Unstable Empire by oneiromancer
Manage the Empire that teeters on the edge of collapse. Send your trusty ministers out to spread your faith and your battle-thirsty armies. But don't trust them too much, who knows what they'll do behind your back.
Controls:
- Drag the portraits of your ministers to the cards with the tasks
- and hope you don't run out of stability until you've conquered all the world.
How to win
To win, you need to conquer 3 lands that you don't own at the start of the game. For that, you first need to initiate a chain of events by completing their gray tasks. Any minister can do it. Marshal will start a war, Steward will bribe and instigate revolts, and Chancellor will try assassination. Chain will be completed onse you've solved a final task, marked with ♕. This will finish your conquering, give you a win point and raise stability a little.
P.S. I wanted to make such a management game for quite some time. I'm also really glad that I implemented the idea that I had: to generate random in-game portraits using an AI. * How I used an AI to generate in-game portraits for my game * How YOU can use an AI to generate in-game portraits for your game
All in all, fun little experiment.


Ratings
| Overall | 228th | 3.558⭐ | 28🧑⚖️ |
| Fun | 317th | 3.269⭐ | 28🧑⚖️ |
| Innovation | 213th | 3.481⭐ | 28🧑⚖️ |
| Theme | 190th | 3.808⭐ | 28🧑⚖️ |
| Graphics | 460th | 2.808⭐ | 28🧑⚖️ |
| Mood | 337th | 3.06⭐ | 27🧑⚖️ |
| Given | 22🗳️ | 8🗨️ |
The AI generated portraits are cool and made me want to experiment with styleGAN too!
The game could use a bit more feedbacks to help understanding the rules at first, the first tries are a bit cryptic.
This was fun! Thank you for your game!
And I quite like the game, as these days I happen to be interested in seeing some original political/management implementations in games. It runs smooth and turns out to be fun, there is nothing much to complain about this game as it is seems to be exactly what it intended to be. Good job.
Edit: nm, I think I might have something here...
The reason I can get far is because I use a small trick of placing officers down to delay the turns counting down. Afaik you MUST play like this. Playing normally will simply get you killed due to stamina attrition. Example opening:
1. Orange on green card
2. Orange on orange card
3. Green on blue card
4. Green on green card
5. Blue on blue card
6. Blue BACK to the roster area. Never ever hit next turn if you have a green checkmark because they don't get stamina back returning this way.
Example of being on turn 26 with no life loss and full stamina:

In instances where you have 2 cards with 3 turns on them, you can dance units on them to "mark" them for easy kills later with this trick. With all that said, I couldn't beat the game lol
Regardless, the game is very well made and I clearly had enough fun to keep chipping away at it. I love how the instability of empire growth is completely modeled in the game mechanics. The more you open up the map, the more crap you have to deal with. This is very boardgame-esque.
Tbh, the dancing around strategy I mentioned actually made this game even more fun. That, coupled with making sure everyone's around the same level, and risk/reward of using the right colors, made this a totally unique experience and a great use of the theme. My favorite game so far!
@concker-88 I made a [post](https://ldjam.com/events/ludum-dare/49/unstable-empire/how-i-used-an-ai-to-generate-in-game-portraits-for-my-game) about how I generated the portraits, if you missed it. I also included the code, that lets you play around with it, but it's still a little rough around the edges.
@tomorrowtoday I used StyleGAN mainly because I had a lot of experience with it writing my master's thesis. And yeah, I think I will try out guided diffusion to get a little deeper into it, just not when there is a strict deadline.
@peachtreeoath, thanks for an extensive analysis. Some of the tricks you mention are intentional, others are just messy code. And it is actually possible to win the game, BUT when your deck of events gets too big, the crown cards are just super unlikely to be drawn (I probably shouldn't have made this purely random, huh). In my experience, Marshal's chain of events is most stable, as the first card ("War declared!") is guarantied to come the next turn after you solve a gray task. Chancellor's chain is, in contrast, most unstable (and probably even bugged) because I never managed to finish it myself.
If you match task's color and minister's color, you have a chance to solve a task of a higher level. Or fail a task if you mismatch.
@paulsams For the record, what is your native language? I will probably look into localizing the game to oter languages.
@ommadawn All great empires are destined to fall. But seriously, when you solve a gray quest, you only unlock the area. To conquer it, you need to solve a crown ♕ quest that will randomly appear after some time.
I might be missing something that makes it slightly less hard or its just crazy hard. regardless loved it and would definitely play a more fleshed out version
It still had some fun and surprising moments! I just now saw that you generated those portraits using AI, that's really clever and nicely done! I totally though they were real-life portraits!
I played it and recorded it during my stream. I don't know if it will be helpful because this is clearly not my genre. But maybe you'd still like to see how first-time player interacts with your game :sweat_smile:
https://youtu.be/KdS9PsTVR1o
Your game starts at 1:38:04
However, the game is nice. Very pleasant management. I like it.
➕ интересный сеттинг, даже немного образовательный
➕ простое управление
➖ применение темы косвенно
➖ не все правила быстро понимаются через UI
➖ высокая сложность
⚡быстрая правка⚡: механика "усталости" невеселая, сделать более быстрое восстановление