UnstaLaser by Roelosaurus
Robots are attacking! Get the UnstaLaser!
The more power you give the laser the further it will fire... but the more unstable it is.

| Play on Itch.io | https://roelosaurus.itch.io/unstalaser |
| Construct2 Source Code | https://github.com/roelosaurus/UnstaLaser/blob/main/UnstaLaser.capx |
| Music Source Code | https://tinyurl.com/yjfqckz4 |
| Original URL | https://ldjam.com/events/ludum-dare/49/unstalaser |
Ratings
| Overall | 80th | 3.913⭐ | 48🧑⚖️ |
| Fun | 171th | 3.63⭐ | 48🧑⚖️ |
| Innovation | 74th | 3.957⭐ | 48🧑⚖️ |
| Theme | 44th | 4.25⭐ | 48🧑⚖️ |
| Graphics | 26th | 4.283⭐ | 48🧑⚖️ |
| Audio | 103th | 3.667⭐ | 47🧑⚖️ |
| Given | 37🗳️ | 54🗨️ |
Thanks for playing!
The colors and style you chose for the sprites are really nice too !
Great job !
Overall good submission and again I'm impressed at the overall quality for a compo!
The sprites are great, the sound effects fit the game, and it fits the theme really well.
I would love to see an update adding more features or enemies to the game!
Nonetheless, it is fun and it's good that player can choose unstable power.
• It felt fun and satisfying shooting down the enemies.
• I liked the artstyle and the spooky music.
• The game looks polished.
• The theme fits alright.
• At first i was a little confused, but i managed to understand the game more after a second try.
• I don't really know what turning on the filter does, i can kinda see that it's brighter but not very much.
Overall, this game is great.
-WitekWitek
Loved th style and the feeling.
hated the unstableness. :D
I would have liked that we do not need the rest button, I find that we lose fluidity.
Congratulations :)
There's nothing I can suggest for improvements as this is entry is exceeding my expectations for a compo submission. Well done!
Fantastic game ! Graohics and sound are just perfect, just the essential nothing more, really easy to understand and to read.
I tested/reviewed the game in a youtube video: https://youtu.be/AZmpys4Jzow
On some very high level of abstraction this is almost the same balance of decisions as racing: you can choose to go faster/use more power, but it's gonna be more dangerous. But in case of racing you can build up skill to learn to control the power so you can go fast *and* be precise while doing it, and that's what lets you win. I guess that is the feeling I was missing here: some more control so you can feel that your victories aren't pure luck and your losses aren't just unfair.
Maybe after setting the power there could be some simple minigame-type interaction that would determine how successful the next shot is going to be. It would be a metaphor for aiming with an unstable weapon. For example:
Power 1: You just pick a square and shoot, done.
Power 2-4: You pick a square and see highlighted area of possible hits. A UI appears for precise aiming: a bar with a narrow green zone and a mark going quickly left and right, and you have to stop it in the green zone — kind of like a "default fishing mini-game" to determine the success of your shot based on how close you get. The closer you get, the more enemies in the zone will get hit (min = 0, max = power level). At power 2 it's easy and you win almost every time, but at power 4 it's so quick that you almost rely completely on luck, but not quite, because whatever the outcome of the minigame, it's still on you!
That's just one idea of how to achieve the feeling I was missing, no doubt there could be numerous other solutions. And, well, it's just an idea, not saying the current completely random shooting is necessarily worse. Just thinking aloud :)
Also, would be nice to maybe have an option to play with the keyboard: WASD + Q/E for setting power + Space to shoot would feel pretty nice imo. Mouse interactions make it a bit slow for my taste.
Sorry for the huge comment, this just shows you how much I liked what you made :) Your entry is awesome.
I loved pixel art and music! That's what I liked the most. Remember old arcade games.
Congratulations on the game and the incredible ability to do something so good in so little time and alone!
Thanks a bunch for playing and reviewing my game! Really cool so many made time for that. 😊
If you have a little more time to spare: can you review the game of my friends?
https://ldjam.com/events/ludum-dare/49/the-butterfly-defect
They're trying to get over the 20 votes threshold. ❤️