The Horse Without A Stable by AfroAnt

[raw]
made by AfroAnt for Ludum Dare 49 (COMPO)

title.png

Stack as many items in the center. But be careful of your panic attacks!

Controls

  • Left/Right to walk
  • Up/Down to move hands
  • Spacebar to pick up and drop items
  • R to restart
  • Controllers are supported!

gif basic.gif

Tools

  • Engine: Godot and Visual Studio Code
  • Graphics: paint.net
  • Audio: BoscaCeoil and Audacity
  • Fonts: PixeloidMono

gif tantrum.gif

Ratings

Overall 326th 3.368⭐ 21🧑‍⚖️
Fun 256th 3.421⭐ 21🧑‍⚖️
Innovation 317th 3.211⭐ 21🧑‍⚖️
Theme 91th 4.105⭐ 21🧑‍⚖️
Graphics 172th 3.711⭐ 21🧑‍⚖️
Audio 263th 3.139⭐ 20🧑‍⚖️
Humor 61th 3.737⭐ 21🧑‍⚖️
Mood 290th 3.184⭐ 21🧑‍⚖️
Given 2🗳️ 3🗨️

Feedback

The crane
04. Oct 2021 · 04:26 UTC
I only picked up the item once? Can't hold it later? But it's fun!
theviraldragon
04. Oct 2021 · 05:12 UTC
The timer bar runs out too fast. Would've been more fun if more time was given.
Jesper Fyhr Knudsen
05. Oct 2021 · 14:54 UTC
Fun game, pretty challenging but I did make it through the first few maps :)
Ludokultur
05. Oct 2021 · 14:58 UTC
Fun stacking game with well-done physics that make sense! Great job!
windfall890
05. Oct 2021 · 14:58 UTC
I think the mechanics work great, with the exception of items not sliding with the carried object.
The animation on the player, and the 'slam' mechanic were flavorful and interesting.


I also think the early levels are highly overtuned for a jam game, I wanted to see more of the objects but got bored trying to get through the earliest stages.

It controls smoothly, and has nice complete menus, scores, audio design. So great polish work in such a short time.
ChillerTyp
05. Oct 2021 · 14:59 UTC
Finally some decent pixels!
...and the third game with "stable" in the name so far. ^^
Firtn
05. Oct 2021 · 15:01 UTC
Nice game, i like the horse and the gameplay ! gg !
kalevrk
05. Oct 2021 · 15:05 UTC
I like the visual style and the item variety (laughed at the AOL CDs). The bombs add an interesting challenge, but maybe make it too difficult, at least early on? The angry horse animation when I didn't get anything stacked was great too! Nice work!
Mads
05. Oct 2021 · 15:05 UTC
It isn't that obvious that the final level only requires 4 blocks. Managed to get 6 but they tumbled over at the last second :S But great fun and surprisingly challenging. Great entry!
butterfly
05. Oct 2021 · 15:17 UTC
I liked the game. I just asume there was no way of actually stackinging everything in all the levels and say I had fun! The Fan in the last level was a bit too much, because it made it pretty much impossible to stack anything.
glenugie
06. Oct 2021 · 11:06 UTC
Not proud of how long it took me to realise that the "explosions" were not physics glitches, but my own outbursts. Things went much more smoothly after that. Nice stacking gameplay with a decent item variety, I like it! The fan in the last level really messed with me, the physics didn't work quite like I expected it too (it seemed to make the items a little floaty, rather than just knocking them over), but overall very well done.
NPr0nn
07. Oct 2021 · 22:30 UTC
A bit challenging but such a neat concept with "unstable" everywhere, I enjoyed a lot playing it
djcoil
14. Oct 2021 · 06:46 UTC
As glenugie said, a little more visibility that *I* was the source of the explosions would have been good (maybe make the sprite blink in addition to shaking).

Well tuned, fun art - lots of nostalgia for us 80s kids in the various items, and the horse avatar was great - and solid physics. Good job!
zimny11
16. Oct 2021 · 17:32 UTC
That was fun. I like the art style and the game mechanics are well done too. Good job with the game.
Barrier
17. Oct 2021 · 09:59 UTC
The art is good! The explosions felt a bit weird, they just ruined everything I stacked up to that point and then had to quikcly try to stack things again. The fan in the last level also makes things pretty unstackable. But I somehow managed to get at least 2 things stacked to get through all the levels.