KungFun BaLance by LuhUchiha

Help the martial artist to balance the energy between the 3 different stances!
Controls
Left Arrow and Right Arrow: set the direction of the energy balance.
Objective
Try to maintain the balance of the stances:
Horse stance: middle region
Bow stance: Right region
Cat stance: Left region
Known Bugs
- The speed of the balance bar seems to be very slow on the webgl build, and there was no time to fix before submiting the game. It might be fixed on future releases (if any)
Notes
My first Ludum Dare project!
Engine: Unity
Audio: sfxr, BeepBox
Graphics: Aseprite
Play it on
https://lcarvalhogs.itch.io/kungfunbalance
Ratings
| Overall | 495th | 2.9⭐ | 32🧑⚖️ |
| Fun | 510th | 2.567⭐ | 32🧑⚖️ |
| Innovation | 363th | 3.1⭐ | 32🧑⚖️ |
| Theme | 361th | 3.317⭐ | 32🧑⚖️ |
| Graphics | 222th | 3.583⭐ | 32🧑⚖️ |
| Audio | 207th | 3.35⭐ | 32🧑⚖️ |
| Humor | 390th | 2.14⭐ | 27🧑⚖️ |
| Mood | 232th | 3.317⭐ | 32🧑⚖️ |
| Given | 48🗳️ | 35🗨️ |

Really, the graphics and the music are both great mood setters. It is a bit tricky to make long transitions - some kind of indicator that change is coming before it happens would help a lot. I also think that making the balance indicator bigger or brighter would help a lot - I lost over half my life on the first try just because I couldn't see what the arrow keys were doing until it wandered out of the way outta town bit on the left. But I enjoyed it a lot!
@jcmonkey wow, that is true. It has been more than 10 years since I last played chrono trigger, I didn't even remembered that minigame! Guess I will play it again sometime :)
@bootak Thanks!
@glaikunt Thanks! I don't have a mac to test it on, but I will look into that for next releases. I will also try to add better indicators :)
@kuro917 @cogcomp Thank! :)
@diego-escalante Thanks! I received mixed complains about the dial being too fast/too slow. Maybe a difficulty setting might solve it, but I also think there is a "frame rate" bug which is the root cause of different behaviours on differente machines. I will look into it for post-jam versions.
@cabjhegas Thanks! I tried to add the grass on the background, but I would have to scale it differently and was already running out of time. But I definitely want to add some more details to the background!
@gogu Thanks! That is a very good score! ;)
@cromo The balance indicator should definetely be bigger/wider and brighter! To be honest, the indicator is a "sword", but it got very deformed when being used as the slider's indicator, and I had no time to fix it.
@ddesigndude Thanks! Makes sense: I added a note to improve that on next versions.
I think the sound effects could be a bit more mellow, to fit the peaceful martial art atmosphere a bit more, but I understand that you were going for a lo-fi 8-bit feel which the current effects might fit more.
@pdotjpg Thanks! :)
@solah Thanks! I will do some tuning on the audio when I work on the game again!
@johnlee-cooper Thanks! I'm planning to add some proper transitions between the stances. I had an "initial" position and a "fail" position on my initial design, but didn't have time to draw them. As I'm far from being an artist, It already took a lot of time to draw the 3 stances (so I had to cut out the other 2)
@ditam Thanks! You are correct: I ended up using "harsher" sounds for the effects as they seems to be a better fit for the current aesthetics and I was already short on time. There are still a lot of experiments I want to do with the sound effects, though :)
@boxedmeatrevolution Thanks! Yeah, I introduced that bug when trying to make the game "auto start" after closing the "how to panel": I will probably fix that when I change the indicator to start on the center (and refactor the bar to have any kind of indicator)
@ruthiepee Thanks! I'm planning to at least change the indicator to a brighter color: at the moment it feels "camouflaged" at the left corner of the bar and is indeed hard to notice when starting the game.
The lo-fi music and sound effects were a perfect match to the pixelart style, I felt the 8bit zen energy flowing trough me!
It would be great if there was some way to recover the "health/balance" if you make some mistakes, so it's not only a "losing" game. I can imagine extending this with more moves and small random events to make it more diverse as it progresses!
Nice entry, would love to see it developed further!
@xlambein Thanks! :)
@aerloth A health recover mechanic would be very interesting! I will try to find a way fit it into the game. The random events are already on the roadmap :) Thanks!
@jakobthequizguy Thanks! I will try to go for "smoother" sounds when refactoring the sound effects.