Stronkey Kong by 100th_Coin
The mighty Stronkey Kong has kidnapped your significant other! He was also cunning enough to destroy all the scaffolding that would let you climb up to him!
You're gonna need to score some points and buy some scaffolding from the nearby Scaffolding Company.
Controls.
WASD : Run around, climb ladders, enter doors.
MOUSE : Building tiles.
MOUSE WHEEL or NUMBER KEYS : Select tile to build with.
Additional tips:
Tiles have specific rules for where they can be placed. Scaffolding can only be placed on the ground and other scaffolding, as long as there isn't a girder attached to it. Ladders need to hang from girders or other ladders. Girders must be placed on scaffolding.




I did some research and learned a lot about how High Score runs of Donkey Kong are ran, and implemented as much of the tech as possible, like Barrel Steering. This was a fun game to make, and I hope you have fun playing it.
The softlock has been fixed in an alternate link. (Taking a ladder below the map will teleport you back into the map)
All feedback is appreciated.
Ratings
| Overall | 44th | 4.014⭐ | 74🧑⚖️ |
| Fun | 98th | 3.792⭐ | 74🧑⚖️ |
| Innovation | 98th | 3.847⭐ | 74🧑⚖️ |
| Theme | 403th | 3.167⭐ | 74🧑⚖️ |
| Graphics | 75th | 4⭐ | 74🧑⚖️ |
| Audio | 29th | 4.042⭐ | 74🧑⚖️ |
| Humor | 52th | 3.84⭐ | 74🧑⚖️ |
| Mood | 66th | 3.817⭐ | 73🧑⚖️ |
| Given | 72🗳️ | 150🗨️ |
More than all that - the gameplay is amazing! I can't believe you were able to tackle structural building in a game jam! I loved swapping between the adrenaline pumping barrel dodge, then the puzzle-like crafting a structure. It is such a fun concept and is excecated beautifully. I only wish there were more frequent powerups / bonuses (perhaps at a lower point bonus) - as some of the most fun moments were frantically diving around while building to try to reach an umbrella lol
(unfortunately my run stopped when I climbed down a ladder below the map - but with so such complex mechanics, I certainly cant begrudge a few bugs)
Really amazing work, you must be an incredible and well-rounded programmer to tackle such a large project and execute it so beautifully
That being said, its an amazing jam game. the intro cracked me up, and its such an excellent concept. I think the penalty for getting hit needs to be significantly reduced, however. Well done! Audio and graphics are superb here.
The progression is built with care, I was earning money just by jumping over barrels but the game rewards you by building structures and killing enemies, which is without doubt way more funnier.
Only critique I have is on the -1000 points from getting hit by a barrel. It kind of incentivizes you to stop by the shop as often as possible instead of keeping you in the heat of the moment
But honestly, amazing game and fantastic job!
@be3n2 most people? Probably. Me? No - Speedrun time: 14:48 :D
Well done!
I really like the idea of buying pieces to build with, so I went into the store, ready to construct a tower of my dreams. After looking at all the items, and not buying anything, I decided to go back outside to scope out the lands and decide what would be the most efficient piece to buy!
I stepped outside, and *immediately* got hit with a barrel, lost all my money, and DIDN'T EVEN GET TO GO SHOPPING. Then I died laughing haha, but nice game :3!!
The controls were pretty clear once I read instructions and it was a nice clear indication of progress. I do have some constructive criticism. The main one I think has been echoed a little in that there were times, especially near the beginning, where it felt like a real grind trying to earn enough - especially for that ladder. Losing 1000 meant having to sit there grinding potentially ten barrels, and sometimes this didn't always feel fair - I wasn't sure how to deal with the flame enemies without the hammer, and they'd sit there rudely in the one place I need to build or surround me on both sides. Generally cutting down the -1000 punishment and making everything way cheaper (and maybe making powerups more frequent, only saw two in 20 minutes) would be a big improvement for a jam experience.
That said, it was still a remarkably fun and cute game with wonderfully authentic graphics and a tight controls. Well done!

What I don't like is how much time/effort it takes to grind enough points to do anything with, and the unnecessary-feeling added step of having to visit the shop to buy new parts (couldn't I just select the pieces I want with the mousewheel and put them down directly if I have enough points without the extra step?)
The only thing I would change is the amount of money lost when dying, it is quite long jumping over barrels to get it back... Otherwise the music is nice and the art style is really cute, well done!
I cleared the game, but I still have no idea how to build a ladder. I like the parody to Donkey Kong. Good job! Very interesting game.
I did run into an issue though where barrels would get stuck on top of ladders. I was playing the softlock fix version.
The game did get to be a bit tedious while waiting for to earn enough points to build, but otherwise I though it was good for a laugh!
Had a lot of fun planning my build, then getting hit by a barrel because I wasn't paying attention, then starting a secondary structure to get all the tasty power-ups, before finally committing to the endgame.
It goes without saying, but the art is super sweet and charming as always. I know, it gets tiring, but I have to thank you once more for creating a masterpiece! u_u
just wished that I understood the rules of the scaffolding better, thought you build a platform first und go higher from there. now that I look at the picutres I get that you can only build vertical structures from the bottom straight through.
but maybe I forgot to read something.
I made a little video about your entry :
https://youtu.be/5TOkYgCG7a0
Congratulations, it was very fun to play !
My only gripe with it is that scoring is a little slow-paced.
Also, I think I found a bug where the barrels would stop in place if you build scaffolding right under the broken ladder.
Great submission!!!
All in all, the game felt nicely polished and the only actual critique I can think of is that the theme was barely used.
Отличное развитие! Я не смог понять, что надо делать, пришлось лезть в инструкцию. Но потом понял и выиграл!
Lovely art style!
You always deliver something truly magical. Thank you. I had a blast with Stronkey Kong.
Something to potentially improve: the barrel-jumping loop gets stale fast and physics are overall a bit wonky (the barrel can get stuck, wisps sometimes teleport through scaffolding, and falling seems almost linear).