Stay Unstable! by Loig
A little experimentation with physics, maybe not really a game. No sounds, no graphical assets. This was done in a bit less than 12h, using the Ebiten library as well as a Chipmunk implementation in Go.
Keep your tower as high as possible, while doing your best to not make it stable.

Ratings
| Overall | 360th | 3.289⭐ | 21🧑⚖️ |
| Fun | 294th | 3.316⭐ | 21🧑⚖️ |
| Innovation | 248th | 3.395⭐ | 21🧑⚖️ |
| Theme | 149th | 3.921⭐ | 21🧑⚖️ |
| Given | 12🗳️ | 18🗨️ |
Thanks anyway for having tried it!
Very cool, I enjoyed it a lot)
Liked the not-antialiased graphics and font, made it stylish.
The algorithm of detecting 'stability' is a bit too fuzzy, but then I found out that the game is easily cheezable
by just bouncing one box around until I finally lost it at >300m :D
Thanks for all your nice comments.
Also, I guess some indicator of stability will be nice. So it will be 1 sec warning before game over.