Unstable Roads by Slowpoke

[raw]
made by Slowpoke for Ludum Dare 49 (COMPO)

​ A stripped-down Gameboy-style turn-based city builder.

You need to launch your rocket into space and avoid the unstable ground!

To launch your rocket you need to connect supply lines to your spaceport. Each turn, cracks will appear and threaten mountains, roads and supply lines.

Connect supply lines to your spaceport with roads, each turn while the supply lines are connected your launch progress will increase.

Controls:

  • WASD to move the camera

  • Left-click to create roads

  • Left-click while hovering a mountain (with mountains selected) to create a Mine.

  • Left-click with a "blocker" selected to prevent cracks

  • Cracks will disconnect the mines from your spaceport

You might need to click "End turn" a few times.

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Ratings

Given 2🗳️ 3🗨️

Feedback

LDJam user 2042
04. Oct 2021 · 08:34 UTC
Maybe I had bad luck, but I often seemed to get cracks appearing right next to my roads, meaning I had no way to save myself with a blocker. Since there are only a couple of exposed mountain tiles on the first level, if cracks start appearing around there, it feels like there's not much I can do to avoid a loss.

I did enjoy the pixel art, and the concept is definitely good and original. Great use of the theme. I didn't make it past level one, which felt like it was because of unfair crack placement, but maybe I just suck, lol.
Zarkonnen
04. Oct 2021 · 09:39 UTC
I was a bit confused by the instructions, because you actually have to select what you want to build, which wasn't obvious from the instructions. Once I understood that, I really enjoyed it.
Ludokultur
08. Oct 2021 · 18:09 UTC
Really cool puzzle-ish strategy game. Felt a tad too random at times, but also I'm probably bad at making contingency plans at this stage, cause this is quite the unique concept you have there. Also like the stylized aesthetics a lot. Great job! :)
SleepyStudios
08. Oct 2021 · 18:09 UTC
Really got into it after working out the gameplay. Two things could be clearer: you can only mine the big mountains (kind of obvious from the icon but I still missed it) and you can only put blockers around cracks not on them. It was fun to play around with being reactive against the cracks (especially since you got given time to do so) and that there was multiple ways to approach both levels that I managed to do. My one gripe would be that it takes a bit too long to launch the rocket.

Also, your pixel art is so good here! Nice work.