Bomb Mania by Stefan Jovanovic



About 💣💣💣
Bomb Mania is a game where you control the cute bomb trying not to lit its fuse. Try to escape the factory while avoiding fire obstacles.
Controls 🎮🎮🎮
- Movement - Left Arrow and Right Arrow / A and D
- Jump - Space
- Wall Jump - Space
Tools 🛠️🛠️🛠️
- Unity Game Engine
- Rider Editor
- Aseprite
- Chiptone
| Link | https://stefanjo.itch.io/bomb-mania |
| Link | https://stefanjo.itch.io/bomb-mania |
| Original URL | https://ldjam.com/events/ludum-dare/49/bomb-mania |
Ratings
| Overall | 33th | 4.063⭐ | 26🧑⚖️ |
| Fun | 47th | 4⭐ | 26🧑⚖️ |
| Innovation | 230th | 3.438⭐ | 26🧑⚖️ |
| Theme | 218th | 3.729⭐ | 26🧑⚖️ |
| Graphics | 1th | 4.72⭐ | 27🧑⚖️ |
| Humor | 139th | 3.205⭐ | 24🧑⚖️ |
| Mood | 75th | 3.783⭐ | 25🧑⚖️ |
| Given | 14🗳️ | 24🗨️ |
The gameplay felt very good and sharp.
Finally, the quality of the music left me with a question : is there anything you can't do ?
PS: I would have loved some more levels, I guess that shows this game is great !
I initially intended to make more levels, but as you may know, as the deadline approaches you have to make some compromises. :sweat_smile:
Gameplay feels solid. I don't think it's intentional to get worse if you collect more than one star, is it? Happened in the fourth level.
I like your way to use the music pitch.
@shp Thanks for feedback. Do you recall what exactly happend before the game got stuck?
Here are some comment about last level. It was really hard to hit the fire turret. The required jumping precision was too high for my taste opinion due to the short time limit. And the turret sometime position itself in such a way that it was impossible to hit it. Also in one of my attempts, the turret stop moving and shooting completely and took no damage, no matter how many times I tried to hit it.
Anyway, I had a great time playing!
@curleyrach Thanks for the feedback. I assume you played the original version, since I think that I have fixed that issue in v1.0.1
@apples-mmmmmmmm I completely agree, the boss level was kind of rushed because the deadline was approaching. :sweat_smile:
@lerg Had some weird graphical artifacts when I tried, I'll see what I can do!
@dante2001 @shea-kelly Thanks for kind words!
@jonah-srg Thanks for the feedback! Being faster while lit seems like a really cool idea which would also lead to you being able to jump further, will have to experiment with that. Were you playing compo version or version 1.0.1 cause I thought I fixed that bug with the level not restarting in version 1.0.1?
I completed the game, though I had to retry most levels as I was figuring out some of the interactions or getting a sense of the timing.
Needing to move my hand to the mouse to restart was really annoying, especially when level 3 starts with me on fire so I have to move my hand back to the keyboard really quickly. I had a lot of trouble with level 3, but I found that spamming jump seems to wall-climb faster than big wall-jumps and then I was able to barely make it (while skipping the star)
I don't see why I die when the 5th level boss shoots the explosive barrels if I am far away from them, but I think it's cool that you managed to fit in a boss fight.
Both art and sounds are great. 5 stars)
@zeilanda Thanks, means a lot! :grin:
10/10 would play again
I see that you used pre-made music from here (stage 1):
https://opengameart.org/content/4-chiptunes-adventure
In compo you should only use music that you make over the 48 hours, and not hide that you didn't do so...
Just a heads up to next time!