Truth be untold by pseudavid

[raw]
made by pseudavid for LD33 (COMPO)
25/8/15 Update: fix a bug where the game would try to go to a scene that doesn't exist and get blocked. No new content added. Link updated.

STORY
=====
Do you think that a manipulative, narcissistic, power-hungry compulsive liar is a kind of monster? This interactive fiction lets you play through the life of such a tender person as he goes from potential psycho to beloved leader.


GAMEPLAY
========
In each situation you will have only one decision to take: tell the truth, or lie. NPCs will remember if you lied to them or told the truth before, and trust you according to that. Once you choose, you will see if your truth or your lies are believed by other people... and situations will move into success or descend into chaos.

There is a great deal of randomness in the game. The same decision in exactly the same conditions may not have the same result. The same decision, having the same result, may lead to a different path each playthrough. There are several paths and the second playthrough will quite different from the first. There are three endings.

Though there is a game mechanic, it's more interactive fiction than text game. There is no victory condition or goal other than advancing and reaching the end.


SOURCE
======
Play the game, save the webpage, import into Twine 2.


GENRES
======
Interactive fiction, hypertext fiction, choose your own adventure, twine.


##

Ratings

Coolness 91% 2
Overall 3.11 482
Fun 2.78 630
Humor 2.27 655
Innovation 3.22 329
Mood 3.27 278
Theme 3.15 614

Feedback

filiph
24. Aug 2015 路 09:08 UTC
The concept is innovative and interesting. The prose is good and the stories are interesting (not just the usual combat/exploration, but a bit of psychology).

I'd prefer to get more sense of progress. As it is, after a while it looks like a compendium of choices. I didn't know if I'm getting better / worse, what point of the game I'm in (how much more lies before me), etc. Maybe just stating a goal at the start would make that better (any would do).
馃帳 pseudavid
24. Aug 2015 路 09:47 UTC
Thanks! It was intended to be more on the "fiction" part of "interactive fiction", but on the other hand I wanted the choices to be more than a simple choice, I wanted them to have a game mechanic. The success of each truth/lies choice is calculated from several factors, which are hinted in the feedback box after each choice.

The problem with progress, I think, is lack of content. For example, if you got a particular NPC many times and got successful, you would notice that you can get away with even harder and crazier lies (since NPCs have individual trust). But I simply couldn't write so much story. The final submission has half the storylines I had planned, but I'm happy with it.
Frozen Fractal
24. Aug 2015 路 14:35 UTC
Wow, there's a lot of content here! The drawback is that it seems a bit disconnected at times, and it's not really clear how my being believed or disbelieved led to the next situation. I'm not sure whether I like the randomness, but it does make each playthrough different. However, I seem to always end up getting killed :(
Jod
24. Aug 2015 路 17:43 UTC
Hey, you're pretty good at Twine! Putting a background behind the choices is pretty smart.

I really enjoyed the simple and clean layout you made and the way you styled the 'results' of lying or the truth.

I also felt that I missed a few bits in between the scenes. Jumps, as it were.

All in all, great to see more interactive novels in the LD! Also, kudos on the crazy amount of content. Wow.
馃帳 pseudavid
24. Aug 2015 路 20:41 UTC
Maybe I should have made clearer that the disconnection, the big ellipses, or that your successes don't necessarily lead to your intended result, all that is intended.

On the other hand, difficulties and probabilities have not been tweaked and balanced.
DruhinM
25. Aug 2015 路 07:14 UTC
Concept is quite nice
Jani Nyk盲nen
25. Aug 2015 路 07:18 UTC
Interesting game with well-written text.
TeamOA
25. Aug 2015 路 07:24 UTC
Well thought out and seems to be quite lengthy
peterkirk
25. Aug 2015 路 14:52 UTC
I enjoyed the story greatly, it was very well written.
At times I wasn't sure what the choices I was being asked were and what the outcomes would be.
Maxi and The Gang
25. Aug 2015 路 15:59 UTC
The story is very well written but i get confused from mid story.
I told many lies and dead in the end :(
synchingfeeling
26. Aug 2015 路 05:19 UTC
Well written, I was mainly truthful but was a little confused at times where there was only a single choice. The early relationship arc was fantastic.
lowercaserho
27. Aug 2015 路 09:01 UTC
I like the idea behind this, but it all seemed very disjointed. Things happened, I made a choice, other things happened, and there wasn't really a lot of continuity. This very much felt like the kind of thing that would have benefited greatly from your having more time.
ZXeno
27. Aug 2015 路 09:13 UTC
That's the first twine game I've ever played. I really enjoyed going through a couple of play-throughs. Though, I did have trouble following the plot in some places, the story seemed to jump a bit.
Jet Spy Dragon
28. Aug 2015 路 02:29 UTC
I think that is more a "life learning process" than a "monster" thing. It's very nice writing. Thanks!
OmarShehata
29. Aug 2015 路 12:45 UTC
I definitely enjoyed this! I love the subtle uses of "You Are the Monster". I felt I could definitely relate to some things there. Great writing!
michael.meadows
29. Aug 2015 路 13:02 UTC
Fantastic atmospheric writing that fitted the theme perfectly. Suspect that you might be a trained cynic or an author or a journalist or all three. It was beautifully written and certainly different for a Ludum Dare.
Jeasonfire
30. Aug 2015 路 11:15 UTC
That was really good. I don't know if it's because I've never played good VNs (or twines), but that was a really good experience.
Slashee the Cow
30. Aug 2015 路 12:17 UTC
And I thought I did a lot of writing for my Twine game! There's tons in yours. The problem I had is, it wasn't really clear to me what effect the choices I was making were having on the long (or short) term progression of the story. Unless that's a subtle commentary on how little effect your actions have on your life (unlike mine, your story has layers... mine is a bunch of stuff that happens).

It does make me think about other things I might like to do in Twine though (and my game for this LD is the first time I used Twine, so I didn't really have any ideas before).
馃帳 pseudavid
30. Aug 2015 路 13:28 UTC
Thanks everyone for your kind comments. As I said before: this is more fiction than game. While the mechanic of making people believe in you is gamey, with factors that lead you to success or failure, what happens next in the story is not necessarily connected to that success/failure. It might follow it, it might be random, or it might be an ironic reversal.

This is part of the game design and intention, but it's quite clear that the final game doesn't communicate that at all. A lot more content, as I wanted, would have made it clearer.
dunin
01. Sep 2015 路 19:12 UTC
That's a lot of contents, and a good (Machiavellian) mechanic!
Literal Games
02. Sep 2015 路 13:55 UTC
Really in depth and intertwining story! I'm really impressed with all the content. The writing wasn't bad either!
Wevel
02. Sep 2015 路 14:14 UTC
Cool story, but that's a lot of text to read
Patomkin
07. Sep 2015 路 11:25 UTC
Maybe not so interesting gameplay-wise, but as interactive story... amazing! Simply amazing.