The Ruins of Cuglatr 2 by unpronounceable
Return to the ruins of the ancient city Cuglatr in the exciting sequel to the Ludum Dare 36 entry The Ruins of Cuglatr. You are tasked with stopping a factory creating insane and unstable robots that threaten the region. Will you be able to stop the automaton menace, or will the wilderness claim your remains. Will you be able to lead a party of brave adventurers to victory or will your party crumble like crackers in a bed.
Features: - New class system - Companions are more dynamic. - Three different endings.
Version 1.1 Fix List - Fixed an issue where you would die in the intro scene if you had died in the previous game. - Fixed an issue where the Investigate option during the factory entrance scene was using the Shoot resolution scenes.

Felt like doing a sequel to one of my older games from this one is from 2016. If you want to play the original you can find it here. The entire thing is one big C file with the exception of one file from the stb library. It won't be ported to other platforms unfortunately. This took lots of writing and I almost didn't finish even though I cut out some things I had wanted to do. Hope you enjoy it and if you see any typos or errors let me know.
Ratings
| Overall | 168th | 3.7⭐ | 22🧑⚖️ |
| Fun | 186th | 3.6⭐ | 22🧑⚖️ |
| Innovation | 238th | 3.425⭐ | 22🧑⚖️ |
| Theme | 474th | 2.816⭐ | 21🧑⚖️ |
| Humor | 185th | 3.026⭐ | 21🧑⚖️ |
| Mood | 111th | 3.65⭐ | 22🧑⚖️ |
| Given | 39🗳️ | 12🗨️ |
I ran into a bug. After I got to the factory I died by a turret. After that every time I made a character once I moved to select one of the starting options after creation it would open the gravestone back up and restart me.
@octahedronsoftware Survival skills are very important when getting through the wilderness. Stocking up on rations before hand helps and there's also a companion you can get that's very good at hunting. Also even with low survival skills it shouldn't be too difficult to survive. You just have to spend more time hunting.
@florianbald Glad you like it. If you have any more info on how you got the bartender to give you more hand axes than anyone could ever need I'd like to look into it, have been unable to recreate it myself.
:D
nice game overall reminds me of the days i played leisure suit larry by input :D
@potkirland Haha! Hopefully you didn't have to play the entire game like that. Played more King's Quest than Leisure Suit Larry myself but the same roots are there.
@ranseur Good job, and thanks for the praise.
But I was still able to get the Power Down ending. This was a fun little adventure.
@bootak The event design was based on trying to make sure no matter how you built your character there's something you'll be able to do better than a different character. A similar process went into the items which are useful. Though there was one item that was going to be used but I cut the scene it was going to be used in due to time constraints.
@lesinvisible I always thought there was a certain charm to terminal based UIs. It also helps because I'm not a particularly good artist so the game doesn't hit on one of my weak points. It instead hits on English grammar which is one of my other weak points.
@apples-mmmmmmmm Any text that looks like it was generated by a random text generator was to try and show how the robots were broken. There are a few places it's used and I was worried it would be a bit confusing. The writing also was rushed, a quick and dirty estimate puts it at about 14200 words (although there are lots of repeats and simple variations). If I do another one of text game in the future I need to find a way to do it in an editor that has auto-correct to help.
@caeonosphere It was a lot, barely made the deadline and didn't have enough time to do thorough testing. But like I've mentioned before it was helped by repeated text and some that's slight variations. All skill checks have three results, usually the failure and costly success results were similar enough that I could copy one and make some changes to make the other.
Anyway, I love it. Unique setting, compact story that keeps me interested, lots of variations based on decisions and rolls. It running in cmd prompt based off a single executable is a plus. Though I wish it could be full screen, and orange highlight of selected option's white text is very hard to read, other than that the interface is an ascii beauty.
Also I am surprised at how well thought of the game is, and the size my party grew to. I couldn't help but spot a few mistakes in texts (example: "The turrets retract and the voice tells two among sir sorry men court.") but it's no big deal, just feels bad that I can't know what the text was meant to say. Anyway, I got the "turned off" ending, will give it another go and try out possibilities. Good job!