{"author_link":"\/users\/odrez","author_name":"Odrez","author_uid":1012039,"comments":[{"id":712278,"author_name":"Aquachain","author_uid":"aquachain","epoch":1633334176,"text":"Great work and i like the art. But the elevators a way too slow.","format":"md","likes":1,"spam":"N"},{"id":713604,"author_name":"sir_onionknight","author_uid":"sir-onionknight","epoch":1633353362,"text":"I liked the game.  I liked how the player's gun didnt just follow the camera perfectly every time you would turn. \n Gave it a more smooth feeling to the movement.  The elevators were indeed a little too slow as someone else pointed out but I'd also say that the portion after the 2nd elevator maybe could have used a little more obvious indicator that says \"hey!  this way to the exit!\" because I found myself completely missing it and I was shooting at giant white cubes thinking I had reached a boss or something lol.  ","format":"md","likes":1,"spam":"N"},{"id":718521,"author_name":"DNAbro","author_uid":"dnabro","epoch":1633388316,"text":"Absolutely love the surreal look of this. Great atmosphere for what it is. I died at the end but couldn't tell if that was on purpose lol. Great job on all this.","format":"md","likes":1,"spam":"N"},{"id":738112,"author_name":"Odrez","author_uid":"odrez","epoch":1633513977,"text":"@aquachain thanks! I wanted more things to happen during the elevator scenes but didn't have the time to focus on that. Either things to shoot or vistas to pop up.\n\n@sir-onionknight Thank you! I was also happy the smooth gun follow worked without too many problems. I noticed on one of my alakajam games - which had a detailed magical staff attached to the camera - that something like this is something I want for this time. It really makes a difference. And with the clarity in the last part - you're absolutely right! There were times where the overall lighting and color scheme of the level was different and for that it worked perfectly. But after going for a darker tone, that part really lost readability. Would've added more visual hints to that part if it weren't for the time constraints.\n\n@dnabro Thanks! :) Yes, it's on purpose. Your gun also stops working at that point. I went for this implementation as it was quicker to do what I planned before - otherwise I would've made the door at the ceiling close slowly and the elevator drop down. Which probably wouldn't have been difficult to do, I just didn't want to risk spending too much time on the ending after I already had one.","format":"md","likes":0,"spam":"N"},{"id":746068,"author_name":"xlambein","author_uid":"xlambein","epoch":1633604999,"text":"I like the mood, art and sound design a lot!  And the gun feels pretty nice to shoot :>\n\nAs others have said, the elevators are a bit slow.  Also, I was very confused about where the enemies would come from, and what I needed to do about that.  Ended up constantly shooting everywhere, hoping that I would hit something as it spawned, which was a bit weird.","format":"md","likes":1,"spam":"N"},{"id":767145,"author_name":"zimny11","author_uid":"zimny11","epoch":1634579309,"text":"Cool shooter game! Things that I like:\n- The art style is nice. I like how \"dark\" everything feels.\n- Music is awesome. It fits really well with the game.\n- Controls are fine too.\n- I also like how goo monsters looks like.\n\nThings that could be improved:\n- Shooting sounds.\n- It is possible to accidentally fall off through a connection between platform and elevator.\n- Elevator are too slow.\n\nAnyway. Good game. It was fun!","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld49\/wayback-placeholder.png"],"links":[{"url":"https:\/\/github.com\/skoam\/there-is-no-escape","text":"Link"},{"url":"https:\/\/odrez.itch.io\/there-is-no-escape","text":"Link"},{"url":"https:\/\/odrez.itch.io\/there-is-no-escape","text":"Link"},{"url":"https:\/\/odrez.itch.io\/there-is-no-escape","text":"Link"}],"metadata":{"g_key":"80462","g_author":"1012039","g_event":"LD49","g_eventkey":"119","g_subevent":"COMPO","g_urlkey":"382281","g_title":"There's no escape","g_status":"WAYBACK","g_place":"99999","g_commentcount":"6","g_site2_node_id":"269398","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"269398","n_urlkey":"382281","n_parent":"258323","n_path":"\/events\/ludum-dare\/49\/theres-no-escape","n_slug":"theres-no-escape","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"12039","n_created":"1633284080","n_modified":"1778866035","n_version":"842561","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":9,"_trust":1,"author":12039,"body":"![escape_cover.jpg](\/\/\/raw\/70f\/2\/z\/43d75.jpg)\n\n![ld49-360p-10-fps-79-3s.gif](\/\/\/raw\/70f\/2\/z\/44363.gif)\n\n![ld49-360p-10-fps-147-3s.gif](\/\/\/raw\/70f\/2\/z\/44365.gif)\n\n### An action FPS where the environment consumes everything.\n\nWASD - 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Walk\n\nMouse - Look\n\nMouse Left - Shoot\n\nScroll - Adjust Sensitivity\n\nSpace - Confirm\n\nShift - Run\n\n### All assets made during ludumdare 49\n\nTextures with Nikon Camera + Materialize (Open Source Tiled Texture Generator)\n\nMusic & Sounds made with Ableton Live (drum synth, e-guitar)\n\nSounds  made with jsfxr\n\nMeshes made with Blender\n\nSprites made with Gimp\n\nMade with Unity3d on Linux\n\nThanks for elZach for some utility functions & imprecision shader graph\n\nFonts: DejaVu & Unifont\n\nYou can find the source code & soundtrack on GitHub :)","title":"There's no escape","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/269001+269002+269003+269004+269005+269006+269007+269008+269009+269010+269011+269012+269013+269014+269015+269016+269017+269018+269019+269020+269021+269022+269023+269024+269025+269026+269027+269028+269029+269030+269031+269032+269033+269034+269035+269036+269037+269038+269039+269040+269041+269042+269043+269044+269045+269046+269047+269048+269049+269050+269051+269052+269053+269054+269055+269056+269057+269058+269059+269060+269061+269062+269063+269064+269065+269066+269067+269068+269069+269070+269071+269072+269073+269074+269075+269076+269077+269078+269079+269080+269081+269082+269083+269084+269085+269086+269087+269088+269089+269090+269091+269092+269093+269094+269095+269096+269097+269098+269099+269100+269101+269102+269103+269104+269105+269106+269107+269108+269109+269110+269111+269112+269113+269114+269115+269116+269117+269118+269119+269120+269121+269122+269123+269124+269125+269126+269127+269128+269129+269130+269131+269132+269133+269134+269135+269136+269137+269138+269139+269140+269141+269142+269143+269144+269145+269146+269147+269148+269149+269150+269151+269152+269153+269154+269155+269156+269157+269158+269159+269160+269161+269162+269163+269164+269165+269166+269167+269168+269169+269170+269171+269172+269173+269174+269175+269176+269177+269178+269179+269180+269181+269182+269183+269184+269185+269186+269187+269188+269189+269190+269191+269192+269193+269194+269195+269196+269197+269198+269199+269200+269201+269202+269203+269204+269205+269206+269207+269208+269209+269210+269211+269212+269213+269214+269215+269216+269217+269218+269219+269220+269221+269222+269223+269224+269225+269226+269227+269228+269229+269230+269231+269232+269233+269234+269235+269236+269237+269238+269239+269240+269241+269242+269243+269244+269245+269246+269247+269248+269249+269250+269251+269252+269253+269254+269255+269256+269257+269258+269259+269260+269261+269262+269263+269264+269265+269266+269267+269268+269269+269270+269271+269272+269273+269274+269275+269276+269277+269278+269279+269280+269281+269282+269283+269284+269285+269286+269287+269288+269289+269290+269291+269292+269293+269294+269295+269296+269297+269298+269299+269300+269301+269302+269303+269304+269305+269306+269307+269308+269309+269310+269311+269312+269313+269314+269315+269316+269317+269318+269319+269320+269321+269322+269323+269324+269325+269326+269327+269328+269329+269330+269331+269332+269333+269334+269335+269336+269337+269338+269339+269340+269341+269342+269343+269344+269345+269346+269347+269348+269349+269350+269351+269352+269353+269354+269355+269356+269357+269358+269359+269360+269361+269362+269363+269364+269365+269366+269367+269368+269369+269370+269371+269372+269373+269374+269375+269376+269377+269378+269379+269380+269381+269382+269383+269384+269385+269386+269387+269388+269389+269390+269391+269392+269393+269394+269395+269396+269397+269398+269399+269400+269401+269402+269403+269404+269405+269406+269407+269408+269409+269410+269411+269412+269413+269414+269415+269416+269417+269418+269419+269420+269421+269422+269423+269424+269425+269426+269427+269428+269429+269430+269431+269432+269433+269434+269435+269436+269437+269438+269439+269440+269441+269442+269443+269444+269445+269446+269447+269448+269449+269450+269451+269452+269453+269454+269455+269456+269457+269458+269459+269460+269461+269462+269463+269464+269465+269466+269467+269468+269469+269470+269471+269472+269473+269474+269475+269476+269477+269478+269479+269480+269481+269482+269483+269484+269485+269486+269487+269488+269489+269490+269491+269492+269493+269494+269495+269496+269497+269498+269499+269500?authors&parents&superparent"},"object":"objects\/sha256\/a2\/a298ab7f8f32055daddae601b8fd41d4bf64ae40e79afbfb1e98fafe94225162","record":"shard-1\/json-live-urgent-v3\/records\/dce8c178b4c005adb253063c856497f219ca3ea7a09728e764eba8ec011bbf9a.json","sha256":"a298ab7f8f32055daddae601b8fd41d4bf64ae40e79afbfb1e98fafe94225162","source":"https","stored_at":1784022411}}