Candle Coffee Courier by BluishGreenPro
Coffee is the life-blood for so many of us. Possibly an Unstable Volcano as well?
Made by:
BurritoEclair - Art
Boykala - Camera, Lighting, Art Implementation, Hazard Programming
BluishGreenPro - Level Design, Character Controller, Menus
| Link | https://bluishgreenpro.itch.io/ccc |
| EXE | https://bluishgreenpro.itch.io/ccc |
| Original URL | https://ldjam.com/events/ludum-dare/49/candle-coffee-courier |
Ratings
| Overall | 335th | 3.829⭐ | 40🧑⚖️ |
| Fun | 362th | 3.75⭐ | 40🧑⚖️ |
| Innovation | 1369th | 2.608⭐ | 39🧑⚖️ |
| Theme | 1410th | 2.579⭐ | 40🧑⚖️ |
| Graphics | 279th | 4.154⭐ | 41🧑⚖️ |
| Humor | 305th | 3.662⭐ | 39🧑⚖️ |
| Mood | 416th | 3.708⭐ | 38🧑⚖️ |
| Given | 32🗳️ | 45🗨️ |
@samuel-hollywood-summers Agreed about it being too tough. We were only able to finish the level with about 1.5 hours left in the jam; at that point, it was at the level of "Is it possible? Okay, ship it!" It burns my soul to see the suggestion about difficulty tuning though, because it's something I'm constantly telling others, and very well aware of when I have more time to iteratively playtest.
@j-star We sort of lost the connection to the theme as time went on and we had to cut back the scope of the project. The only way it's still tangentially related is the Volcano itself being "unstable" (on the verge of eruption). Totally fair to dock us points in the Theme category for that.
@alex-one Not sure exactly why you were stuck running to the left, did you have a controller plugged in?
I don't see nor feel unstable theme though.
Great entry!
@kbf123 There are a few hazards against the walls its very easy to hit because you can't see them; but certainly agreed that we could have built this better. Thanks for your feedback!
@etrealjunior Thanks for the suggestions; in my non-jam game, Worlds Within Worlds, I have a config option for this in the menus, since I know some people prefer it that way!
A possible bug related to the camera, is you can lose a life by jumping down into the right-most valley without touching any walls, as if it were a bottomless pit because you traveled too fast.
For future versions, maybe the checkpoints could sound more ghostly with an Oooh! to be in character, although the sound used was still good for sounding like a checkpoint. I felt a little regret at not having some optional collectable that could change the storyline, maybe note fragments teaching the character something that would help them understand something ahead of time ... even if in their hubris they only read half of it and still make the same cutscene choices.
Overall great job, looking forward to seeing what you all do next year!
The issue related to the camera is actually hitting an off-screen hazard; that's my fault for designing a level where there's more verticality than the camera was designed for.
I finally had the time to come back and rate everything I played so far!
Here is a link to the vod of the review if you wish to see it again: https://www.youtube.be/watch?v=1gUA0Q2dn6I&t=15985s