Nuclear Disaster by automatonvx
A terrible nuclear disaster has occured, delve deep down the mines to find the cause of this nuclear based instability and solve it. The nuclear radiation is causing the mines to warp in weird random ways.
A Roomy sort of roguelike influenced (very obviously) by games like Binding of Isaac, Undermine etc. etc.
Controls
WASD or arrow keys to move
SPACE to swing yer axe
Also supports gamepad (at least of the MS variety)
Don't forget to break the rocks also (they take a couple of swings), they may drop HP potions
Credits
All code, art, music etc. made in 48H for Ludum Dare by me.
Font used - Oxanium by Severin Meyer
Tools: Unity, Aseprite, Reaper, BFxr
Changelog
* Version 1.1 * 4/10/2021 1:16AM BST
Fixed bug with win/lose condition being mixed up Added Web version (required a couple of changes on UI settings to work properly with full screen, but no features added or changed)
Ratings
| Overall | 331th | 3.354⭐ | 26🧑⚖️ |
| Fun | 270th | 3.375⭐ | 26🧑⚖️ |
| Innovation | 541th | 2.25⭐ | 26🧑⚖️ |
| Theme | 549th | 2⭐ | 26🧑⚖️ |
| Graphics | 383th | 3.167⭐ | 26🧑⚖️ |
| Audio | 144th | 3.521⭐ | 26🧑⚖️ |
| Humor | 315th | 2.5⭐ | 24🧑⚖️ |
| Mood | 426th | 2.739⭐ | 25🧑⚖️ |
| Given | 16🗳️ | 20🗨️ |
Also: it's great to have music for a compo game, kudos !
The movement of the blobs is a little too hard to deal with, a little more randomness would avoid having to move a lot just to keep your distance.
All in all, you have done a great job here, everything is running smooth, it's simple to understand and yet there's some challenge in here.
@ubershmekel thanks for playing, yeah there is no getting away from that Zelda lineage alright and why would you want to :) Yep I admit the theme connection is indeed pretty weak, always in a hurry to not lose too much time on the concept phase, would have liked to have come up with more of an innovative twist on the genre and clever use of the theme but my brain failed me.
@maggardjosh Thanks for playing, yeah I agree the enemies should definitely be frozen when you transition, noticed it in play testing, but just didn't find time to do anything about it, even though it wouldn't have taken long, thats always the frustrating part of game jams. Oh well I'll probably make a post jam version and fix those little issues just to round off the project.
Overall good job!
Well done!
Good entry in the jam :)
Well done!

While the graphics and sounds are really nice, and gave a nostalgic feel, i found the movement a bit odd. It seems like the character is too heavy and it slides a bit before stop, like it is over ice or something. The game is also a bit unfair in some rooms. You enter and don't even have time to dodge because the enemies and the projectiles are already over you.
However, even with the aspects i mentioned, it was a fun experience and it's nice to see a compo entry with several stages and a nice gameplay.
Good job on developing this game!
Congratz your game is awesome! Did you make the song yourself? I think for that kind of experience diagonal controls could improve gameplay a lot. You could put more nuclear terror into the game too.