Steady Grounds by jsloth

Be the bunny you have always wanted to be!
Steady Grounds is a basic platformer with quite wonky physics. Oh and really unsteady grounds..

Take the Key to the Keyhole and beat all of the 36 levels! For those who also want to eat: There are golden carrots = GARROTS hidden in all of the levels. Collect them all for an extra challenge! The game has build in timer for levels and total run so feel free to speedrun it!

/!\ WARNING /!\ The game has very unstable physics!
// The game was made using Godot and energydrinks. // Graphics: Aseprite // Sounds: ChipTone
Ratings
| Overall | 27th | 4.1⭐ | 22🧑⚖️ |
| Fun | 23th | 4.15⭐ | 22🧑⚖️ |
| Innovation | 50th | 4.05⭐ | 22🧑⚖️ |
| Theme | 2th | 4.55⭐ | 22🧑⚖️ |
| Graphics | 57th | 4.1⭐ | 22🧑⚖️ |
| Audio | 211th | 3.316⭐ | 21🧑⚖️ |
| Humor | 173th | 3.083⭐ | 20🧑⚖️ |
| Mood | 301th | 3.158⭐ | 21🧑⚖️ |
| Given | 35🗳️ | 9🗨️ |
36 levels is a lot, and it felt kinda reptitive after a while. Clouds was a fresh touch though, but I think you could have achieved the same with only ~15 or 20 levels. Level design was really good though!
The visuals are awesome! All the animations feel perfect, nice job on that!
Sound effects are ok, but it definitely misses a catchy music :'(
Using a physics engine in a game like this, which embraces the ridiculous and, indeed, unstable feel, is a great move.
Really nice graphics, too, and you even did a logo!
Some super minor criticisms, which didn't affect my rating, and just because I have no real complaints:
- I would prefer not having to press or do anything to restart the level when I die or move on to the next level when I win, but it's not a big deal.
- Humans with animal heads creep me out, but that's a me problem and does not reflect badly on your game.
Great entry.
But: I feel that this lacks polish for controls that it really needs. Jump height a bit random, what's considered ground feels finicky (sometimes you can jump while hugging a wall mid-air, sometimes you can't jump with a tile below your feet), tiles would randomly get kicked when colliding with them. This made going for extra objectives really frustrating in some places, so I managed to do only 18 levels (with both bonus objectives) before quitting.
There's a couple of levels that could benefit from some kind of background, letting you know you're moving. There's one level where no background means you DISCOVER you're falling (but it's not clear at first) and that's amazing, but there's other levels where it's hard to tell if you're moving or not, and that's not a benefit.
I played for 25 minutes straight, and only quit because I couldn't beat that level, really solid entry!
https://www.youtube.com/watch?v=XJCu8IoZYLc