A day in a life of an electric spaceship owner by spacecadet
It is not your day. Your spaceship runs out of battery and your only wish is to get back home in one piece once you get your ship charged. Extinguish the fires with water, fix the electronic problems with wrench and keep the ships cable plugged in in order to survive.
Controls: arrow keys to move, space bar to pick up/use a tool and to plug spaceship charger (without tools)!

CHANGELOG: 04/10/2021: Changed to HTML/web version. Special thanks to @saraza23 for helping us to figure out the nasty html export bug. Fixed also audio so it plays on both channels.
| Link | https://jerrre.itch.io/a-day-in-a-life-of-electric-spaceship-owner |
| Original URL | https://ldjam.com/events/ludum-dare/49/a-day-in-a-life-of-an-electric-spaceship-owner |
Ratings
| Overall | 596th | 3.635⭐ | 28🧑⚖️ |
| Fun | 616th | 3.538⭐ | 28🧑⚖️ |
| Innovation | 747th | 3.3⭐ | 27🧑⚖️ |
| Theme | 456th | 3.846⭐ | 28🧑⚖️ |
| Graphics | 503th | 3.87⭐ | 29🧑⚖️ |
| Humor | 324th | 3.635⭐ | 28🧑⚖️ |
| Mood | 354th | 3.78⭐ | 27🧑⚖️ |
| Given | 37🗳️ | 27🗨️ |
One problem I was having was the sparks on the spaceship were hard to fix, the hitbox for it seemed to be off, so the ship wasn't repairing.
but once I did figure it out - super fun. I really liked how the graphics and music and personality worked together. A good balance of fun and satisfaction. I could imagine fleshing it out with a difficulty curve of some sort.
Having an opening cutscene was a great touch.
i liked how the game challenged me to plan and replan a good route to navigate the level that efficiently picked up the right tools and dealt with the challenges as they appeared.
however! not being able to jump off ledges was pretty frustrating. also not being able to switch a wrench for cup of water was frustrating, instead i had to walk over to the nearest disaster, waste it, then walk back to get the right tool.
one thing that confused me was the ship in the basement started freaking out, but nothing i could do interacted with it. i guessed this was just supposed to be a visual indicator of the ship's health, but visually it had the same treatment as the intractable elements. i went back to read the instructions, and realized i just needed to press space with no tools to fix it. i think making that clear in the game itself would have been nice.
i got close, but failed just one or two pixels away from a full charge.
The gameplay is intense though. The only problem I can see is a hitbox of stairs. Quite often you think that you should be able to use the stairs but it's not the case and you net few more steps to adjust the character.
@alex-chertilin Did you make sure that the ship was plugged in as much as possible? If not, it won´t charge and you will eventually blow up with the factory.
@zanedd @aymarx @benk We though that with reading the controls from the description the rest would be self explanatory (ie. water to fire, wrench to broken stuff, plug the cable when it disconnects) but apparently it wasn't.
@benk @sakura-magika Yeah the sparks in the spaceship are a bit miss leading as you cannot interact with them with the wrench. You are supposed to just press spacebar near it and it will connect the cable back in.
@sakura-magika You can waste the water or use the wrench on nothing, just not when near other some other tool or the cable. It is frustrating however and I wanted to fix it but we run out of time (the classic problem :D )
@nicekot @eyedromeda I noticed the problem with the ladders also now that I had a week break playing it. They seemed just fine when I was testing during the jam :D But well, they could definitely be bigger as well the rest of the colliders to be able to pick stuff easier while running.
Opening scene, audio is outstanding, fun and simple idea for a little game. Just like everyone above said the colliders for ladders are really small, also I kinda was lost about plugging in the ship. Thanks for this game! It was great!