then, if you set up a reward mechanism, this will be a very popular game! \n","format":"md","likes":2,"spam":"N"},{"id":713793,"author_name":"PBG","author_uid":"pbg","epoch":1633355620,"text":"I have the same comments as @belthesar - the game is definitely most interesting when going for max casualties, but its a little easy to game the system right now. Concept is SUPER fun though - makes me think of Plague Inc. Great core concept, would love to see it expanded on.","format":"md","likes":2,"spam":"N"},{"id":713927,"author_name":"shp","author_uid":"shp","epoch":1633357103,"text":"A bit of a macabre game eh, thankfully the typhoons in real life don't reach quite the same numbers :)","format":"md","likes":2,"spam":"N"},{"id":727700,"author_name":"Michael Feldman","author_uid":"michael-feldman","epoch":1633442423,"text":"Showed this to my dad, who though the simulation aspect was quite cool. I think the real fun here is indeed to find the key to maximize casualties, although the game does beckon one to explore three different routes, min cas., max cas., storm reduction. The open-endedness reminds me of this [Raph talk](https:\/\/www.raphkoster.com\/games\/presentations\/influences\/) about his simulation about bird flight, and how the game was appreciated as a sandbox type of thing ","format":"md","likes":2,"spam":"N"},{"id":733016,"author_name":"Haise","author_uid":"haise","epoch":1633467685,"text":"It does something original with the theme and has a nice style, it would be interesting to see the concept further explored","format":"md","likes":1,"spam":"N"},{"id":743617,"author_name":"pvp","author_uid":"pvp","epoch":1633561186,"text":"![msedge_bRoROgz0y7.png](\/\/\/raw\/ae2\/e1\/z\/47990.png)\nOops :p.","format":"md","likes":2,"spam":"N"},{"id":744164,"author_name":"euske","author_uid":"euske","epoch":1633568157,"text":"@pvp Looks like you had a fun time :)","format":"md","likes":2,"spam":"N"},{"id":745578,"author_name":"MCHS productions","author_uid":"mchs-productions","epoch":1633595280,"text":"killing peopel is fun!","format":"md","likes":2,"spam":"N"},{"id":755723,"author_name":"FabDynamic","author_uid":"fabdynamic","epoch":1633808547,"text":"This was surprisingly fun and I think highly of you for making it work so well and for making such an apparently simple concept so fun!  In the next version I think it would be cool to see KPS (kills per second) so we could optimize positions to find the most and maybe even have a leaderboard for highest kps ever :) This was fantastic fun thank you.  \n\nTop Score: 1,511,571 :)","format":"md","likes":1,"spam":"N"},{"id":765042,"author_name":"PTSnoop","author_uid":"ptsnoop","epoch":1634367878,"text":"There's a surprising amount of depth here! I like the sound effects - they do a good job of stopping the tone of this game from getting too dark.","format":"md","likes":1,"spam":"N"},{"id":767034,"author_name":"Tygrak","author_uid":"tygrak","epoch":1634568963,"text":"Cool concept for a game! I'd love a game where you control all kinds of weather. I also quite like the artstyle. I found a spot where I could stay in indefinitely, so I'd guess nobody is beating my score without also using it haha. ![Screenshot 2021-10-18 at 16-50-31 We Are Typhoon - by euske for LD49 Unstable .png](\/\/\/raw\/f13\/z\/48397.png)","format":"md","likes":1,"spam":"N"},{"id":767038,"author_name":"Barrier","author_uid":"barrier","epoch":1634569134,"text":"Ah yes, inflicting massive casualties has never been more funny! :D \nI think the goal probably should be minimal casualties, otherwise you can just keep going forever, I got up to a million and gave up.","format":"md","likes":1,"spam":"N"},{"id":767401,"author_name":"blearn","author_uid":"blearn","epoch":1634593908,"text":"This is a fun little game. Its surprisingly deep for how simple the goal is. I could imagine expanding this to include multiple levels or even procedurally generated levels.","format":"md","likes":1,"spam":"N"},{"id":767434,"author_name":"aerloth","author_uid":"aerloth","epoch":1634596358,"text":"MAXIMUM TYPHOON\n\n![chrome_LkgsB3ytBs.png](\/\/\/raw\/ab6\/53\/z\/483c2.png)\n\ni really like the minigame vibe, funny audio and minimal graphics, reminds me a little bit of a wario-ware games, but more complex (could be a warioware boss)\n\nbeautiful theme implementation\n\n10\/10 would typhoon again and with more objectives","format":"md","likes":0,"spam":"N"},{"id":767502,"author_name":"lucasvb","author_uid":"lucasvb","epoch":1634600826,"text":"Haha, funny take on the theme. I love that the score is casualties, such a macabre take on the game. The simple graphics, sound effects and cheerful music are a cherry on top of this concept. Well done!","format":"md","likes":1,"spam":"N"},{"id":770619,"author_name":"Starlight Glimmer is best poney","author_uid":"starlight-glimmer-is-best-poney","epoch":1634845807,"text":"![scr6.png](\/\/\/raw\/f90\/1\/z\/4852f.png)\n\nI also found an endless spot but less horrifying. This is a very cute game. My favorite part is the upbeat music. There isn't a lot to uncover but I like this concept a lot.","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ld49\/wayback-placeholder.png"],"links":[{"url":"https:\/\/games.tabesugi.net\/typhoon\/","text":"Link"},{"url":"https:\/\/github.com\/euske\/typhoon","text":"Link"}],"metadata":{"g_key":"80410","g_author":"1000178","g_event":"LD49","g_eventkey":"119","g_subevent":"COMPO","g_urlkey":"382114","g_title":"We Are Typhoon","g_status":"WAYBACK","g_place":"287","g_commentcount":"18","g_site2_node_id":"269142","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"269142","n_urlkey":"382114","n_parent":"258323","n_path":"\/events\/ludum-dare\/49\/we-are-typhoon","n_slug":"we-are-typhoon","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"178","n_created":"1633269513","n_modified":"1728321194","n_version":"812858","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":9,"_trust":6,"author":178,"body":"- Control the typhoon passing through Japan \/ Korea. (WASD or mouse)\n- Typhoon naturally drifts toward northeast.\n- Staying on ocean = gaining power (less pressure).\n- Touching a land or city = losing power (more pressure).\n- Game ends when it reaches the northeast corner or becomes too small.\n- You can aim for either minimizing or maximizing the casualties. \n\n![gameplay.gif](\/\/\/raw\/2b\/z\/4383a.gif)","comments":18,"comments-timestamp":"2021-10-21T19:50:07Z","created":"2021-10-03T13:58:33Z","files":[],"files-timestamp":0,"grade":{"grade-01":21,"grade-02":21,"grade-03":21,"grade-04":21,"grade-05":21,"grade-06":17,"grade-07":19,"grade-08":19},"id":269142,"love":0,"magic":{"cool":75.655034270869,"feedback":12,"given":10.875,"grade":20,"grade-01-average":3.447,"grade-01-result":287,"grade-02-average":3.289,"grade-02-result":307,"grade-03-average":4.026,"grade-03-result":55,"grade-04-average":3.526,"grade-04-result":289,"grade-05-average":3.289,"grade-05-result":331,"grade-06-average":2.867,"grade-06-result":347,"grade-07-average":3.382,"grade-07-result":109,"grade-08-average":3.441,"grade-08-result":186,"smart":-17.007499724127},"meta":{"allow-anonymous-comments":"1","author":[178],"cover":"\/\/\/content\/2b\/z\/4383a.gif","link-01":"https:\/\/games.tabesugi.net\/typhoon\/","link-01-tag":[42336],"link-02":"https:\/\/github.com\/euske\/typhoon","link-02-tag":[42332]},"meta-timestamp":"2024-10-07T17:13:14Z","modified":"2024-10-07T17:13:14Z","name":"We Are Typhoon","node-timestamp":"2021-10-03T14:01:34Z","parent":258323,"parents":[1,5,9,258323],"path":"\/events\/ludum-dare\/49\/we-are-typhoon","published":"2021-10-03T14:01:34Z","scope":"public","slug":"we-are-typhoon","subsubtype":"compo","subtype":"game","type":"item","version":812858},"text":"- Control the typhoon passing through Japan \/ Korea. (WASD or mouse)\n- Typhoon naturally drifts toward northeast.\n- Staying on ocean = gaining power (less pressure).\n- Touching a land or city = losing power (more pressure).\n- Game ends when it reaches the northeast corner or becomes too small.\n- You can aim for either minimizing or maximizing the casualties. \n\n![gameplay.gif](\/\/\/raw\/2b\/z\/4383a.gif)","title":"We Are Typhoon","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/269001+269002+269003+269004+269005+269006+269007+269008+269009+269010+269011+269012+269013+269014+269015+269016+269017+269018+269019+269020+269021+269022+269023+269024+269025+269026+269027+269028+269029+269030+269031+269032+269033+269034+269035+269036+269037+269038+269039+269040+269041+269042+269043+269044+269045+269046+269047+269048+269049+269050+269051+269052+269053+269054+269055+269056+269057+269058+269059+269060+269061+269062+269063+269064+269065+269066+269067+269068+269069+269070+269071+269072+269073+269074+269075+269076+269077+269078+269079+269080+269081+269082+269083+269084+269085+269086+269087+269088+269089+269090+269091+269092+269093+269094+269095+269096+269097+269098+269099+269100+269101+269102+269103+269104+269105+269106+269107+269108+269109+269110+269111+269112+269113+269114+269115+269116+269117+269118+269119+269120+269121+269122+269123+269124+269125+269126+269127+269128+269129+269130+269131+269132+269133+269134+269135+269136+269137+269138+269139+269140+269141+269142+269143+269144+269145+269146+269147+269148+269149+269150+269151+269152+269153+269154+269155+269156+269157+269158+269159+269160+269161+269162+269163+269164+269165+269166+269167+269168+269169+269170+269171+269172+269173+269174+269175+269176+269177+269178+269179+269180+269181+269182+269183+269184+269185+269186+269187+269188+269189+269190+269191+269192+269193+269194+269195+269196+269197+269198+269199+269200+269201+269202+269203+269204+269205+269206+269207+269208+269209+269210+269211+269212+269213+269214+269215+269216+269217+269218+269219+269220+269221+269222+269223+269224+269225+269226+269227+269228+269229+269230+269231+269232+269233+269234+269235+269236+269237+269238+269239+269240+269241+269242+269243+269244+269245+269246+269247+269248+269249+269250+269251+269252+269253+269254+269255+269256+269257+269258+269259+269260+269261+269262+269263+269264+269265+269266+269267+269268+269269+269270+269271+269272+269273+269274+269275+269276+269277+269278+269279+269280+269281+269282+269283+269284+269285+269286+269287+269288+269289+269290+269291+269292+269293+269294+269295+269296+269297+269298+269299+269300+269301+269302+269303+269304+269305+269306+269307+269308+269309+269310+269311+269312+269313+269314+269315+269316+269317+269318+269319+269320+269321+269322+269323+269324+269325+269326+269327+269328+269329+269330+269331+269332+269333+269334+269335+269336+269337+269338+269339+269340+269341+269342+269343+269344+269345+269346+269347+269348+269349+269350+269351+269352+269353+269354+269355+269356+269357+269358+269359+269360+269361+269362+269363+269364+269365+269366+269367+269368+269369+269370+269371+269372+269373+269374+269375+269376+269377+269378+269379+269380+269381+269382+269383+269384+269385+269386+269387+269388+269389+269390+269391+269392+269393+269394+269395+269396+269397+269398+269399+269400+269401+269402+269403+269404+269405+269406+269407+269408+269409+269410+269411+269412+269413+269414+269415+269416+269417+269418+269419+269420+269421+269422+269423+269424+269425+269426+269427+269428+269429+269430+269431+269432+269433+269434+269435+269436+269437+269438+269439+269440+269441+269442+269443+269444+269445+269446+269447+269448+269449+269450+269451+269452+269453+269454+269455+269456+269457+269458+269459+269460+269461+269462+269463+269464+269465+269466+269467+269468+269469+269470+269471+269472+269473+269474+269475+269476+269477+269478+269479+269480+269481+269482+269483+269484+269485+269486+269487+269488+269489+269490+269491+269492+269493+269494+269495+269496+269497+269498+269499+269500?authors&parents&superparent"},"object":"objects\/sha256\/a2\/a298ab7f8f32055daddae601b8fd41d4bf64ae40e79afbfb1e98fafe94225162","record":"shard-1\/json-live-urgent-v3\/records\/dce8c178b4c005adb253063c856497f219ca3ea7a09728e764eba8ec011bbf9a.json","sha256":"a298ab7f8f32055daddae601b8fd41d4bf64ae40e79afbfb1e98fafe94225162","source":"https","stored_at":1784022411}}