Chain React TD by Ramperkash

[raw]
made by Ramperkash for Ludum Dare 49 (COMPO)

A tower defense where your towers only shoot when hit, by you, other towers, or even enemies.

Defend your core by building towers to kill the oncoming enemies. You need to hit your towers (the green trigger at the back) to cause them to fire, but they can also trigger other towers. You also gain resources per kill.

WASD or arrow keys to move. Left click to attack, or place selected towers. Right click to open building menu. Mousewheel to zoom in and out. Q and E, or mousewheel to rotate towers during placement.

Ratings

Overall 518th 2.75⭐ 20🧑‍⚖️
Fun 513th 2.556⭐ 20🧑‍⚖️
Innovation 218th 3.472⭐ 20🧑‍⚖️
Theme 534th 2.306⭐ 20🧑‍⚖️
Given 21🗳️ 0🗨️

Feedback

Recessive
03. Oct 2021 · 21:18 UTC
The art style is extremely minimalist, but it works well here. Nice concept, although I had trouble figuring out how to shoot the turrets at first (didn't know you needed to press space). Also sometimes the enemies would freeze and stop moving? Probably just a minor bug fix you can upload per the rules. Well done!
Matthew Roelle
04. Oct 2021 · 03:52 UTC
Really creative take on tower defense, I could see this being really cool. My only feedback would be that it takes way too long for the enemies to approach and the gameplay feels a bit slow.
AppoxGames
04. Oct 2021 · 12:30 UTC
I like the minimalistic style and concept. Only feedback I have is to make the game a little faster by simplifying some aspects of it. Perhaps longer turret range, space activates all turrets, faster mobs and so on.
But overall it was a nice experience, well done!
Huntrt
06. Oct 2021 · 17:28 UTC
Nice one, but like another has said the game pace kinda slow still an pretty nice tower defense game.
ruruie
19. Oct 2021 · 19:26 UTC
Not sure what's going on but no mobs spawning when I click Start Wave :|
🎤 Ramperkash
19. Oct 2021 · 19:29 UTC
@ruruie I'm not sure if it's a bug I'm unaware of, but I didn't have much time to work on timing and that kind of thing, so the enemies spawn quite a bit away; you should be able to see them if you zoom out and wait for a bit. Hopefully that sorts it out. Thanks for trying it :)
notime4games
19. Oct 2021 · 20:44 UTC
I feel I need to write something here as nobody leaving a comment before seem to have gotten how the game works at all! I just wanna say this was AWESOME! I love the idea and how to try to construct an all-surrounding defensive machine is super fun! And it easily breaks apart when enemies get in the way of the bullets that were supposed to fuel the next set of turrets. Super cool! I think you should keep working on this for sure! Had a hard time to stop playing, but never got further than I think wave 3? It was never-ending! :D Gonna come back and try again for sure!
nyxkn
19. Oct 2021 · 20:52 UTC
Didn't feel very fun to play and the pacing is very slow. There were way too many monsters for the effectiveness of the towers!
EidoVolta
19. Oct 2021 · 21:17 UTC
This is one of the best ideas for a game I have ever seen.
There are some things I would love if you improved:
- Show that enemies take damage (I couldn't really tell if I was hitting them)
- Improve firepower of towers
- Speed up the enemies and the whole pacing of the game

Otherwise love the idea. Hopefully a game like this comes out in the future, would love to play a TD with chain reaction towers.
PatateNouille
20. Oct 2021 · 20:30 UTC
I really like the concept behind the game, and had quite some fun playing it!

However the building of turret is way too slow to be able to react to your defenses being broken, having to right click > click the turret button, mash Q/E to rotate a bunch, then click again for *every* tower is too much, especially when enemies are coming from the bottom of the screen.
Several ways to speed this up would be to :
- be able to place multiple towers without having to reselect and re rotate every time
- save the last rotation used and use it for the next tower
- have shortcuts to select the towers (1,2,3,4 for example)
- change the rotation system : you could click to place a tower, then while holding the click move in a direction, and orient the tower towards the cursor

Despite being quite simple the game works quite well, gj !
ddolgov
20. Oct 2021 · 21:27 UTC
I think this game has very good and smart concept!
It takes time and skill to build effective defensive towers system.
There are some bugs here (enemies don't move when I press start button) and some nasty things (I can kill enemies before wave starting, my unit can push apart enemies, etc.), but I think there just wasn't enough time to polish it.
Anyway I hope you will continue to work on this game.
Good job!
Lychee
20. Oct 2021 · 23:07 UTC
It was a cool idea, I like the idea that you can set up like an intricate web of towers to attack your enemies. Some better indicator of when things are being hurt and how much health they have might be helpful - the towers felt kind of weak and it was hard to know where enemies would come from. I think the idea has potential, just needs some polish!
VarunDevs
21. Oct 2021 · 03:44 UTC
Cool concept