Ping to Mars by CaptAndrey

[raw]
made by CaptAndrey for Ludum Dare 49 (COMPO)

Help robot deliver important information before its battery runs out.

Keep an eye on indicator

изображение<em>2021-10-10</em>181536.png

Environment can add some problems too

изображение<em>2021-10-10</em>181625.png

Controls:

W/A/D or ⬆️/⬅️/➡️ - Movement

Ratings

Overall 423th 3.13⭐ 25🧑‍⚖️
Fun 467th 2.783⭐ 25🧑‍⚖️
Innovation 221th 3.457⭐ 25🧑‍⚖️
Theme 124th 3.978⭐ 25🧑‍⚖️
Graphics 336th 3.283⭐ 25🧑‍⚖️
Audio 414th 2.152⭐ 25🧑‍⚖️
Mood 397th 2.864⭐ 24🧑‍⚖️
Given 18🗳️ 16🗨️

Feedback

ThePelranthean
04. Oct 2021 · 03:23 UTC
This is a really cool idea. It may have been nice to have a quick reset button so that you could recover from mistakes a bit more quickly than it takes for the battery to run out. Overall though, I enjoyed the puzzle of choosing a good trajectory and predicting where the signal would be weak.

It would be cool to see additional extensions on this basic concept. For instance, maybe the robot could place its own repeaters. Or maybe there could be a mobile repeater.

In any case, this is a good simple game. Thanks for sharing it.
LDJam user 209292
04. Oct 2021 · 20:47 UTC
The game is short and there is no volume control, it hits the ears. But I liked the idea and the game matches the theme.
Barrier
08. Oct 2021 · 08:40 UTC
The pinging sound is super agressive, had to silence the audio. The idea is good although when on unstable connection the controls get pretty frustrating, but I guess thats the point :)
The game was short so I managed to complete it.
robbietaco
10. Oct 2021 · 15:36 UTC
Funny idea! Sound was a little annoying, but good for helping me understand the mechanics. I think the avoiding the shadow mechanics was fun. Good entry!
LDJam user 270875
10. Oct 2021 · 15:37 UTC
A good start, that I think could be developed further.
0x89A
10. Oct 2021 · 15:38 UTC
Nice simple game with a cool concept despite the deafeningly loud audio at the start :D
BjornStahl
10. Oct 2021 · 15:41 UTC
I like it, simple controls, easy to understand and nice aesthetics. I enjoyed going through blind spots by aiming before hand and cruising straight through. At first when I reached the first blind spot I thought the controls were just randomized and that was quite aggravating, but I quickly realized it felt more like a delay of your own inputs. By treating it that way it was quite fun to go through the levels. Well done.
Eva Knight
10. Oct 2021 · 15:52 UTC
A fun premise but the pinging noise is really repetitive and the noise when you lose connection is very loud are my main complaints.
Could be fun to introduce different kinds of connection instability - Some that just adds a delay to input and others that distort controls, but in a somewhat predictable/compensatable way.
neputevshina
10. Oct 2021 · 15:57 UTC
idea is great but realization is meh. sounds are annoying also
Scrawach
10. Oct 2021 · 16:02 UTC
The idea is interesting, perfectly reflects the theme of unstable. In my opinion, delayed control is a mechanic with great potential. And it can be evolved into amazing gameplay.
Terabyte
10. Oct 2021 · 18:33 UTC
Хорошая игра. Особенно мне нравится как влияет ухудшение сигнала на управление дройдиком.
Не хватает какой-то фоновой музыки что-ли, и очень громкие пилики (хотя, возможно просто мои наушники на большой громкости стояли, когда я запустила эту игру).
leokrechmer
11. Oct 2021 · 13:53 UTC
Nice compo submission! Absolutely love the ping in connection mechanics. And, I know, it was a compo submission, but sounds... lets say could have been better. As they are now they don't give any good to the game, just distract the player... Anyways! Good job!
pdotjpg
11. Oct 2021 · 17:07 UTC
I really like the theme here. The out-of-signal-range gameplay mechanic is really fresh! Visuals are nice too. The audio got a bit grating. But all in all, a nice little prototype with a cool concept and mood.
TejasvOnly
12. Oct 2021 · 00:44 UTC
Apart from my bleeding ears, Great game!
Cynthia Clementine
12. Oct 2021 · 00:53 UTC
Interesting idea, but the game is a bit confusing. I'm not really sure what I'm supposed to be doing. There are spots in the first room where the signal stays green? So is the best strategy just to sit there and wait for the data to transmit?
zimny11
12. Oct 2021 · 22:44 UTC
Nice game concept. The art style looks good. My only complaint will be beeping, it starts to be quite annoying after a while. Maybe if it was limited to the parts where the drone does not have signal, it would work out better. Anyway, cool game.
VarunDevs
13. Oct 2021 · 07:14 UTC
Great game!
Daniikk1012
13. Oct 2021 · 09:17 UTC
Good game, I really like the concept. The sounds are a bit annoying though (I mean the beeping and signal loss sound)
Jupiter_Hadley
13. Oct 2021 · 11:20 UTC
Interesting concept! I included it in my Ludum Dare 49 compilation video series, if you’d like to take a look. :) https://youtu.be/NQWyoBxprX0
Paulsams
13. Oct 2021 · 15:38 UTC
Well, why are you so lazy to turn down the volume, xDD)? Well, if by the game, then, in principle, cool, only I understood the mechanics of a completely lost signal only on the second try. It seems to me that it was necessary to do about 0.2-0.3 lags second on the yellow signal, so that it was easy to understand the mechanics of the red light.