Tones of the World by khaotom

[raw]
made by khaotom for Ludum Dare 49 (COMPO)

"Tones of the World"

tones8.gif

Play:

WASD (or the arrow keys) to move around. Move the mouse to aim Left mouse button to fire.

Quit Game:

Escape key twice within a short time.

https://youtu.be/iZXyRHG7MpI

Notes: - Audio was created in Bespoke Synth, and the project files are included in the AudioSources folder of the repo. - Most of the art was created in Krita, and the project files are included in the ArtSources folder of the repo.

Hints: - Hit the tones with the Celestial Tuning Spork to stabilize them. - Whilst the tones are stable, no worlds will be destroyed. - Failure to stabilize tones will result in massive casualties. Please do not shirk this duty.

Ratings

Overall 479th 2.98⭐ 27🧑‍⚖️
Fun 439th 2.88⭐ 27🧑‍⚖️
Innovation 313th 3.22⭐ 27🧑‍⚖️
Theme 401th 3.18⭐ 27🧑‍⚖️
Graphics 364th 3.22⭐ 27🧑‍⚖️
Audio 64th 3.82⭐ 27🧑‍⚖️
Humor 233th 2.864⭐ 24🧑‍⚖️
Mood 78th 3.76⭐ 27🧑‍⚖️
Given 23🗳️ 40🗨️

Feedback

Cratthew
04. Oct 2021 · 01:06 UTC
I have no idea what the goal of this game is, but it was neat nonetheless!
caiustsm
04. Oct 2021 · 01:22 UTC
This game has mood. I did not understand the mechanics very well.
tinykidtoo
04. Oct 2021 · 01:24 UTC
This is quite the atmospheric experience. I am not sure if I did well or as the goal was unclear. Really neat effects though. I like the soundscape you created.
lb01
04. Oct 2021 · 01:27 UTC
This was a really clever use of audio, and how the instability was shown through the pitches getting all wonky. Good job on this.
Shootboots
04. Oct 2021 · 01:29 UTC
the instabliity was really shown through the balloon. i can see the project getting big in the future
EthanZech
04. Oct 2021 · 01:31 UTC
Man I don't even know what you made but I can see that you achieved what you wanted perfectly. The mood of this game is perfect and unique.

The gameplay is a bit weak but you set a good tone. The music really fit.
Dent
04. Oct 2021 · 17:57 UTC
I am also not sure what it was about, but I sure destroyed some worlds while trying to figure it out. Very trippy!
M A T
05. Oct 2021 · 10:13 UTC
The goal is not really clever but, some world got destroyed for sure. The music fits really well with the game, every time you restart you got a new one. Good job! :smile:
mikouaji
05. Oct 2021 · 17:35 UTC
Very interesting :) Kinda weird but a good kind of weird. The visuals are nice, the sounds and music fit very well together :)
BOOtak
05. Oct 2021 · 20:02 UTC
Wow, that was quite an experience! Great sound design and music in this one. Goals were not clear, which makes this more like a interactive art piece than a game, IMO. Anyway, great entry
hammerfrenzy
06. Oct 2021 · 04:57 UTC
That was bizarre but quite the experience. The tones were definitely unstable haha. RIP all those millions of worlds loss to my poor aim.
yodoG
06. Oct 2021 · 05:16 UTC
Loved the synths swirling around in space. The game play was trickier than I thought and I wasn't quite sure what I was doing exactly, but I still very much enjoyed it!
Samuel Hollywood-Summers
06. Oct 2021 · 13:27 UTC
Similar to other commenters, I'm not sure if there is a goal or puzzle mechanic I'm missing here. I like the overall mood, which is created through distinctive sounds and visuals. The music could feel quite busy and chaotic at times, and I was unsure if I should be shooting particular cubes, or sides of cubes, in a particular order in order to calm the music into something more serene? If I was, I wasn't able to work out how. Perhaps the aim is just to land as many hits as possible? And the number of world's destroyed: Does anything I do impact upon this? I can't figure it out.

Overall, great work, especially on the mood, but game mechanics and/or goals could be better communicated.
Solah
07. Oct 2021 · 14:26 UTC
It is really difficult to understand the win/loose conditions, definitely a special experience with its psychedelics graphics and new age plot!
Jaker
08. Oct 2021 · 06:53 UTC
I know the narrator said I wasn't hallucinating, but I'm still not sure...

Quite a trippy experience. The gameplay was like celestial skeet shooting. Like the other commenters said, I didn't really know what the goal was except that I had to shoot the cubes (I was tuning the worlds with my celestial tuning-fork shooter I guess :D). So that's what I did, and it was pretty fun regardless. If that issue was addressed, this game would be nearly perfect.

With that, the audio and visuals were really solid. It really sold the celestial mood.
jk5000
08. Oct 2021 · 08:17 UTC
A really surreal little game. I don't understand the gameplay idea, but I love the games atmosphere. Overall an interesting little jam game.
PD Dev
08. Oct 2021 · 19:57 UTC
The audio and graphical design of this game are something else! I am not sure, if I already saw another game with such great audio and design. The general gameply, though, is really hard to understand. Like, what am I supposed to do? Shoot at the sacred avatars (?!, to recharge them, I guess) and not destroy too many worlds in the process? But the world counter wasn't influenced at all, even when I just hit all avatars in a row. For your next time you maybe should set a sharper goal. Apart from that, great game!
pkenney
09. Oct 2021 · 23:22 UTC
The varying synth and the art really came together nicely! The mix of 2D and 3D was a cool effect, and the little smiley-face guy gave some personality to the instructions and story.

Mechanically I liked that I had to lead my shot a bit, which made it satisfying to land my shots, although I had a hard time with depth perception because I didn't have that much basis for scale, until I moved around a little then I got a good a sense from the parallax. After that my shots started landing a lot more. I think I had 42 as my best hit-count, but I was unclear about whether to shoot as much as possible to get high hit-counts, or to pick my shots carefully to keep my accuracy high.

Really unique moody vibe, nice work!
LarrySeinfeld
17. Oct 2021 · 19:57 UTC
Wow, so I'm a big fan of the bizarre and surreal and this was a unique little abstract gem. I'll admit it was tricky understanding when to stabilize the worlds and how to avoid destroying them, but a little time with it and it started to make sense. Great atmosphere and experience!