Haywire by ScalphaMission

| Link | https://github.com/dkevinscalf/LudumDare49 |
| Link | https://scalphamission.itch.io/haywire |
| Original URL | https://ldjam.com/events/ludum-dare/49/hayw |
Ratings
| Overall | 187th | 3.654⭐ | 28🧑⚖️ |
| Fun | 216th | 3.519⭐ | 28🧑⚖️ |
| Innovation | 358th | 3.115⭐ | 28🧑⚖️ |
| Theme | 526th | 2.423⭐ | 28🧑⚖️ |
| Graphics | 295th | 3.365⭐ | 28🧑⚖️ |
| Audio | 120th | 3.58⭐ | 27🧑⚖️ |
| Humor | 378th | 2.24⭐ | 27🧑⚖️ |
| Mood | 269th | 3.22⭐ | 27🧑⚖️ |
| Given | 29🗳️ | 28🗨️ |
All that to say, it just needs a little handholding at the beginning. but there's a lot of potential in this game! It's very unique and interesting. Nice work!
It's interesting when you feed sources directly into their factories then you don't get a good sense for what's going on inside. Very space efficient but hard to debug.

Once I got Sniper and Tank setups going it seemed like I was just steamrolling the enemy.

You were VERY ambitious making this game. There are SO many elements you had to do in just 48 hours. The tank movement along the top, the fighting of the tanks and the enemies. Having enemies spawn out of the wormhole. All the factory logic. The placement and rotation logic. There is a LOT of work that went into this - I am very impressed!
@diego-escalante Ideally, if this game were going to see further development, it would have levels with different requirements and restrictions so that you could ease the player into each type of bot and factory piece, but for Ludum Dare this pretty much had to be a self contained thing.
@parker-nalch I debated about having a wave start button, but since you don't use any resources for the factory components it kind of made the game too easy imo. What I did instead was base the amount of units that the enemy spawns on the amount you spawned in the previous wave.
I got to wave 17. Too bad the tab needs to be in focus for it to run, as I would just let it run while I do other things. Right now it seems I've overrun the enemy with one of each kind of tank. This was a fun concept. I really liked searching for the recipe and thinking up a conveyor belt strategy. Looking at the screen, I now realize that I could ship tanks to any border, but I tried to get them all out the same way. Very cool concept, I don't think it's too connected to the theme, but I still had lots of fun. The music was lovely too, really got me into a factory mindset. Thank you for the game.
I really loved the game. I will play it again later on!
I also liked the music (and also like to make music on an iPad by the way :D).
An issue I had:
- when playing the game fullscreen: the content was cropped.
Well done anyway!
Anyway very good job to do this in just few days.
Not sure the waves would ever be able to deal with one tank and one sniper per second, not sure if it's possible to go further either. Very nicely done in general, the game is really fun. The screenshot was taken there and not on a later wave because the game crashed on wave 18, I played it twice, the first time it went way farther but as I had only automated the minimum amount of ressources for each type of unit I thought "I can do better", well no, the game didn't let me !
I am currently at wave 30, and it's hard to tell if the enemy is getting more advanced. Maybe an easier enemy in the beginning and a harder one at the end?
Really enjoyed this game and how easy it was to get the hang of. Nice job!