Reality Orb by Danial Jumagaliyev

[raw]
made by Danial Jumagaliyev for Ludum Dare 49 (COMPO)

I overscoped but I hope you have fun trying to find out all of the possible objects that you can summon!

Controls:

​Movement: Arrow Keys

Jump: ​Up Arrow Key

​Summon objects: ​Type words

Featuring:

  • Omm - the main character
  • Knight - the stupid character
  • Reality Orb - the orb that can let you summon almost anything
  • 50+ objects to be summoned
  • Cool programmer art (honestly I mainly enjoyed making the art for this game)

How does the game fit the theme?

​In actuality, the reality orb, when in control, doesn't summon objects. It takes objects from different universes, and if you try to summon them again, you will cause a shift that causes objects to become unstable. Just don't try to summon yourself...

I'm stuck, I don't know what to summon

Try typing in object names like "table", "apple", "pizza", "box", and e.t.c

If you really don't know what to write other than that and want to get spoiled, here is a list that contains the majority of the objects: Object List

Some objects are not on the list, but if you're dedicated enough you can find them yourself :]

Credits:

  • Programming - Danial Jumagaliyev (C#/Unity)
  • Art - Danial Jumagaliyev (Aseprite)
  • Music - Danial Jumagaliyev (Chrome Lab's Song Maker)
  • Sound Effects - Danial Jumagaliyev (sfxr)

Ratings

Overall 309th 3.4⭐ 22🧑‍⚖️
Fun 242th 3.45⭐ 22🧑‍⚖️
Innovation 61th 4⭐ 22🧑‍⚖️
Theme 441th 2.975⭐ 22🧑‍⚖️
Graphics 144th 3.8⭐ 22🧑‍⚖️
Audio 180th 3.425⭐ 22🧑‍⚖️
Humor 46th 3.925⭐ 22🧑‍⚖️
Mood 143th 3.553⭐ 21🧑‍⚖️
Given 21🗳️ 14🗨️

Feedback

Wassim
04. Oct 2021 · 05:37 UTC
Great job, Really enjoyed the visuals and storytelling, I like the object spawning mechanic and the impact on the world, The "even a toilet" part really got me :laughing:
candlesan
04. Oct 2021 · 08:47 UTC
I've tried typing words but nothing was spawning. :(
TheGreenWorm
04. Oct 2021 · 09:30 UTC
I loved the parrallel universe thing, even if I had to read the game's description to understand it. Maybe add a list of valid words ton the game page, the puzzle are a bit hard and frustrating if you don't know what counts as a valid word.
The soundtrack change is a nice touch.
I tried typing "DAN" and nothing happened, sad !
NoelOskar
05. Oct 2021 · 15:32 UTC
Really cash moni, but it kinda needs better level design
Hare Software
05. Oct 2021 · 15:50 UTC
A really fun idea! It feels unfinished, but I still enjoyed myself. Well done!
OotOot
10. Oct 2021 · 13:15 UTC
The graphics are nice for programmer art. The background music gets a bit repetitive. It's a really interesting mechanic with good execution. I would like to see it with gameplay that uses the mechanic.
Epiphaner
10. Oct 2021 · 13:16 UTC
I really liked the intro including the path to the orb. Also how the music and graphics change when you try to summon something twice.
It was fun to play around with the mechanic, thanks for making this.
Nebiros
17. Oct 2021 · 11:01 UTC
I love the idea ! I just couldn't get past the second wall even after trying so many words (bomb, rocket, ...), even though hammer worked once it didn't work the second time !
Fun concept though, as well as cute graphics !
Nicely done
Pandore
17. Oct 2021 · 11:05 UTC
Nice idea, would have loved if the summoned object had effects but I understand that it was not possible in such a short amount of time ^^
"Me" freaked me out... would have been a good start for a boss battle x)
Croped
17. Oct 2021 · 11:06 UTC
Very cool game mechanic and after the intro and the weird knight i accidentally pushed into his demise i was eager to see what this is all about...but took me some time and summoning (and reading the description) to summon myself to get trough the first wall which i wasnt even sure if thats the right way to go so some directions/tutorial to get you started would have been gold...but i guess time didnt allow for more and its still a very unique mechanic with a lot of potential! Great Job!
zimny11
17. Oct 2021 · 12:21 UTC
The game is awesome! The pixel art is super nice, the music is pleasant, and the whole concept is well done. I was not able to find any additional words that works, and I was unable to break through the second wall. I tried to connect TNT and bomb with torch, but nothing happened. Anyway, that is impressive compo game.
Flightless
17. Oct 2021 · 14:48 UTC
Good work. Great into and scene transitions, and I Love the knight. The puzzles could do well with some clues - as I did not understand that the objective was to destroy the wall.
kakapoy
17. Oct 2021 · 15:24 UTC
I really enjoy this game ! nice art and nice work for the compo. I cannot wait to see the future of this project if you continue to work on it.