TumbleArchery by DragonSheep
Help Jeremy's exercize routine! Stay atop the shifting platforms, and shoot the turrets that activate before they can shoot you!
Note: hosted alongside a preexisting project. Relevant files are: SpiralLake/SpiralLake/Views/TumbleArchery/Index.cshtml; SpiralLake/SpiralLake/wwwroot/js/TumbleArchery/*; SpiralLake/SpiralLake/wwwroot/img/TumbleArchery/*; SpiralLake/SpiralLake/wwwroot/msc/TumbleArchery/TumbleArcheryTheme.mp3
| Link | https://github.com/William-Flood/SpiralLake |
| Link | https://spirallake.com/TumbleArchery |
| Original URL | https://ldjam.com/events/ludum-dare/49/tumblearchery |
Ratings
| Overall | 543th | 2.333⭐ | 29🧑⚖️ |
| Fun | 537th | 2.241⭐ | 29🧑⚖️ |
| Innovation | 487th | 2.667⭐ | 29🧑⚖️ |
| Theme | 466th | 2.852⭐ | 29🧑⚖️ |
| Graphics | 516th | 2.352⭐ | 29🧑⚖️ |
| Audio | 388th | 2.593⭐ | 29🧑⚖️ |
| Humor | 399th | 2.091⭐ | 24🧑⚖️ |
| Mood | 485th | 2.2⭐ | 27🧑⚖️ |
| Given | 29🗳️ | 28🗨️ |
I like the concept of the platforms constantly shifting, so you have to wait to hit certain targets. With a bit more polish and some tightening of the jump physics/mechanics, this would be *really really good.*
The jumping felt a bit stiff, and it would have been nice to see the player arrows. But the art and concept were good so it was fun overall and obviously fits the theme. Awesome work.
Also, game crashed when I set 35x88 map.
First of all, the game feels very claustrophobic. I constantly keep bumping my head into top platforms, when I'm trying to dodge bolts or get on the other row of platforms. Secondly, the fact that you can't see your own bolts/arrows makes it hard to understand if the shot was even made or not.
I think fixing these problems can make this game lots of fun. Nonetheless good job on making a compo entry! It's always great to see what people can make on their own in such a short time.