{"author_link":"\/author\/crazymatt\/","author_name":"CrazyMatt","author_uid":"92764","comments":[{"author_name":"killthealias","author_uid":"36494","time":"Aug 29, 2016 @ 4:15am","epoch":1472443800,"text":"This is one of the most poorly constructed Ludum Dare games I have ever played. The controls are never fully explained (at first I thought it was a glitch I couldn't walk forward; also A and D turn you instead of, say, the mouse?), the goals are poorly defined (the printing press suddenly moved my forward in time without me doing anything but printing more copies?), and the game is incredibly poorly made (The character controller is set up in a way that allows it to rotate on an axis that makes you fall over?). I also wouldn't be surprised if the forest scene in the beginning is taken from a content pack instead of made from scratch, which is against the rules of Ludum Dare."},{"author_name":"killthealias","author_uid":"36494","time":"Aug 29, 2016 @ 5:06am","epoch":1472446860,"text":"Also, your source code download is empty."},{"author_name":"nanimono","author_uid":"111347","time":"Aug 30, 2016 @ 5:54am","epoch":1472536140,"text":"This is a crazy game, but i'm finished it anyway.\r<br\/>Looks like the forest from geovox rendered as one piece, because it drain my fps hard.\r<br\/>It seems that you do character controller as rigid body (poor choice), but forgot to restrict its rotation. I fell few times and was unable to play."},{"author_name":"steph88","author_uid":"113244","time":"Aug 30, 2016 @ 6:29am","epoch":1472538240,"text":"Hi, nice game and congratulations ! We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.\r<br\/>\r<br\/>Can you add your game on indiexpo.net ? (it's free) \r<br\/>So we can include also your game in the video ;) \r<br\/>p.s. write #LDJAM in the game's description."}],"images":["ld36\/92764-1a68119420e360f93005d83dc0dc8519.jpg","ld36\/92764-bb43a678a62f0657771b932591ec454c.jpg","ld36\/92764-38a99a3a4eb60610916c2b96a2cc73e3.jpg"],"links":[{"url":"http:\/\/www.crazymatt.net\/home\/projects\/LD36\/","text":"Web"},{"url":"http:\/\/www.crazymatt.net\/home\/projects\/LD36\/WinFinal.zip","text":"Windows"},{"url":"http:\/\/www.crazymatt.net\/home\/projects\/LD36\/MacFinal.zip","text":"OS\/X"},{"url":"http:\/\/www.crazymatt.net\/home\/projects\/LD36\/LnxFinal.zip","text":"Linux"},{"url":"http:\/\/www.crazymatt.net\/home\/projects\/LD36\/SrcFinal.zip","text":"Source"}],"metadata":{"g_key":"806","g_author":"92764","g_event":"LD36","g_eventkey":"35","g_subevent":"COMPO","g_urlkey":"785","g_title":"Revolutions","g_status":"UCHK1","g_place":"99999","g_commentcount":"4","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/92764-shot0-1472434103.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/92764-shot1-1472434103.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/92764-shot2-1472434103.png-eq-900-500.jpg"],"text":"Revolutions 1.0\r\n=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\r\nTake Caution!\r\nThis game is horrible (as people in the\r\ncomments have pointed out), and WILL\r\nWASTE YOUR TIME.\r\n\r\nConsider it practice for next LD.\r\n=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\r\nYou need to get to the future.\r\nYour plan of action: speed up history.\r\n=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\r\nFAQ:\r\nWhat did you use to make the \"Nature Scene\"?\r\n- GeoVox\r\n\r\nDo I know this game is poorly made?\r\n- Yes, it is one of my first games made with Unity, and didn't have a full 48 hours to make it (or anything close to it).\r\n\r\nWhy can I sometimes see through the walls?\r\n- I really don't know. Unity wasn't exhibiting this behavior when I was testing it in the editor. Your mileage may vary.\r\n\r\nWhat do I do if I fall over?\r\n- For some reason (I don't remember) I used a Rigidbody. Press \"R\" in these scenes to \"stand up\" again.\r\n\r\nWill you work on this game afterwards?\r\n- No. I really didn't like how the game turned out.\r\n=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\r\nControls\r\n\r\nScene 1:\r\n-Left Arrow: Rotate Left\r\n-Right Arrow: Rotate Right\r\n-C: Collect Bamboo\r\n-P: Attempt to power the time machine\r\n\r\nScene 2:\r\n-Left Arrow\/A: Rotate Left\r\n-Right Arrow\/D: Rotate Right\r\n-Up Arrow\/W: Move Forwards\r\n-Down Arrow\/S: Move Backwards\r\n-R: Reset Rotation (I know I should have locked it)\r\n\r\nScene 3:\r\n-Left Arrow\/A: Rotate Left\r\n-Right Arrow\/D: Rotate Right\r\n-Up Arrow\/W: Move Forwards\r\n-Down Arrow\/S: Move Backwards\r\n-R: Reset Rotation (I know I should have locked it)\r\n=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\r\nTools Used:\r\nUnity\r\nGeoVox\r\nVisual Studio\r\nPaint.NET\r\nSketchUp Make","title":"Revolutions"}