{"author_link":"\/users\/ccglp","author_name":"ccglp","author_uid":1005322,"comments":[{"id":713495,"author_name":"ZwodahS","author_uid":"zwodahs","epoch":1633352283,"text":"Interesting game. I thought the lag at the higher level is part of the game LOL.... I guess that is one of the problem of this theme, you can't really know if it is intended or not.\n\nI managed to get a higher score, could have went higher if not for the lag =\/\n\nThanks for the game :D","format":"md","likes":1,"spam":"N"},{"id":715606,"author_name":"3LSTMsInATrenchcoat","author_uid":"3lstmsinatrenchcoat","epoch":1633371457,"text":"The idea of a roguelike full of minigames is very cool and could fit well with the exploratory nature of the genre.  Obviously it would require more variety \/ explorable content to be really fun and fulfill its potential, which is beyond the scope of a 2-day game jam, but this is pretty good for what it is.  Multiple games in a single entry is always impressive to me.","format":"md","likes":1,"spam":"N"},{"id":717165,"author_name":"caudatecoder","author_uid":"caudatecoder","epoch":1633382808,"text":"This game really clicked with me (pun intended)\n\nI love it! Pretty clever to take 2 ideas and make it into a single game. It looks good, it's fun to play, minigames are pretty good. It's pretty fun that you can fend off minigames :)\n\nSometimes it felt a little unfair when you spawn right next enemies. Though sometimes you can get spawned right next to the exit. This might need some tweaking. I also once got spawned in-between cubes and couldn't move. And at level 14 game started freaking out and FPS dropped. But these were minor inconveniences.\n\nGreat job!","format":"md","likes":1,"spam":"N"},{"id":717326,"author_name":"Myles Doupe","author_uid":"myles-doupe","epoch":1633383592,"text":"Very interesting game! I managed to make the leaderboard. There are so many interesting directions a game like this could go. Good work!","format":"md","likes":1,"spam":"N"},{"id":726913,"author_name":"Ludokultur","author_uid":"ludokultur","epoch":1633438712,"text":"Haha, those minigames startled me the first time around and indeed gave it an incredibly \"unstable\" Pony Island sort of feel. Nice one!","format":"md","likes":1,"spam":"N"},{"id":737540,"author_name":"JaviCoder","author_uid":"javicoder","epoch":1633507624,"text":"I liked the combination of minigames, and the randomness ... it would be really cool to expand them with more variety. The graphics are simple but it does the job.","format":"md","likes":1,"spam":"N"},{"id":742160,"author_name":"Marin0104","author_uid":"marin0104","epoch":1633549505,"text":"Hey there! The concept is interesting to explore it even more! I think if you get more in touch with Godot and keep working on getting into it, i bet you can make a very nice game with this concept or at the next LD! Always happy to see people getting to Godot. Nice work and thank's vor sharing!","format":"md","likes":0,"spam":"N"},{"id":747608,"author_name":"Koolruz","author_uid":"koolruz","epoch":1633628391,"text":"Combining Warioware-style microgames with another genre is a really neat idea!  I would have loved to see more integration between the roguelike and Warioware elements.  It was cool that you could fend off the microgames, but ironically I never wanted to do that - I wanted to play them, which caused a strange friction in the design for me.  It would have been nice if you were incentivized to interact with the microgames, so that they weren't just a punishment to be avoided, because they were fun!\n\nOverall though, this is a cool concept!","format":"md","likes":1,"spam":"N"},{"id":757727,"author_name":"ildfuglen","author_uid":"ildfuglen","epoch":1633879335,"text":"Really interesting minigame mechanic! Enjoyed playing this game. Got to level 5 and promptly died from two of the astroid mini games happening in a row. Well done!","format":"md","likes":1,"spam":"N"},{"id":757734,"author_name":"Runuchok","author_uid":"runuchok","epoch":1633879458,"text":"Awesome idea! Nice execution!","format":"md","likes":1,"spam":"N"},{"id":762294,"author_name":"Villeloso","author_uid":"villeloso","epoch":1634090478,"text":"I really tried playing it, but got a massive headache :(","format":"md","likes":0,"spam":"N"},{"id":765489,"author_name":"Flying Dog Fish","author_uid":"flying-dog-fish","epoch":1634410217,"text":"That is a very colorful and squarish game. Music is nice and fits. The minigame enemies are impossible to avoid, but that is probably intentional. I lost the game in the clicking minigame several times, didn't really understand it.","format":"md","likes":0,"spam":"N"}],"format":"md","images":["ld49\/wayback-placeholder.png"],"links":[{"url":"https:\/\/github.com\/CCGLP\/LD49","text":"Link"},{"url":"https:\/\/ccglp.itch.io\/unrogue","text":"Link"},{"url":"https:\/\/ccglp.itch.io\/unrogue","text":"Link"},{"url":"https:\/\/ccglp.itch.io\/unrogue","text":"Link"}],"metadata":{"g_key":"80574","g_author":"1005322","g_event":"LD49","g_eventkey":"119","g_subevent":"COMPO","g_urlkey":"382510","g_title":"Unrogue","g_status":"WAYBACK","g_place":"404","g_commentcount":"12","g_site2_node_id":"269745","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"269745","n_urlkey":"382510","n_parent":"258323","n_path":"\/events\/ludum-dare\/49\/unrogue","n_slug":"unrogue","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"5322","n_created":"1633297100","n_modified":"1778431322","n_version":"847097","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD49","removed_author":false},"_superparent":9,"_trust":6,"author":5322,"body":"Unrogue is a roguelike mixed with a wariowarelike.\nKnowing the theme of the jam: \"unstable\" I thought of two types of games, one a roguelike with random stats every level, making it an unstable player character.\n\n![game.png](\/\/\/raw\/ac4\/1\/z\/4411d.png)\n \nThe other game I thought of was originally a basic game but then had mini-games that came out of nowhere, making it an \"unstable\" or glitched software.\n\n![minigame.png](\/\/\/raw\/ac4\/1\/z\/44131.png)\n\nThe combination of both ideas created Unrogue.\n\nUnrogue is played with WASD (or arrow keys) to move, mouse to look at something and space or mouse click to attack.\n\nThanks a lot for playing!\n\nThis game features an online leaderboard, make sure you submit your name in the end game screen :D\n\n-Created in Godot. (It's my first \"big jam entry\" with Godot and I'm very happy about it, I learned a lot from this game :sparkles: )\n\n- The game probably would lag at higher levels in the HTML5(web) version, if this happens to you, please try out the Windows or Mac versions provided below.\n\n-There is now a post-compo version fixing the previous remarks. Only as a Windows executable and well named in the page. Web version is still the compo version. ","comments":12,"comments-timestamp":"2021-10-16T18:50:17Z","created":"2021-10-03T21:38:20Z","files":[],"files-timestamp":0,"grade":{"grade-01":26,"grade-02":26,"grade-03":26,"grade-04":25,"grade-05":26,"grade-06":26,"grade-07":21,"grade-08":22},"id":269745,"love":0,"magic":{"cool":150.43795713638,"feedback":17,"given":53.75,"grade":24.75,"grade-01-average":3.188,"grade-01-result":404,"grade-02-average":3.146,"grade-02-result":354,"grade-03-average":3.208,"grade-03-result":319,"grade-04-average":2.978,"grade-04-result":440,"grade-05-average":2.417,"grade-05-result":510,"grade-06-average":2.583,"grade-06-result":389,"grade-07-average":2.579,"grade-07-result":298,"grade-08-average":2.675,"grade-08-result":438,"smart":-2.5579685405241},"meta":{"allow-anonymous-comments":"1","author":[5322],"cover":"\/\/\/content\/ac4\/1\/z\/43fae.png","link-01":"https:\/\/github.com\/CCGLP\/LD49","link-01-tag":[42332],"link-02":"https:\/\/ccglp.itch.io\/unrogue","link-02-tag":[42336],"link-03":"https:\/\/ccglp.itch.io\/unrogue","link-03-tag":[42337],"link-04":"https:\/\/ccglp.itch.io\/unrogue","link-04-tag":[42339]},"meta-timestamp":"2026-05-10T16:42:02Z","modified":"2026-05-10T16:42:02Z","name":"Unrogue","node-timestamp":"2021-10-09T21:31:22Z","parent":258323,"parents":[1,5,9,258323],"path":"\/events\/ludum-dare\/49\/unrogue","published":"2021-10-03T21:57:54Z","scope":"public","slug":"unrogue","subsubtype":"compo","subtype":"game","type":"item","version":847097},"text":"Unrogue is a roguelike mixed with a wariowarelike.\nKnowing the theme of the jam: \"unstable\" I thought of two types of games, one a roguelike with random stats every level, making it an unstable player character.\n\n![game.png](\/\/\/raw\/ac4\/1\/z\/4411d.png)\n \nThe other game I thought of was originally a basic game but then had mini-games that came out of nowhere, making it an \"unstable\" or glitched software.\n\n![minigame.png](\/\/\/raw\/ac4\/1\/z\/44131.png)\n\nThe combination of both ideas created Unrogue.\n\nUnrogue is played with WASD (or arrow keys) to move, mouse to look at something and space or mouse click to attack.\n\nThanks a lot for playing!\n\nThis game features an online leaderboard, make sure you submit your name in the end game screen :D\n\n-Created in Godot. (It's my first \"big jam entry\" with Godot and I'm very happy about it, I learned a lot from this game :sparkles: )\n\n- The game probably would lag at higher levels in the HTML5(web) version, if this happens to you, please try out the Windows or Mac versions provided below.\n\n-There is now a post-compo version fixing the previous remarks. Only as a Windows executable and well named in the page. Web version is still the compo version. 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