Dimensional Shift by shared
Dimensional Shift is a game where you have the power to switch to another dimension. Be careful though ! As this dimension is very unstable. You can switch back and forth as much as you like, but be careful, would you stay too long in the alternate dimension, you will be stuck in it and have to find your way out. Some paths will only open during this event, but you will be met with adversity.
UPDATE (during submission hour): fixed a level oversight and fixed a possible softlock
UPDATE 2 (10/05): - Fixed the tombstone sometimes being misplaced - Slightly moved a key/portal in level 2 - Added a couple hints in the tutorial level - Changed monster riding physics - Changed lava visuals to spikes in one area for the sake of consistency
Ratings
| Overall | 249th | 3.518⭐ | 30🧑⚖️ |
| Fun | 165th | 3.643⭐ | 30🧑⚖️ |
| Innovation | 206th | 3.518⭐ | 30🧑⚖️ |
| Theme | 412th | 3.143⭐ | 30🧑⚖️ |
| Graphics | 485th | 2.661⭐ | 30🧑⚖️ |
| Mood | 338th | 3.056⭐ | 29🧑⚖️ |
| Given | 52🗳️ | 41🗨️ |
i like your twist (getting stuck in the dimension) to an otherwise familiar concept. good work :)
@ubershmekel trust me I would have loved some music too, but sadly for now it's not one of the things I know how to do.
@ukulelefury @richard-jiang @iori-branford I originally planned for there to be drawings on the wall telling you to fill the bar in that tutorial room, but I kinda ran out of time.
@ivysly @sieghart @guilherme-alt Thank you ! I put a lot of effort in making a main mechanic, and building around it. I designed the main level around having different kinds of challenges, I wanted the level to have variety and freedom in which way you go first
Checkpoints would really up the fun factor in the more timing heavy sections.
@crescentodyssey Thanks for the support, I might update the game with a few more levels after the jam, but for now, I'm only doing small fixes.
@guinytime While the monsters are strong and hard to kill, they can be avoided, even in the lava path, by baiting one of them back to the left part of the path. Also, if you die once there, the monsters get positioned in a way that makes them very easy to dodge, which isn't a problem because you don't lose anything when you die.
Do you have any hints on the 4th key of level 2? I cannot find it.
This reminded me of "Legacy of Kain : Soul Reaver", where you sometimes have to alternate between two parallel worlds to progress through the world. However, you pushed the idea a lot further, and made it the gist of the gameplay, ending up with a very interesting (and sometimes hard) puzzle game.
The graphics are a little too minimalistic to my tastes, but they do the job. But I liked the sounds!
You might have a small glitch with the GNU/Linux version : you can see the nearby rooms just by maximizing the app window.
Also, I got soft-locked in the top-left room of level 2 : I stayed too long in the 'black' dimension, and there were no accessible portals to get back to the 'white' dimension.
Overall, great job, (too bad there are only 2 levels!) and by the way, kudos for providing a GNU/Linux version !
@ace17 Thank you for the compliments, legacy of kain is one of those games I kinda wanna play someday. I'm happy you liked the idea and gameplay !
As for the graphics, I know they're pretty minimalistic, but I did what I could. Glad you liked the sounds tho.
The glitch in the GNU/Linux version is indeed a glitch, since on windows, you can't resize the window, but apparently this doesn't apply to GNU/Linux builds. For the softlock, if you're talking about the one I think, while it's not technically a softlock because you can die to the monsters in the leftmost room to go back to spawn without losing anyhing, it's still very unintended, it's a level design error I intended to fix in an update, but forgot to actually put it in.
Still, I'm happy you liked the game, and hope you had a good time ! And for the GNU/Linux version, it's not a lot of effort with Godot, the game engine I used, to make a GNU/Linux version too.
Very cool concept.