THE COVID RACE by Aarre Entertainment

[raw]
made by Aarre Entertainment for Ludum Dare 49 (COMPO)

This game creates a level from the daily new COVID cases in Finland. It may be playable to the end or very difficult to do so. The masks add to your speed. The theme is in how it's completely dependent on data and case count and may become unplayable at some point. And when it ultimately does, it's the greatest news.

Ratings

Overall 216th 3.6⭐ 22🧑‍⚖️
Fun 334th 3.225⭐ 22🧑‍⚖️
Innovation 57th 4.025⭐ 22🧑‍⚖️
Theme 291th 3.525⭐ 22🧑‍⚖️
Graphics 227th 3.575⭐ 22🧑‍⚖️
Audio 132th 3.55⭐ 22🧑‍⚖️
Humor 254th 2.778⭐ 20🧑‍⚖️
Mood 127th 3.605⭐ 21🧑‍⚖️
Given 17🗳️ 7🗨️

Feedback

BougieBirdie
03. Oct 2021 · 22:14 UTC
Great game! I love the idea of using real world data to integrate into your game like that, it's really clever!

Just a heads up, the controls listed on the itch page are reversed :)
Dobryn
04. Oct 2021 · 02:40 UTC
Conceptually this is terrific, when the game does stops working therego unstable, we've all won.
Ludokultur
04. Oct 2021 · 11:26 UTC
The atmosphere this manages to create is quite haunting... well done!
Duck Reaction
08. Oct 2021 · 17:44 UTC
What a crazy idea to use real world data ! :smiley: It's very original.

Bike controls are very pleasant, the weak gravity allow the player to simply control the bike in the air, and it's nice :thumbsup:
I would like more challenge, like time attack or score from jump length... It's not interesting to collect items because there is no rewards. You should give something when player collect enough items : speed bonus, bonus life, better bike...

Old tv screen effect is very nice, I also like background music.

Good job :smiley_cat:
subcreation
08. Oct 2021 · 17:49 UTC
Really cool idea to pull statistical data this way, though the game glitches for several seconds while it's loading. Very creative concept.
Quite Good
08. Oct 2021 · 17:51 UTC
I didn't realize until the terrain got bumpy that I was riding on actual COVID data, that is a really ingenious idea. Many things to unpack here, like how the player has more trouble getting over the large humps on the graph. I agree with the person above me that some additional gameplay mechanics could have spiced up what is otherwise a pretty minimal gameplay experience. Or it could be cool to lean into that minimalism and add more elements that emphasize the grim and unsettling atmosphere that this game has. Either way, great job!
Nico Villanueva
12. Oct 2021 · 11:52 UTC
Love the level generation based on real-world data. Tight controls and nice TV effect. Super cool!
LMB
12. Oct 2021 · 12:10 UTC
Very nice! I like the idea, but the gameplay itself is not bad either! In fact, quite fun for such simple mechanics (kudos!). I'd like to have a way to not having to restart from beginning after dying. (I want to see what's in the end, but there are some bumps around March or April 2021 that always get me! Might give it another try later!)
kythehuman
17. Oct 2021 · 18:43 UTC
I always find it interesting when procedural generation incorporates real-world data, so kudos! The graphical filters were neat and the music was fitting. Ultimately I died on a particularly sharp point that split my front and rear wheels
LDJam user 0
17. Oct 2021 · 18:54 UTC
nice game
Barrier
18. Oct 2021 · 12:27 UTC
Interesting concept, the driving also feels good, cool crt shader and music.
DzejPi
18. Oct 2021 · 21:12 UTC
I had an incredible amount of fun with this one, I had to play it for like two or three hours. I always loved these kinds of games. Controls are really tight and smooth. I also really love the visual presentation - CRT effect looks great and the whole presentation fits this darker theme really well. Very smart idea and I love the fact that the game will eventually stop working. Really good stuff, love it!
LDJam user 262525
19. Oct 2021 · 16:37 UTC
That's a really creative approach to level design. I like the way each element contributes to the overall vibe of the game, from the music to the crt-effects and the colors. Some checkpoints would have been nice, though.
m1nus
19. Oct 2021 · 17:53 UTC
Wow this was extremely creative, the idea of a glitchy visual and the soundtrack made the experience intese. Well done!!