149th element by Soulo

[raw]
made by Soulo for Ludum Dare 49 (COMPO)

5.png

While scientists all over the world are trying to synthesize the 119th element of periodic table, you can try to get Ludumdarium - 149th one. But be careful - it's too unstable!

I'm a physics student, so this game is inspired by the laboratory works that we did in the last year. Actually it is one of those works (almost).

2.png Controls:

AWSD/arrows - Walk

E - Interact

Space - OK in dialog

C - open the periodic table


Important:

I should have explained this mechanics inside the game

Sodium works like this: first you start the reaction (green timer appears). After the reaction the timer becomes red. Then you have about 3 seconds to take sodium and put it to the port B, otherwise it explodes.


Changelog:

-some minor changes in values for better balance

-changed some words in dialogs

-fixed large amount of bugs due to which the game was actually broken (I'm so grateful to the person whose idea was to allow bugfixes after the deadline!)

Ratings

Overall 407th 3.174⭐ 25🧑‍⚖️
Fun 446th 2.848⭐ 25🧑‍⚖️
Innovation 368th 3.087⭐ 25🧑‍⚖️
Theme 312th 3.457⭐ 25🧑‍⚖️
Graphics 352th 3.239⭐ 25🧑‍⚖️
Humor 203th 2.978⭐ 25🧑‍⚖️
Given 31🗳️ 22🗨️

Feedback

guine
04. Oct 2021 · 14:35 UTC
Good job! I really liked!
LDJam user 156942
04. Oct 2021 · 14:38 UTC
Nice visual! Despite the amount of text, it took me a few minutes of walking around to understand the mechanics of the game. There is a small bug that you can do pretty much anything while having dialogue on screen, but that's not critical. Good job!
mrBell270
04. Oct 2021 · 14:46 UTC
Nice work! Keep up!
LDJam user 269161
04. Oct 2021 · 14:47 UTC
I didn't know what to do with the sodium, but liked this science themed game!
adam-gould
04. Oct 2021 · 14:48 UTC
Very cool take on the theme - I like the LD-specific naming, always puts a smile on my face.
🎤 Soulo
04. Oct 2021 · 15:24 UTC
@erikengineengineer, thanks for the note! I didn't realize how unobvious this mechanics is, and I added its description.
o_sim
04. Oct 2021 · 20:11 UTC
Cool game! I would appreciate a way to regenerate health though :D
Mathiouza
07. Oct 2021 · 03:23 UTC
Great game! I would have like to have some feedback on what I'm doing. Sound can be great, but also maybe a UI so I can see which element I am carrying. And maybe a reminder of all the things Dr Ludum told me, because he talked a bit much ahah x)

Anyway, it was fun and the concept is really interesting!
Nafe
07. Oct 2021 · 04:20 UTC
Awesome concept and love the pixel art. I agree that maybe a quest log or visual inventory could have helped, but it's definitely a cool little game.

Glad I wasn't the only one to make a game that has a pixel art guy in a hazmat suit. haha, great work. :)
🎤 Soulo
07. Oct 2021 · 07:36 UTC
@mathiouza, @nafe, yes, inventory and sound are the most important things that I didn't have time to add. But I'm going to add them in a post-jam version.
Nafe
07. Oct 2021 · 08:54 UTC
Sounds amazing @soulo! The game works without them so I wouldn't stress too much. Would love to get your opinion on my game too if you have time!
🎤 Soulo
07. Oct 2021 · 09:58 UTC
@nafe, now I don't have time, but your game is already in my list for weekend
jaspior
08. Oct 2021 · 07:28 UTC
Hello fellow physicist, from where you are and what do you study?

Nice game. It works well but some music and sfx (cc0 or open source) coulde enrich your game.

Another suggestion, try yo make the dialog box a little different from the background and/or a little transparent. It's good to differentiate what is the dialog, what is the game and help to navigate through the room.

Other than that, a very nice game and a lovelly lab. Congratz
🎤 Soulo
08. Oct 2021 · 20:14 UTC
@jaspior, hello, I'm from MIPT (Moscow), the department of molecular and chemical physics, what about you?

I agree about all the things you mentioned, but I realized that when it was too late. It's my first Compo, next time I'll know how to distribute time having 2 days instead of 3.
jaspior
08. Oct 2021 · 22:03 UTC
@soulo, I'm from USP (São Paulo University) and I'm doing my phd in the HEP area with direct dark matter searches.

It was just now that I realized that you joined in the compo, not in the jam That makes the game more impressive, congratulations!
Lisek Gagatek
08. Oct 2021 · 22:07 UTC
For some reason walking diagonally made the screen shake a lot for me. The game was cool, but I got stuck on the sodium - I didn't know what to do with it. It would be nice if I could reopen last dialog or something, in case I missed information what to do next.
KeichiTS
09. Oct 2021 · 05:08 UTC
It's a realy cool theme usage! The pixel-art are good too and has a lot of mechanics and sprites for a compo. Congrats!
loyance
09. Oct 2021 · 18:40 UTC
The art style is great as well as the story. Some more indicators of what I element I am carrying would be nice.
dkz1989
13. Oct 2021 · 20:51 UTC
I cant get over how our games our so alike, good job!
VarunDevs
16. Oct 2021 · 04:43 UTC
The art style was pretty cool as low bit pixel art but need some more shading and gameplay was pretty cool. so keep it up :v:
LDJam user 261242
17. Oct 2021 · 14:49 UTC
nice work and wish to see further version!