NuclearCell by TsFreddie

[raw]
made by TsFreddie for Ludum Dare 49 (JAM)

Description

Year 2102, nuclear power has been integrated into household electronics. By charging it once, a battery can hold its charge for a life time. However, due to the complex design, nuclear powered batteries must be swiftly initialized before they reach an unstable low power state.

You have been assigned to factory initialize these devices. Good luck!

Goals

Charge up as much devices as possible:

  1. Select a cable
  2. Plug in the cable
  3. Plug in the power brick
  4. Profit?

Be careful, some devices might need some configuration before charging. A misconfigured device will blow up immediately if you plug it in.

Controls

Space = Select cables / Speed up

A, D = Move cables

Mouse Movement/Click = Drag power bricks

Mouse Movement/Click = Click on devices to view device's screen

Tips

  • You need to learn the exact line up between power bricks and wall sockets, as they can be off center due to the prongs being off center.
  • You can let the power brick fall and rotate a bit before catching it so you can see the prongs.
  • Move the cable off-screen to discard the selected cable.
  • If you want some challenge, starting from 2000 points the game will speed up significantly, It can take 10 devices to get there.

Changelog

  • Fixed a type of socket which cannot be finished before.
  • Reduced overall difficulty because friends can't get pass the first phone when we showed them the game.
  • Fixed a problem where a phone can be plugged in twice.

Screenshots

BgG1.png

BgG2.png

Ratings

Overall 1212th 3.143⭐ 23🧑‍⚖️
Fun 1160th 3.024⭐ 23🧑‍⚖️
Innovation 179th 3.881⭐ 23🧑‍⚖️
Theme 573th 3.725⭐ 22🧑‍⚖️
Graphics 781th 3.571⭐ 23🧑‍⚖️
Audio 765th 3.1⭐ 22🧑‍⚖️
Humor 659th 3.079⭐ 21🧑‍⚖️
Given 29🗳️ 19🗨️

Feedback

ValidDark
05. Oct 2021 · 03:06 UTC
Took a few tries to figure it out, but once you figure it out it's really easy / plays really slowly.
Interesting idea though. Remind me not to get one of those phones.
Koolruz
05. Oct 2021 · 03:08 UTC
I had a really hard time figuring out what charging port was on the bottom of each phone, and zooming in on the phone didn't seem to help, because it would turn the phone to face the screen towards me rather than the charging port. The idea of getting overwhelmed with phones to charge as time goes on sounds like it would be fun, but I unfortunately only ever got past the first phone once - The triple circle charging port was the only one that I was able to pick out by sight.
Aquilart
05. Oct 2021 · 03:10 UTC
Instructions can be clearer, had to replay the game several times before I knew what to do XD. Anyways good concept!
Rohan Akki
05. Oct 2021 · 03:11 UTC
This game felt a little unintuitive at first, but after a couple tries I was able to charge up a couple portal guns :)
ThatANoNoWord
05. Oct 2021 · 03:13 UTC
A really creative game. The different devices and different requirements create a really fun experience. The accuracy required is a bit hard and confusing sometimes but you can get used to it. Phones die super quickly as well. If there was a lot more leniency on the accuracy then it could have been really good. Great game!
chingle
05. Oct 2021 · 03:18 UTC
Like many others, I had a difficult time figuring out what to do but the idea behind it is great and I can really see its potential
DestroyerTech
05. Oct 2021 · 08:23 UTC
This is a great concept, like some others I did have a little trouble seeing which plugs fit what but still pretty fun nonetheless, and definitely on theme!
frozenfire92
05. Oct 2021 · 23:53 UTC
Neat little game, good work! My only feedback: the wall plugs were hard to tell and dropping to figure it out wasn't ideal
svntax
06. Oct 2021 · 01:46 UTC
Pretty fun concept, but I found it really hard to get the wall plugs to fit, so I couldn't really see more past charging one or two phones.
pabulum
07. Oct 2021 · 21:35 UTC
It was kind of a bummer that when i fumbled a plug and it fell off screen there was no way to recover. But I loved the models on all the devices and ports! Shame I was so bad at it. ha
Zhenda Hu
11. Oct 2021 · 01:23 UTC
The game was kind of hard to understand at first (controls were easy to get, it was mostly the objective that was giving me trouble). After grabbing the concept down, the gameplay felt kind of slow and repetitive. Interesting take on the theme and cool premise though!
Khadia
13. Oct 2021 · 10:26 UTC
A fun-sounding concept and I can imagine the gameplay being interesting once you get a few phones in. But I took a try or two to figure out how to plug in cables ... then couldn't figure out what to do after that, sorry! Possibly some in-game feedback (hint popups?) would have helped. Anyway, a neat idea.
moi93101
13. Oct 2021 · 17:56 UTC
Funny game, I had no problem with what to do (just controls the first time, but your text explain well).
The only problems a found is that there is only one chance to plug on the wall socket ! (and sometimes this is the right plug, but it did'nt works :sob: )
I had some bbug, like a phone that explode but didnnn't end the game or the that I have to shutdown before charge that I forget and be stuck (discharged, but not exploding and staying indefinitely)
Rose
19. Oct 2021 · 04:46 UTC
Really interesting game! I liked how you had to manage multiple mechanics (including adjusting settings on the device.) The VFX when the device explodes is great. I did struggle to match the cables to some of them (like the Game Boy Advance - I never figured out which cable went with that) and the plugs on the right sometimes didn't go in even when they matched.