Vineyard by Alvan Arulandu
Build an army of purple grapes to defend against the evil greens. But don't worry, barrels of alcohol never explode...
Refer to https://claeb101.itch.io/vineyard for all downloads / instructions. If itch.io does not work, use https://claeb101.github.io/LD49/ for a playable WebGL / HTML5 version. Thanks!

Change Log: - Fixed spawning and explosion bugs - Added ability to exit application + usability items - Added background music (previously only FX) - Fixed UI scaling and weird position issues on Mac
| Windows | https://claeb101.itch.io/vineyard |
| HTML5 | https://claeb101.itch.io/vineyard |
| Source Code | https://github.com/Claeb101/LD49 |
| Original URL | https://ldjam.com/events/ludum-dare/49/vineyard |
Ratings
| Overall | 453th | 3.054⭐ | 30🧑⚖️ |
| Fun | 417th | 2.963⭐ | 29🧑⚖️ |
| Innovation | 499th | 2.574⭐ | 29🧑⚖️ |
| Theme | 527th | 2.389⭐ | 29🧑⚖️ |
| Graphics | 286th | 3.393⭐ | 30🧑⚖️ |
| Audio | 268th | 3.13⭐ | 29🧑⚖️ |
| Humor | 237th | 2.846⭐ | 28🧑⚖️ |
| Mood | 381th | 2.942⭐ | 28🧑⚖️ |
| Given | 28🗳️ | 31🗨️ |
The gameplay was easy enough to figure out, but it lacked much decision making. With only effectively one unit and one bomb to stop things that get by, it feels like it's just a game of spamming guys and hoping for the best. Because your units walk towards the enemies, a lot of the action ended up happening "off screen" and I'd have to move the camera over to see if my troops were effective, but then I'd have to go back a screen to spawn more guys. It felt a little cumbersome. I think it'd have been more effective to just have your troops be stationary or only move within the confines of your spawning area.
Well done though! I loved the sprites :)
Had a moment where the action took place off screen but I had fun defending those barrels !
Nice one !
Pixel art for life! The game gave me the impression of a consistent pixel art.
I think that the aspects that the player cannot control--e.g. all my pistol troops getting themselves killed by advancing right before I can form a larger group--are not necessarily problematic. I think that they force the player to think more strategically, and it's also interesting how I am not able to do anything the computer can't do. (That is, the computer can't just stockpile troops until it has a huge group, so... neither can I).
Good job!