It will Fall by jeremyfa
It will Fall is a simple game where you need to keep the platform horizontal to prevent it from falling.
Unfortunately I didn't have much time so I only started working on the jam game on Sunday.
Still pretty happy with the result, given the time I had, although there is room for a lot of polish and improvement, like finding a way to "consume" the pieces with combos and make space on the platform and better rules to compute score etc...


MANUAL
- Press SPACE BAR to start
- Press ARROW LEFT/RIGHT to move pieces when they are falling down
- Press ARROW DOWN to accelerate falling (be careful with that!)
Each new piece being put on the platform increases your score.
The game ends if: * The pieces cannot fall anymore because the platform is full * The whole platform falls down
TOOLS
The game was created using ceramic engine and the Haxe programming language.
The music was composed using Korg Gadget.
| Link | https://github.com/jeremyfa/ld49 |
| Link | https://apps.jeremyfa.com/ld49 |
| Itch.io | https://jeremyfa.itch.io/ld49 |
| Original URL | https://ldjam.com/events/ludum-dare/49/it-will-fall |
Ratings
| Overall | 100th | 3.862⭐ | 31🧑⚖️ |
| Fun | 34th | 4.069⭐ | 31🧑⚖️ |
| Innovation | 67th | 3.983⭐ | 31🧑⚖️ |
| Theme | 5th | 4.517⭐ | 31🧑⚖️ |
| Graphics | 229th | 3.569⭐ | 31🧑⚖️ |
| Audio | 166th | 3.464⭐ | 30🧑⚖️ |
| Mood | 179th | 3.448⭐ | 31🧑⚖️ |
| Given | 32🗳️ | 35🗨️ |
Harder than you'd think.
@listonos Yes, there is definitely some work to do on replayability. I'd also like to expand the concept to ensure a player can do some kind of combos to consume the pieces and keep the platform from being full. Probably some post-ldjam thing to do :)

Really great job.
Max Score: 860 :O
The graphics had a nice, readable look to them and subtly making each shape lighter/darker based on their weight was a neat idea (at least I think that was the case). The music was well suited to this kind of puzzle-esque gameplay as well.
The optimal strategy that I found was to play it very safe in the beginning, trying to optimally spread out the pieces to balance the board. Once there's a good foundation, you can quickly drop the pieces anywhere (adjusting left/right as needed) as each piece affects the total balance less.
I think adding more piece variety would help with the replay value as well as some sound effects for losing to add some pop to the game. Maybe adding some pieces with modifiers (super dense little pieces, explosive pieces that remove shapes from the game, etc).

The game though felt really really polished! Especially for 24 hours! I loved the music, the art, the concept, everything!
That is a really really solid entry! Great job! :clap: :clap:
Had fun! I think I came up up a fairly reliable-ish strategy. I like the block shapes and how they slot in. However given the fact that they are in full physics mode after they hit the ground, you can stack them from the center with a bit of horizontal velocity so they get tossed to the side. If you alternate this, you get a sort of sand hourglass effect where it stays reasonably balanced. Anyway nice job, solid game!
Anyway, great job making this game. Seeing the screen begin to tumble was a fun little surprise on my first play. ^^'