Mininum Viable Tower by smilewood
Someone built us a bunch of towers and filled them with all this useless structural support. If only someone could come along and blast them out of the way!
Minimum Viable Tower is a puzzle(ish) game with the goal of getting the highest possible score in each level. Blast useless support beams out of the way to make the least stable tower that can still stand.

You get points for blasting blocks, but if they are high up in the tower they will likely be worth more to you when the final points are tallied.
Created in Unity, using Aseprite for the art and Audacity for sound effects. Background music created using Chrome Music Lab.
This was my second attempt at a game for this jam, after spending the first third of the event fighting (and losing to) the Unity physics engine. Once I woke up and decided to start again this game came together with almost no fuss, a nice change. While I can think of more that would have been nice to have in this game I am very happy with what it is, especially as I managed to do the polishing that I have missed in the past, like sound effects and music. Finally getting all these pieces down, only took 7 solo game jams.
Ratings
| Overall | 214th | 3.604⭐ | 26🧑⚖️ |
| Fun | 123th | 3.729⭐ | 26🧑⚖️ |
| Innovation | 247th | 3.396⭐ | 26🧑⚖️ |
| Theme | 99th | 4.083⭐ | 26🧑⚖️ |
| Graphics | 392th | 3.146⭐ | 26🧑⚖️ |
| Audio | 294th | 3.042⭐ | 26🧑⚖️ |
| Humor | 231th | 2.881⭐ | 23🧑⚖️ |
| Mood | 313th | 3.136⭐ | 24🧑⚖️ |
| Given | 26🗳️ | 21🗨️ |
Good game! I liked the feeling of it. Would've been great to see my best score after finishing all the levels, but that's detail.
I understand that you tried to incentivize the player to blow up as many blocks as possible while keeping the tower as high as possible but the scoring system makes it a bit unclear sometimes to know whether I should blow up a block or keep it. Maybe display the score on each block? Or better, update/display the total score in real time?
Otherwise simple and fun, fits the theme really well. Good job!
- syg
I wonder if there is one best solution for keeping the most important blocks.
@mathiouza I don't know what you are talking about :P That level was a lot of adding blocks and seeing how the physics physicsd. I was trying to make a stack that, while it was standing, was falling apart at the same time and only held together by the weight of things on top.
@dobryn I was thinking of a specific flash game when I was putting it together, although I cannot recall the name of it.
I'm happy to see a fellow physics juggler here :).
You got me at 3 or 4 levels where I thought I was smart but then everything collapsed because I hadn't watched carefully enough. A super cool approach on the theme and a simple but challenging gameplay. The music makes this an even more whacky game. After all levels the music felt a bit repetitive but that's a minor thing against having music at all :).
Overall a fun approach and a nice casual game!
### Bugs encountered
- I could push the score button over and over again and it always summed up the score so I cheated my way to a high score ;)
- I could not click the main menu button after the last level. It greyed out but nothing happened.
Thank you for the fun you brought me with blowing stuffs up :D