UnBalancer by grizeldi
UnBalancer is a short and simple physics puzzle game in which you need to stack all the available blocks without your entire structure collapsing.
Since this was my first time entering compo and having only 48h to solo finish a project completely from scratch, there is some polish missing, especially in the graphics department.
How to play
To complete a level, you'll need to place down all the blocks for that level without your structure collapsing. Blocks are placed by clicking and the amount of blocks left is indicated in the top left corner. Blocks can be turned around by pressing A and D. Once all of the blocks in a certain level have been passed, your structure mustn't collapse for 5 more seconds after which the level is complete.
Software used
- Game engine: Godot 3.3
- 3D software: Blender
- Music/SFX: LMMS with Vital synth
| Link | https://grizeldi.itch.io/unbalancer |
| Link | https://github.com/grizeldi/UnBalancer |
| Original URL | https://ldjam.com/events/ludum-dare/49/unbalancer |
Ratings
| Overall | 189th | 3.65⭐ | 22🧑⚖️ |
| Fun | 139th | 3.7⭐ | 22🧑⚖️ |
| Innovation | 436th | 2.875⭐ | 22🧑⚖️ |
| Theme | 104th | 4.075⭐ | 22🧑⚖️ |
| Graphics | 317th | 3.325⭐ | 22🧑⚖️ |
| Audio | 197th | 3.395⭐ | 21🧑⚖️ |
| Mood | 351th | 3.026⭐ | 21🧑⚖️ |
| Given | 29🗳️ | 8🗨️ |
@thatmanrobin more audiovisual feedback was planned, but as I have no idea how to do sound design and I decided to take part in compo, it sadly had to be axed.
The only problem I had with it was in level 5, where I wanted to use the white peg to hold the long piece when I placed more blocks on top of it. Due to the perspective and the camera position it was difficult to judge whether it would work, and placing the blocks at a correct position proved to be rather challenging. If you wanted to make more levels, I think adding some form of camera control to prevent those issues would be a good idea. Since all blocks are placed on a single plane, I guess giving the player ability to move the camera up and down would be sufficient.
I really liked the idea of level 4. I doubt it's the only possible solution, but I managed to complete it by making two separate stacks on the pegs and carefully collapsing them on each other so they remained stable. That looked and felt fun to do. ;)
Nice work! :)
Great job :)