The Worm by Debone

The Worm
This is my first Ludum Dare! I have done a short game about one of my favourite books, Dune. Arrakis was the first thing that came to my mind with the theme "Unstable". And I thought that controlling Shai-Hulud should not be an easy task.
How to play?
You are the sandworm. The worm follow the dunes, even underground. You need to use the dunes to control the worm using up and down keys. You have 7 short missions to find Paul. Avoid the water.
I hope you have some fun playing it. Can't wait to read the feedback!
| Link | https://debone.itch.io/ld49-the-worm |
| Link | https://github.com/debone/ld49-the-worm |
| Original URL | https://ldjam.com/events/ludum-dare/49/the-worm |
Ratings
| Overall | 478th | 2.985⭐ | 35🧑⚖️ |
| Fun | 463th | 2.788⭐ | 35🧑⚖️ |
| Innovation | 223th | 3.455⭐ | 35🧑⚖️ |
| Theme | 480th | 2.788⭐ | 35🧑⚖️ |
| Graphics | 238th | 3.53⭐ | 35🧑⚖️ |
| Given | 23🗳️ | 37🗨️ |
Still, a bit disappointed I couldnt get the movement down because it feels like it could be really addictive when you nail it!
It seems that the tutorial I didn't have time to work on was a bit more important :)
The whole idea is that you keep the momentum from going up and down on the dunes. If you are going down a dune, you press down and go faster. If you are going up on a dune, and press down, you will stop and go back, but pressing up will take you even faster.
Even just worming around is a zen like experience and super fun.
The missions make things interesting and even the simplistic graphic style fits well.
Overall a very good game!
Thanks for the video @jupiter-hadley :) I'm glad you feature The Worm in it!
Thanks @brads-space! I literally just watched the recording of the stream! What a bummer :( Thanks for your attempt!
I think maybe the world is a bit big, or at least the invaders you have to get to are too far apart. The movement system is really interesting when you're navigating, but not nearly as interesting when you're just trying to keep moving the same direction.
@3mpty I watched your stream and I was delighted to see your positiveness, even when the controlling scheme was causing such troubles :P A tutorial is a must if this game is going anywhere :) And congratz in going very far into the game, that also made me realize the game has something in it, but it needs more work. The infinite world not wrapping around is one of those :) Thanks for taking your time to play it!
That's great input and an awesome run @listonos! I'm having a delight over the controversy :)
@tattomoosa Thanks for time playing! I think the feedback about the size is that it should be smaller, but confirming the last piece, was it interesting to keep going in one direction or not? For me I know if I would work on it, that would be a place where I would definitely do something about.
All in all I didn't like going long distances in one direction. Getting up speed and going fast for long distances in itself was really fun, but the frustration of trying to turn around when you had picked up a bunch of speed was way too high.
It might be as simple as making the dunes much bigger, then there would be more time to react when you're going faster, and more time to push against your momentum... with the unfortunate downside that the worm wouldn't feel as big. Another thought is a button for brakes but I don't know if that would take out too much of what is interesting about the movement.
After that it was kinda relaxing.
Congrats on your first LD game!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1173738676?t=0h19m36s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
I finally had the time to come back and rate everything I played so far!
Here is a link to the vod of the review if you wish to see it again: https://www.youtube.be/watch?v=1gUA0Q2dn6I&t=11329s
@elysiagriffin @togis Thanks for streaming it live! Those are the best feedbacks one can get, watching someone play and give some thoughts about it!
@daivyishere @fear-games @maxkyckling @patrickrmc Wow! Thanks for the time playing and the feedback! In hindsight I actually didn't put much thought into the art itself, but it was more revealed to me given the way I wrote the game. I just picked the colors and it seems that it worked much better than I was giving it credit to!
@barrier I agree. I think the mechanic can keep it's style and be even more satisfying if there would be a way to dive directly into sand. Thanks for playing!
@aeveis I really appreciate that plenty of people figured out that it was a planet and their immediate thought was "does it wrap around?". I'm happy because it was working like this initially but I wouldn't have time to make the rest of the planet more interesting to travel :) The corners of the camera are doing the specific move such that feels like you are in a planet. I had even a fixed camera on the horizon, while the worm would be navigating around the planet, which I'm glad I didn't commit to because it would make the game unplayable. Thanks for playing and beating it!