The Alchemyst by zedutchgandalf
You are an old Alchemist, forgotten by society.
In your little hut, you spend your last days brewing some very experimental potions.
Try to keep the heat under control by stirring the pot at the correct intervals or else something might go terribly wrong. Then again, who's to say your experiments won't go wrong anyway?
Click the pot to stir the concoction and try to keep the heat at the correct levels. Let it fall too much and everything explodes. Unlock new upgrades to improve your potion making process and who knows? Maybe you'll discover something that can actually help humanity forward!
If you enjoyed The Alchemyst and see what else I've done, check out my itch.io page! You can also follow me on Twitter or join me while I'm making different games over on Twitch!

* Post-compo update 1 (2021-10-04) *
I just released the first post-compo update which mainly fixes some graphical issues and accessibility features. Do beware that the current web version is this post-compo version since Itch.io doesn't allow me to host multiple browser versions of the same game at the same time. The original LD49 version of the game, however, is still available via the non-web links on this page. A more expansive update report is available over on itch.io.
Ratings
| Overall | 277th | 3.474⭐ | 21🧑⚖️ |
| Fun | 444th | 2.868⭐ | 21🧑⚖️ |
| Innovation | 481th | 2.684⭐ | 21🧑⚖️ |
| Theme | 181th | 3.842⭐ | 21🧑⚖️ |
| Graphics | 172th | 3.711⭐ | 21🧑⚖️ |
| Audio | 163th | 3.474⭐ | 21🧑⚖️ |
| Humor | 207th | 2.969⭐ | 18🧑⚖️ |
| Mood | 153th | 3.529⭐ | 19🧑⚖️ |
| Given | 34🗳️ | 4🗨️ |
It's a good touch on the fire bar for a bit of a change. Well done.
Seriously though, solid game. I also couldn't figuere out, how to get the autoclicker to work properly, but that was no issue, since brewing by hand gets so much more comfertable with time.
I like that you included all the stats to be visible. That's feels like exactly what fans of incremental games are looking for!
I think this had a nice little curve to it. Not too long (good for a jam) and not too short (bad for an incremental). You could say it was a great mixture!
The light crackling of the fire lent a nice atmosphere to an otherwise often thematically-disengaged genre. I had a little trouble with the instructions in the beginning thinking I had to keep the meter between the fire and the bottom instead of over the fire, but that might just be my tired brain tonight. I could see this being fleshed out into a longer game and that I'd enjoy, especially if the auto-stir feature is polished and made into a true idler, allowing you to expand and add other mechanics.
Overall, well done! I thoroughly enjoyed myself :)