Death?Box by wafflesys
Death?Box
A small game where you have to dodge particles sent at you from unstable atoms. The game lasts for similar rounds. A round finishes when all the atoms in the level have shot enough particles to become stable.

Run instructions
The source code is available on GitHub at the link below. The game is package for Windows x64 and Linux in the same GitHub repository under the releases/ folder.
To run the game:
- Download either archive (They both contain Windows and Linux binaries).
- Extract the archive and go into the folder where the binaries are.
- Run the executable from the folder.
How to play
The game is played with the mouse only.
Notes
- This is my first ludum dare participation and I regret not doing it sooner, this was fun and a great experience.
- The game has a weird feeling toward the end of a round since it is becoming simpler/boring as their are less shooting.
- The game was made in 48h for the compo.
Anyway, have fun playing and any feedback is appreciated ;)
Ratings
| Overall | 538th | 2.476⭐ | 23🧑⚖️ |
| Fun | 541th | 2.143⭐ | 23🧑⚖️ |
| Innovation | 487th | 2.667⭐ | 23🧑⚖️ |
| Theme | 380th | 3.262⭐ | 23🧑⚖️ |
| Graphics | 452th | 2.864⭐ | 24🧑⚖️ |
| Humor | 246th | 2.81⭐ | 23🧑⚖️ |
| Mood | 473th | 2.357⭐ | 23🧑⚖️ |
| Given | 18🗳️ | 19🗨️ |
Also, you should explain controls before player starts the game. First time I tried this out tried WASD, arrow keys, and only then the mouse. It also took a while to realize I can just hold either mouse button down rather than click repeatedly.
I like the graphics though
@Weirdybeardyman yep I'd like to add/tweak a few more things as well as fix some issues when I'll have a bit more time.
Unfortunately, I do have to agree with you -- the game is quite boring. And the worst part about this is that it didn't have to be. I think a couple of small tweaks could make the difficulty curve point in the right direction. So, here's a couple of fixes you could try
- Make the shooting delay and particle speed dependent on the amount of atoms left. The less atoms there are, the faster the remaining ones should be shootings. This should make the ending harder than the beginning and have a different pace to it. You would have less emitters, but they will be shooting faster and the particles themselves would be more dangerous
- Make it one continuous session and not multiple waves. You correctly identified the problem with the ending of the wave, so, why not sidestep it and just spawn new atoms as you go?
- Make atoms move around. I dunno, I cannot really argue that one from some sort of objective point of view and I have no idea if this will actually make the game any better, but looking at your code, I can't see a reason why it would be hard to implement, so worth a shot
Oh, and it does look and sound kinda nice. It's pleasant enough for what it is
Anyway, good luck in your next Ludum Dares!