Chain React TD by Ramperkash
A tower defense where your towers only shoot when hit, by you, other towers, or even enemies.
Defend your core by building towers to kill the oncoming enemies. You need to hit your towers (the green trigger at the back) to cause them to fire, but they can also trigger other towers. You also gain resources per kill.
WASD or arrow keys to move. Left click to attack, or place selected towers. Right click to open building menu. Mousewheel to zoom in and out. Q and E, or mousewheel to rotate towers during placement.
| Itch.io (Web and standalone) | https://ramperkash.itch.io/chain-react-td |
| Link | https://app.box.com/s/jwj65q4bx7c6lk6venk3aqm4udei3ae5 |
| Original URL | https://ldjam.com/events/ludum-dare/49/chain-react-td |
Ratings
| Overall | 518th | 2.75⭐ | 20🧑⚖️ |
| Fun | 513th | 2.556⭐ | 20🧑⚖️ |
| Innovation | 218th | 3.472⭐ | 20🧑⚖️ |
| Theme | 534th | 2.306⭐ | 20🧑⚖️ |
| Given | 21🗳️ | 0🗨️ |
But overall it was a nice experience, well done!
There are some things I would love if you improved:
- Show that enemies take damage (I couldn't really tell if I was hitting them)
- Improve firepower of towers
- Speed up the enemies and the whole pacing of the game
Otherwise love the idea. Hopefully a game like this comes out in the future, would love to play a TD with chain reaction towers.
However the building of turret is way too slow to be able to react to your defenses being broken, having to right click > click the turret button, mash Q/E to rotate a bunch, then click again for *every* tower is too much, especially when enemies are coming from the bottom of the screen.
Several ways to speed this up would be to :
- be able to place multiple towers without having to reselect and re rotate every time
- save the last rotation used and use it for the next tower
- have shortcuts to select the towers (1,2,3,4 for example)
- change the rotation system : you could click to place a tower, then while holding the click move in a direction, and orient the tower towards the cursor
Despite being quite simple the game works quite well, gj !
It takes time and skill to build effective defensive towers system.
There are some bugs here (enemies don't move when I press start button) and some nasty things (I can kill enemies before wave starting, my unit can push apart enemies, etc.), but I think there just wasn't enough time to polish it.
Anyway I hope you will continue to work on this game.
Good job!