Stacks by ping78

[raw]
made by ping78 for Ludum Dare 49 (COMPO)

Stack stuff! The higher the better, as much as possible, as fast as probable and under no circumstances leave anything unstacked. Miss too much in short amount of time and it's game over.

Click & Drag - stack
Esc, F1, F3, F5, F7, - main menu
F2, F4, F6, F8, - toggle full screen

Ratings

Overall 294th 3.435⭐ 25🧑‍⚖️
Fun 230th 3.478⭐ 25🧑‍⚖️
Innovation 467th 2.783⭐ 25🧑‍⚖️
Theme 97th 4.087⭐ 25🧑‍⚖️
Graphics 151th 3.783⭐ 25🧑‍⚖️
Audio 274th 3.109⭐ 25🧑‍⚖️
Humor 173th 3.083⭐ 20🧑‍⚖️
Mood 197th 3.4⭐ 22🧑‍⚖️
Given 30🗳️ 19🗨️

Feedback

cogcomp
04. Oct 2021 · 05:51 UTC
A soothing and calm game. I wasn't sure what to do at first since there's no instructions. Am I supposed to stack objects or keep the pile a low as possible, or should I sort the objects.
But the score board at the end cleared things up. Just stacking things can be quite fun :-)
Madgvox
05. Oct 2021 · 16:40 UTC
Fun little game, cute graphics!
Hacktier
05. Oct 2021 · 19:23 UTC
We played it with three people and we really enjoyed it. Well done!
Ludokultur
06. Oct 2021 · 09:22 UTC
I've seen a few stacking games in the jam and this is among the best ones. The physics make sense, objects behave like you would expect. I also like that you get a chance to recover and your drop counter goes down again if you manage to stabilize. Great job! :)
Lex
06. Oct 2021 · 11:52 UTC
I was wondering why the odd selection of hotkeys for menu and fullscreen...
Lex
06. Oct 2021 · 11:53 UTC
.
Anaxie Studio
07. Oct 2021 · 16:45 UTC
It was a little hard to click some of the items, but I like the funny item selection and the lighting. :)
ixchow
08. Oct 2021 · 20:18 UTC
I appreciated the eclectic object types in the stack.
I, initially, wasn't sure what the small count-down timer was after objects dropped off the central platform.
JaviCoder
08. Oct 2021 · 20:44 UTC
very fun to stack pieces, I liked the variety of objects. The graphics are very cool.
TotteriLudum
09. Oct 2021 · 16:01 UTC
Very smooth gameplay! The purpose of the timer that started when something touched the ground was unclear, though, and could use some explanation in the main menu.

Well done!
fiaKaiera
09. Oct 2021 · 17:29 UTC
I say a stacking game is an easy way out with the theme, but of course your spin makes it really unique out there on how forgiving it is! However, I just wish I could ignore the items on parachutes and have it not count on the KO counter.

Not going to lie, the graphics and the vibe reminds me of "Getting Over It by Bennett Foddy"! Good work!
Tattomoosa
09. Oct 2021 · 22:45 UTC
I've played several stacking games in this jam, but this was by far the best feeling. The mood was great, the camera adjustments to the current stack size were really clean. You took a simple idea and knocked it out of the park.

One mechanic I'd like to see added (taken from another stacking game I played earlier) would be if initial clicked location became the rotation/dragging pivot point, this adds some strategy to where you click on objects initially in a way that I think would add just a little more strategy to this without complicating it.
CodeRaurus
10. Oct 2021 · 08:20 UTC
Enjoyable stacking game. Points for the UI overall. I had trouble dragging some of the items, maybe because they were too high? Not sure.
Good work!
Runuchok
10. Oct 2021 · 15:41 UTC
Great physics based gameplay! Had fun with this one!

![1.jpg](///raw/51d/1/z/47ff7.jpg)
LDJam user 261242
21. Oct 2021 · 17:09 UTC
It's fun! The items put on the table(?) were really unstable hahaha